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Quest for the Future

Quest for the Future is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Quest for the Future rather than just read about it. In short: Quest for the Future is a science fiction novel by Canadian-American writer A. E. van Vogt.

Quest for the Future — main illustration
Quest for the Future — illustration

Key takeaways

  • Quest for the Future belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Quest for the Future to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Quest for the Future from memory before moving on to harder problems.

Reference excerpt

Quest for the Future is a science fiction novel by Canadian-American writer A. E. van Vogt. It was first published by Ace Books in 1970. A schoolteacher from the 20th century becomes involved in the activities of a group of time travelers.

Components The author based the novel on three of his earlier stories, a procedure known as a fix-up. These stories, all first published in Astounding Science Fiction, are:

"Film Library" (a novelette first published in July 1946). A movie projector shows scenes that seem to be from the future, including strange inventions and scenes on the planet Venus. A schoolteacher who rents the films investigates how the intended films were mysteriously replaced. "The Search", (a novelette first published in January 1943). A traveling salesman, after waking in hospital unable to remember what happened to him in the previous two weeks, goes back to the places he visited in order to reconstruct the events. Some of the people he meets are time travelers. "Far Centaurus", (a short story first published in January 1944). A spaceship travels to Alpha Centauri, a journey taking 500 years; it is a sleeper ship, the crew being in hibernation with brief periods awake. On arriving, they find an advanced civilization from Earth, who can travel there in three hours using faster-than-light machines, invented during the crew's long journey.

Summary The protagonist of the novel is Peter Caxton, a physics teacher who, as in the story "Film Library", rents films for his school. He takes the movie projector, that seems to be changing the intended films into films from the future, home for investigation. Caxton, then waking in hospital, is the amnesiac traveling salesman from the story "The Search"; he goes back over his sales territory to discover what happened. He meets Selanie, who is selling gadgets from the future, and her father Claudan Johns; they are time travelers, and he discovers their motor home that contains the gadgets. He is transported into the year 2083 by a handshake from a rival time traveler. There he sees inventions from the films he rented, and he explores an enormous building; after sleeping he wakes up by an older version of Selanie, to whom he seems to be married. He meets Price, who explains that the building is the Palace of Immortality, which Claudan Johns discovered, and which is used for time travel; the time travelers are known as Possessors. A handshake from Price sends Caxton back to his original time. In an attempt to return to 2083, he joins an expedition to travel to nearby star Alpha Centauri, as in the story "Far Centaurus". His intention is to turn the spaceship round during a waking interval between periods of hibernation, and so return to Earth at the right time; but when he wakes after 50 years, he finds it is not possible. Arriving at Alpha Centauri, the crew are received by the advanced civilization from Earth that can make the journey in three hours, and have long been expecting them. They are shown round Alpha Centauri, and around Earth. Caxton, still interested in his old sales territory, there meets Kameel Bustaman; he is a Possessor, and sends Caxton back to the 20th century. Possessors Johns and Bustaman, and Possessor Daniel Magoelson who becomes important later, are trying to increase their ability to travel through time, as they learn to deal with probability worlds and time foldbacks. Caxton, caught up in this activity, makes further time shifts, and the story becomes increasingly complex. There is an interval where Caxton travels with Selanie and Johns in their motor home, in the North America of 1650, during which Johns discusses time travel. The movie projector's special qualities were created by Johns and Magoelson, in an attempt to create an imbalance in a time foldback; the attempt was unexpectedly affected by the presence of Bustaman watching the film, who at that time was not aware he was a Possessor, and wrecked by Caxton's dismantling of the projector. During the time traveling, two versions of Caxton and of Selanie are created. At the end, these versions are merged, and Selanie, resolving their relationship, says, "I can't marry you because the me that I merged with, is already married to you, remember?"

References

Worked examples

Example 1 — a first encounter with Quest for the Future

Start with the simplest possible case. Write down what Quest for the Future claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Quest for the Future before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Quest for the Future ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Quest for the Future

In research
Quest for the Future appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Quest for the Future in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Quest for the Future is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1970 Canadian novels, 1970 science fiction novels, Fiction set around Alpha Centauri, so understanding it makes those chapters shorter.
In everyday life
Look for Quest for the Future outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Quest for the Future in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Quest for the Future means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Quest for the Future out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Quest for the Future in simple terms?

Quest for the Future is a science fiction novel by Canadian-American writer A. E. van Vogt.

Why does Quest for the Future matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Quest for the Future?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Quest for the Future.

Tags

  • 1970 Canadian novels
  • 1970 science fiction novels
  • Fiction set around Alpha Centauri
  • Novels by A. E. van Vogt

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