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Private simultaneous message passing

Private simultaneous message passing is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Private simultaneous message passing rather than just read about it. In short: Private simultaneous message passing (PSM) is a primitive, studied in information-theoretic cryptography, which allows multiple, non-communicating, parties to reveal the output of a function to a referee without revealing the inputs to the function. PSM was introduced as a simple toy model for secure multi-party computation, and is related to the conditional disclosure of secrets setting, among other subjects.

Key takeaways

  • Private simultaneous message passing belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Private simultaneous message passing to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Private simultaneous message passing from memory before moving on to harder problems.

Reference excerpt

Private simultaneous message passing (PSM) is a primitive, studied in information-theoretic cryptography, which allows multiple, non-communicating, parties to reveal the output of a function to a referee without revealing the inputs to the function. PSM was introduced as a simple toy model for secure multi-party computation, and is related to the conditional disclosure of secrets setting, among other subjects.

Definition The private simultaneous message (PSM) setting involves three players; Alice, Bob and the referee. Alice receives an input x ∈ { 0 , 1 } n {\displaystyle x\in \{0,1\}^{n}} , and Bob receives a string y ∈ { 0 , 1 } n {\displaystyle y\in \{0,1\}^{n}} . A choice of Boolean function f : { 0 , 1 } 2 n → { 0 , 1 } {\displaystyle f:\{0,1\}^{2n}\rightarrow \{0,1\}} is fixed in advance and known to all players. Alice and Bob cannot communicate with one another, but share a string of random bits which we label r {\displaystyle r} . Alice and Bob compute messages m A = m A ( x , z , r ) {\displaystyle m_{A}=m_{A}(x,z,r)} and m B = m B ( y , r ) {\displaystyle m_{B}=m_{B}(y,r)} , which they send to the referee. A PSM protocol consists of the encoding maps applied by Alice and Bob. A protocol is said to be ϵ {\displaystyle \epsilon } -correct if, for all inputs ( x , y ) {\displaystyle (x,y)} , the referee can output a bit z {\displaystyle z} with P r [ z = f ( x , y ) ] ≥ 1 − ϵ {\displaystyle Pr[z=f(x,y)]\geq 1-\epsilon } . A protocol is said to be δ {\displaystyle \delta } -secure if the distribution of the messages, call it P M {\displaystyle P_{M}} , is δ {\displaystyle \delta } -close in total variational distance to a simulator distribution, which itself depends only on f ( x , y ) {\displaystyle f(x,y)} ,

D ( P M , S i m M ( f ( x , y ) ) ) ≤ δ {\displaystyle D(P_{M},Sim_{M}(f(x,y)))\leq \delta } . In this article the communication cost of implementing function f {\displaystyle f} in the PSM model with ϵ {\displaystyle \epsilon } -correctness and δ {\displaystyle \delta } -security will be denoted P S M ϵ , δ ( f ) {\displaystyle PSM_{\epsilon ,\delta }(f)} . When ϵ , δ = 0.1 {\displaystyle \epsilon ,\delta =0.1} we abbreviate this as P S M 0.1 , 0.1 ( f ) = P S M ( f ) {\displaystyle PSM_{0.1,0.1}(f)=PSM(f)} . When ϵ , δ = 0 {\displaystyle \epsilon ,\delta =0} we abbreviate this as P S M 0 , 0 ( f ) = p P S M ( f ) {\displaystyle PSM_{0,0}(f)=pPSM(f)}

Another variation of the PSM model allows k {\displaystyle k} players, each of whom sends a message to the referee. We will add a superscript k {\displaystyle k} , i.e. to denote the communication cost with k {\displaystyle k} players, we write P S M k ( f ) {\displaystyle PSM^{k}(f)} .

Upper and lower bounds on communication cost There is a large gap between the best upper and lower bounds on the PSM model. For every function, it is known that the communication cost of PSM is at most 2 n / 2 {\displaystyle 2^{n/2}} . The following upper bounds are known for structured functions:

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Private simultaneous message passing

Start with the simplest possible case. Write down what Private simultaneous message passing claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Private simultaneous message passing before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Private simultaneous message passing ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Private simultaneous message passing

In research
Private simultaneous message passing appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Private simultaneous message passing in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Private simultaneous message passing is common in secondary-school and first-year university syllabi. It links to neighbouring topics Cryptography, so understanding it makes those chapters shorter.
In everyday life
Look for Private simultaneous message passing outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Private simultaneous message passing in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Private simultaneous message passing means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Private simultaneous message passing out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Private simultaneous message passing in simple terms?

Private simultaneous message passing (PSM) is a primitive, studied in information-theoretic cryptography, which allows multiple, non-communicating, parties to reveal the output of a function to a referee without revealing the inputs to the function. PSM was introduced as a simple toy model for secu…

Why does Private simultaneous message passing matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Private simultaneous message passing?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Private simultaneous message passing.

Tags

  • Cryptography

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