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Progress Quest

Progress Quest is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Progress Quest rather than just read about it. In short: Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator.

Progress Quest — main illustration
Progress Quest — illustration

Key takeaways

  • Progress Quest belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Progress Quest to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Progress Quest from memory before moving on to harder problems.

Reference excerpt

Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011.

Gameplay

On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of level gain. After character creation the game runs its course. The game displays the character's stats on the screen, including several progress bars representing how far the player character has advanced in the game. The lengthy, combat-free prologue is represented by a set of progress bars, each accompanied by a line of text describing, among other things, the "foreboding vision" the character has. Then the first act begins, and the character is "heading to the killing fields..." where they will start the endless cycle of "executing (number of monsters) (adjective of monsters) (monster type)" or "executing a passing (player character)", only disrupted when their strength is no longer sufficient to carry more items. This forces their return to the market, where they will sell all the loot (each group of monsters drops one monster-specific item of loot, player characters will drop random magic loot) and then spend all their accumulated money to buy equipment. With each group of monsters "executed" the quest progress bar will advance one step. Once it is filled, it will be reset and the player is awarded either with a magic item, a piece of equipment, or a stats upgrade including the learning or leveling of a spell. After a fixed amount of time, the player will enter a new act, which has no effect whatsoever. All equipment in the game is randomly given out as a reward for several instances in the game such as completing a quest, killing certain enemies, leveling a character, and especially when at the market, in which the character uses gold from the loot to upgrade his or her equipment. These items usually consist of two adjectives and a noun. Like the games Progress Quest mocks, these items have statistics and the adjectives are variables describing the item. The character level is used to determine what stats and adjectives each item has. Players may choose to create an account offline for their own enjoyment, or create an online multiplayer account that allows their character stats to be saved on a ranking website. This allows characters to compare their accomplishments with others while trying to achieve a higher ranking on their respective realm. Players can also join guilds of Good, Neutral, or Evil alignment in certain realms, though there is no benefit for doing so.

Plot The story tells of the history of Grumdrig and the creation of the realms. Currently, there are six realms: Knoram, Expodrine, Oobag, Spoltog, Pemptus, and Alpaquil. The latter three are still open, but Knoram, Expodrine, and Oobag were permanently closed to the creation of new characters upon the arrival of Pemptus, which launched on 8 February 2007. On 9 December 2021, users found a mysterious "Alpaquil" realm on the guild pages. Fredricksen then released a beta version of the new realm, which would be exclusive to the in-browser version of the game. At first, it was only accessible through a link provided by Fredrickson, but on 14 December the realm was fully released to the public. The story mimics convoluted fantasy plots, using archaic and made up words such as "aberdoxy".

Development

Progress Quest parodies the stat-gathering aspect of role-playing video games, in which the player advances their character by accumulating arbitrary statistic points. EverQuest and many other MMORPGs of its time are infamous for their "auto-attack" combat system, where players press a button to initiate combat mode and, from then on, have little to do other than watch; Progress Quest mocks this with its totally non-interactive gameplay after the initial character setup. Progress Quest also pokes fun at traditional RPG races, classes, stories, quests, items, and more. The program was made available by Eric Fredricksen in early 2002. Fans quickly joined in on the parody by submitting numerous reviews to several popular freeware download sites and game review sites giving Progress Quest the highest scores possible. The game has been updated several times throughout its history. One particular upgrade added shaded bars to the screen, which caused some players to refer to the new version as Progress Quest 3D. On the game's now-deleted official forums, a popular in-joke leads newbies to believe that there exist Silver, Gold, Platinum or even Diamond-encrusted DVD versions of the game which have enhanced 3D graphics. Fake "Progress Quest" screenshots from other games, obscure 3D RPGs, helped spread this rumour. In May 2011, Eric Fredricksen released the source code of the game on Bitbucket.

Reception Critics have commented that, despite the automatic progress, Progress Quest was an enjoyable experience. Reviewer Nick Hide compared this with other MMORPGs in which players persevere through dull tasks, just to level up or obtain a new item, owing to an emotional attachment with the character. Progress Quest arguably represents the first example of a genre of casual game called the "idle RPG" or "incremental game", popular on certain web sites. These games generally feature a complex progress system in which progress is made automatically with the passage of time, but unlike Progress Quest, there are often decisions to be made by the player in terms of allocating resources between stats that do affect the game in order that the idled time should be used as efficiently as possible. Bethesda Game Studios executive producer Todd Howard stated that Progress Quest influenced the Fallout mobile spin-off Fallout Shelter.

… excerpt ends here. Continue reading the full article.

Illustrations

Progress Quest illustration

Worked examples

Example 1 — a first encounter with Progress Quest

Start with the simplest possible case. Write down what Progress Quest claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Progress Quest before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Progress Quest ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Progress Quest

In research
Progress Quest appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Progress Quest in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Progress Quest is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2002 video games, Free online games, Game artificial intelligence, so understanding it makes those chapters shorter.
In everyday life
Look for Progress Quest outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Progress Quest in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Progress Quest means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Progress Quest out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Progress Quest in simple terms?

Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all…

Why does Progress Quest matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Progress Quest?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Progress Quest.

Tags

  • 2002 video games
  • Free online games
  • Game artificial intelligence
  • Incremental games
  • Linux games
  • Massively multiplayer online role-playing games
  • Monochrome video games
  • Open-source video games
  • Parody video games
  • Video games developed in the United States
  • Video games with available source code
  • Windows games

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