ArticleslgStudy

biology

Psychosis (video game)

Psychosis (video game) is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Psychosis (video game) rather than just read about it. In short: Psychosis (Paranoia in Japan) is a side-scrolling shooter video game developed by Naxat Soft and published by NEC for the PC Engine/TurboGrafx-16. It was released in 1990 by Naxat Soft, which also released the games Alien Crush and Devil's Crush (two pinball type games).

Psychosis (video game) — main illustration
Psychosis (video game) — illustration

Key takeaways

  • Psychosis (video game) belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Psychosis (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Psychosis (video game) from memory before moving on to harder problems.

Reference excerpt

Psychosis (Paranoia in Japan) is a side-scrolling shooter video game developed by Naxat Soft and published by NEC for the PC Engine/TurboGrafx-16. It was released in 1990 by Naxat Soft, which also released the games Alien Crush and Devil's Crush (two pinball type games). When released it was praised for its colorful graphics and original backstory. It was released on the Wii's Virtual Console in 2008.

Story The player's mind has been taken over by an evil power, or at least that is what they are led to think. This force, "The Devil Ugar", plans to make their mind his own, but the player's character will not give up without a fight. The player used their mind to create the vehicle that will travel through their conscious and subconscious to win back their sanity.

Gameplay Psychosis is a side scrolling shooter. When the ship obtains a power up two indestructible satellites that can be positioned above, behind, below, or in front of the ship using the I button appear. Different powerups (in the form of colored orbs with letters in them) change the satellites in different ways. Some allow the satellites to shoot, others endow them with an electric shield. The II button fires the main weapons. The game consists of 5 stages (causes) with a boss at the end of each. The game is started with 3 ships with an extra ship available at every 50,000 points. Psychosis is a one-player game. There are minor region differences between the Japanese and US versions. The first is the intermissions and game over screens where an imp will curse at and flip off the player in the Japanese but waves a finger in the US. The other is the swapping between stages 2 and 3 in the US version.

Reception

References

Worked examples

Example 1 — a first encounter with Psychosis (video game)

Start with the simplest possible case. Write down what Psychosis (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Psychosis (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Psychosis (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Psychosis (video game)

In research
Psychosis (video game) appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Psychosis (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Psychosis (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1990 video games, Horizontally scrolling shooters, Human body in popular culture, so understanding it makes those chapters shorter.
In everyday life
Look for Psychosis (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Psychosis (video game)” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Psychosis (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Psychosis (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Psychosis (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Psychosis (video game) in simple terms?

Psychosis (Paranoia in Japan) is a side-scrolling shooter video game developed by Naxat Soft and published by NEC for the PC Engine/TurboGrafx-16. It was released in 1990 by Naxat Soft, which also released the games Alien Crush and Devil's Crush (two pinball type games).

Why does Psychosis (video game) matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Psychosis (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Psychosis (video game).

Tags

  • 1990 video games
  • Horizontally scrolling shooters
  • Human body in popular culture
  • Kaga Create games
  • Medical video games
  • Scrolling shooter video game stubs
  • Single-player video games
  • TurboGrafx-16 games
  • Video games about mental health
  • Video games about microorganisms
  • Video games developed in Japan
  • Virtual Console games

Keep exploring