In computing, quadruple precision (or quad precision) is a binary floating-point–based computer number format that occupies 16 bytes (128 bits) with precision at least twice the 53-bit double precision. This 128-bit quadruple precision is designed for applications needing results in higher than double precision, and as a primary function, to allow computing double precision results more reliably and accurately by minimising overflow and round-off errors in intermediate calculations and scratch variables. William Kahan, primary architect of the original IEEE 754 floating-point standard noted, "For now the 10-byte Extended format is a tolerable compromise between the value of extra-precise arithmetic and the price of implementing it to run fast; very soon two more bytes of precision will become tolerable, and ultimately a 16-byte format … That kind of gradual evolution towards wider precision was already in view when IEEE Standard 754 for Floating-Point Arithmetic was framed." In IEEE 754-2008 the 128-bit base-2 format is officially referred to as binary128.
IEEE 754 quadruple-precision binary floating-point format: binary128 The IEEE 754 standard specifies a binary128 as having:
Sign bit: 1 bit Exponent width: 15 bits Significand precision: 113 bits (112 explicitly stored) The sign bit determines the sign of the number (including when this number is zero, which is signed). "1" stands for negative. This gives from 33 to 36 significant decimal digits precision. If a decimal string with at most 33 significant digits is converted to the IEEE 754 quadruple-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 quadruple-precision number is converted to a decimal string with at least 36 significant digits, and then converted back to quadruple-precision representation, the final result must match the original number. The format is written with an implicit lead bit with value 1 unless the exponent is stored with all zeros (used to encode subnormal numbers and zeros). Thus only 112 bits of the significand appear in the memory format, but the total precision is 113 bits (approximately 34 decimal digits: log10(2113) ≈ 34.016) for normal values; subnormals have gracefully degrading precision down to 1 bit for the smallest non-zero value. The bits are laid out as:
Exponent encoding The quadruple-precision binary floating-point exponent is encoded using an offset binary representation, with the zero offset being 16383; this is also known as exponent bias in the IEEE 754 standard.
Emin = 000116 − 3FFF16 = −16382 Emax = 7FFE16 − 3FFF16 = 16383 Exponent bias = 3FFF16 = 16383 Thus, as defined by the offset binary representation, in order to get the true exponent, the offset of 16383 has to be subtracted from the stored exponent. The stored exponents 000016 and 7FFF16 are interpreted specially.
The minimum strictly positive (subnormal) value is 2−16494 ≈ 10−4965 and has a precision of only one bit. The minimum positive normal value is 2−16382 ≈ 3.3621 × 10−4932 and has a precision of 113 bits, i.e. ±2−16494 as well. The maximum representable value is 216384 − 216271 ≈ 1.1897 × 104932.
Quadruple precision examples These examples are given in bit representation, in hexadecimal, of the floating-point value. This includes the sign, (biased) exponent, and significand.
By default, 1/3 rounds down like double precision, because of the odd number of bits in the significand. Thus, the bits beyond the rounding point are 0101… which is less than 1/2 of a unit in the last place.
Double-double arithmetic A common software technique to implement nearly quadruple precision using pairs of double-precision values is sometimes called double-double arithmetic. Using pairs of IEEE double-precision values with 53-bit significands, double-double arithmetic provides operations on numbers with significands of at least 2 × 53 = 106 bits (actually 107 bits except for some of the largest values, due to the limited exponent range), only slightly less precise than the 113-bit significand of IEEE binary128 quadruple precision. The range of a double-double remains essentially the same as the double-precision format because the exponent has still 11 bits, significantly lower than the 15-bit exponent of IEEE quadruple precision (a range of 1.8 × 10308 for double-double versus 1.2 × 104932 for binary128). In particular, a double-double/quadruple-precision value q in the double-double technique is represented implicitly as a sum q = x + y of two double-precision values x and y, each of which supplies half of q's significand. That is, the pair (x, y) is stored in place of q, and operations on q values (+, −, ×, …) are transformed into equivalent (but more complicated) operations on the x and y values. Thus, arithmetic in this technique reduces to a sequence of double-precision operations; since double-precision arithmetic is commonly implemented in hardware, double-double arithmetic is typically substantially faster than more general arbitrary-precision arithmetic techniques. Note that double-double arithmetic has the following special characteristics:
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