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Quantum tic-tac-toe

Quantum tic-tac-toe is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Quantum tic-tac-toe rather than just read about it. In short: Quantum tic-tac-toe is a "quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs, who describes it as "a way of introducing quantum physics without mathematics", and offering "a conceptual foundation for understanding the meaning of quantum mechanics".

Quantum tic-tac-toe — main illustration
Quantum tic-tac-toe — illustration

Key takeaways

  • Quantum tic-tac-toe belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Quantum tic-tac-toe to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Quantum tic-tac-toe from memory before moving on to harder problems.

Reference excerpt

Quantum tic-tac-toe is a "quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs, who describes it as "a way of introducing quantum physics without mathematics", and offering "a conceptual foundation for understanding the meaning of quantum mechanics".

Background The motivation to invent quantum tic-tac-toe was to explore what it means to be in two places at once. In classical physics, a single object cannot be in two places at once. In quantum physics, however, the mathematics used to describe quantum systems seems to imply that before being subjected to quantum measurement (or "observed") certain quantum particles can be in multiple places at once. (The textbook example of this is the double-slit experiment.) How the universe can be like this is rather counterintuitive. There is a disconnect between the mathematics and our mental images of reality, a disconnect that is absent in classical physics. This is why quantum mechanics supports multiple "interpretations". The researchers who invented quantum tic-tac-toe were studying abstract quantum systems, formal systems whose axiomatic foundation included only a few of the axioms of quantum mechanics. Quantum tic-tac-toe became the most thoroughly studied abstract quantum system and offered insights that spawned new research. It also turned out to be a fun and engaging game, a game which also provides good pedagogy in the classroom. The rules of quantum tic-tac-toe attempt to capture three phenomena of quantum systems:

superposition the ability of quantum objects to be in two places at once. entanglement the phenomenon where distant parts of a quantum system display correlations that cannot be explained by either timelike causality or common cause. collapse the phenomenon where the quantum states of a system are reduced to classical states. Collapses occur when a measurement happens, but the mathematics of the current formulation of quantum mechanics is silent on the measurement process. Many of the interpretations of quantum mechanics derive from different efforts to deal with the measurement problem.

Gameplay

Quantum tic-tac-toe captures the three quantum phenomena discussed above by modifying one basic rule of classical tic-tac-toe: the number of marks allowed in each square. Additional rules specify when and how a set of marks "collapses" into classical moves. On each move, the current player marks two squares with their letter (X or O), instead of one, and each letter (X or O) is subscripted with the number of the move (beginning counting with 1). The pair of marks are called spooky marks. (Because X always moves first, the subscripts on X are always odd and the subscripts on O are always even.) For example, player 1's first move might be to place "X1" in both the upper left and lower right squares. The two squares thus marked are called entangled. During the game, there may be as many as eight spooky marks in a single square (if the square is entangled with all eight other squares). The phenomenon of collapse is captured by specifying that a "cyclic entanglement" causes a "measurement". A cyclic entanglement is a cycle in the entanglement graph; for example, if

square 1 is entangled via move X1 with square 4, and square 4 is entangled via move X3 with square 8, and square 8 is in turn entangled via move O4 with square 1, then these three squares form a cyclic entanglement. At the end of the turn on which the cyclic entanglement was created, the player whose turn it is not — that is, the player who did not create the cycle — chooses one of two ways to "measure" the cycle and thus cause all the entangled squares to "collapse" into classical tic-tac-toe moves. In the preceding example, since player 2 created the cycle, player 1 decides how to "measure" it. Player 1's two options are:

X1 collapses into square 1. This forces O4 to collapse into square 8 and X3 to collapse into square 4. X1 collapses into square 4. This forces X3 to collapse into square 8 and O4 to collapse into square 1. Any other chains of entanglements hanging off the cycle would also collapse at this time; for example, if square 1 were also entangled via O2 with square 5, then either measurement above would force O2 to collapse into square 5. (Note that it is impossible for two or more cyclic entanglements to be created in a single turn.) When a move collapses into a single square, that square is permanently marked (in larger print) with the letter and subscript of the collapsed move — a classical mark. A square containing a classical mark is fixed for the rest of the game; no more spooky marks may be placed in it. The first player to achieve a tic-tac-toe (three in a row horizontally, vertically, or diagonally) consisting entirely of classical marks is declared the winner. Since it is possible for a single measurement to collapse the entire board and give classical tic-tac-toes to both players simultaneously, the rules declare that the player whose tic-tac-toe has the lower maximum subscript (representing the first completed line in the collapsed timeline) earns one point, and the player whose tic-tac-toe has the higher maximum subscript earns only one-half point.

See also Quantum game theory

References

External links Quantum Tic‐Tac‐Toe: A Game of Entanglement

Illustrations

Quantum tic-tac-toe: An animation of the game being played
An animation of the game being played
Quantum tic-tac-toe: The second player has just made move O8. The first player must now choose whether to collapse O8 into the upper right square or the middle square. (Either way, O is going to get three-in-a-row.)
The second player has just made move O8. The first player must now choose whether to collapse O8 into the upper right square or the middle square. (Either way, O is going to get three-in-a-row.)
Quantum tic-tac-toe: X has chosen to collapse O8 into the middle square, which forces the rest of the entanglements to collapse. This gives X their own three-in-a-row, but since the maximum subscript of O2O4O6 (namely, 6) is less than the maximum subscript of X1X3X7 (namely, 7), O gets one point while X gets only one-half point. O still wins.
X has chosen to collapse O8 into the middle square, which forces the rest of the entanglements to collapse. This gives X their own three-in-a-row, but since the maximum subscript of O2O4O6 (namely, 6) is less than the maximum subscript of X1X3X7 (namely, 7), O gets one point while X gets only one-half point. O still wins.

Worked examples

Example 1 — a first encounter with Quantum tic-tac-toe

Start with the simplest possible case. Write down what Quantum tic-tac-toe claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Quantum tic-tac-toe before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Quantum tic-tac-toe ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Quantum tic-tac-toe

In research
Quantum tic-tac-toe appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Quantum tic-tac-toe in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Quantum tic-tac-toe is common in secondary-school and first-year university syllabi. It links to neighbouring topics Abstract strategy games, Quantum game theory, Thought experiments in quantum mechanics, so understanding it makes those chapters shorter.
In everyday life
Look for Quantum tic-tac-toe outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Quantum tic-tac-toe in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Quantum tic-tac-toe means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Quantum tic-tac-toe out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Quantum tic-tac-toe in simple terms?

Quantum tic-tac-toe is a "quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs, who describes it as "a way of introducing quantum physics without mathematics", and offering "a conc…

Why does Quantum tic-tac-toe matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Quantum tic-tac-toe?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Quantum tic-tac-toe.

Tags

  • Abstract strategy games
  • Quantum game theory
  • Thought experiments in quantum mechanics
  • Tic-tac-toe
  • Tic-tac-toe variants

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