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QuickRing

QuickRing is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand QuickRing rather than just read about it. In short: QuickRing was a gigabit-rate interconnect that combined the functions of a computer bus and a network. It was designed at Apple Computer as a multimedia system to run "on top" of existing local bus systems inside a computer, but was later taken over by National Semiconductor and repositioned as an interconnect for parallel computing.

Key takeaways

  • QuickRing belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect QuickRing to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of QuickRing from memory before moving on to harder problems.

Reference excerpt

QuickRing was a gigabit-rate interconnect that combined the functions of a computer bus and a network. It was designed at Apple Computer as a multimedia system to run "on top" of existing local bus systems inside a computer, but was later taken over by National Semiconductor and repositioned as an interconnect for parallel computing. It appears to have seen little use in either role, and is no longer being actively worked on. However it appears to have been an inspiration for other more recent technologies, such as HyperTransport.

History QuickRing started as an offshoot of the fabled Futurebus project, which started in the late 1970s under the aegis of the IEEE. The Futurebus process quickly bogged down, and concluding it was doomed, several of the main designers left the effort in 1987 to try again on smaller projects, leading to both QuickRing and SCI. In the case of QuickRing the main proponent was Paul Sweazey of National Semiconductor, who had hosted Futurebus's cache coherency group. Sweazey left National Semiconductor and moved to Apple Computer's Advanced Technology Group, where the new system was developed. The system was first announced publicly at the 1992 Worldwide Developers Conference, positioned primarily as a secondary bus for computer systems to carry multiple streams of digital video without using the existing backplane bus. Apple was particularly interested in this role due to the limitations of their current NuBus systems in terms of speed. They envisioned various video cards using a second connector located near the top of the card, opposite the NuBus connector on the bottom, to talk to each other. Optionally, one of the cards would produce compressed output, which could be sent over the NuBus for storage or display. Before any commercial use of QuickRing, newer versions of PCI started appearing that offered performance close enough to QuickRing to make its role redundant. Apple switched to an all-PCI based computer lineup starting in 1995, and in one of their general downsizings in the early 90s, Apple dropped their funding for QuickRing. Sweazey moved back to National Semiconductor, who positioned QuickRing as a high-speed interconnect. Here it had little better luck, competing against SCI on one hand, and ever-faster versions of Ethernet on the other. Efforts were made to standardize QuickRing inside the existing VMEbus system using some redundant pins in response to an industry effort to standardize parallel processing hardware, but nothing ever came of this. The US Navy announced several tenders for QuickRing products for sonar data processing (for which they had originally had Futurebus+ developed), but it is unclear whether or not it was actually used in this role. National eventually lost interest, and the system essentially disappeared in 1996. Similar products, notably SKYconnect and Raceway, were also standardized in this role, but seem to have seen little use as well.

Description The basic QuickRing system consisted of a number of single-direction 1-bit serial links carrying data, and one extra line carrying a 50 MHz clock signal. Apple's implementation consisted of six data lines and the clock line using twisted-pair copper wiring (using LVDS) embedded in a thin plastic strip. National Semiconductor offered a variety of different implementations with up to 32 data lines, as well as the same signals multiplexted using frequency-division multiplexing in a single fibre optic cable for longer links between machines. The data lines were clocked at seven times the clock signal, so each clock "tick" moved 7 bits of data over each of the bus lines. For the Apple implementation this meant 7 bits times 6 links at 50 million times a second, for a raw data rate of 2.1 Gbit/s. Ten bits of the 42 were used for signalling and control, leaving 32 for data, resulting in a net data transfer rate of 1.6 Gbit/s, or 200 MB/s. This was only slightly faster than contemporary (1993) versions of PCI at ~130 MB/s, but much faster than NuBus of the same era, at about 20 MB/s. Each QuickRing interface contained two such links, one for "upstream" and one for "downstream" connections in a point-to-point ring. Since the system was not a bus, machines could talk up and downstream at the same time without interfering with other users. The drawback was that each hop over an intervening point added a latency of up to 1.3 μs. Since QuickRing was built in a ring topology there was no need for a dedicated switch or router, potentially making the system lower cost to deploy. Two rings could be connected together by putting the bus IC's "back to back" in a switch, allowing for larger networks. QuickRing routing used a circuit switching system, in which the message path is set up before the data is sent, and once set up the connection is very lightweight. This is as opposed to packet switching, in which every message contains all of the data needed to reach the destination, this is more flexible, but adds overhead. Of the 10 bits of control data, four were used to specify a circuit number, allowing for a total of 16 devices per ring.

References

Further reading The QuickRing Network, M. Valerio, L. E. Moser, P. M. Melliar-Smith and P. Sweazey, ACM Conference on Computer Science

External links Trevor Marshall, "Fast Transit", BYTE, October 1992 "Whatever Happened to... QuickRing", BYTE, November 1994

Worked examples

Example 1 — a first encounter with QuickRing

Start with the simplest possible case. Write down what QuickRing claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to QuickRing before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about QuickRing ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of QuickRing

In research
QuickRing appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses QuickRing in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
QuickRing is common in secondary-school and first-year university syllabi. It links to neighbouring topics Apple Inc. hardware, Computer buses, so understanding it makes those chapters shorter.
In everyday life
Look for QuickRing outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study QuickRing in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what QuickRing means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain QuickRing out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is QuickRing in simple terms?

QuickRing was a gigabit-rate interconnect that combined the functions of a computer bus and a network. It was designed at Apple Computer as a multimedia system to run "on top" of existing local bus systems inside a computer, but was later taken over by National Semiconductor and repositioned as an…

Why does QuickRing matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study QuickRing?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on QuickRing.

Tags

  • Apple Inc. hardware
  • Computer buses

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