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Races of StarCraft

Races of StarCraft is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Races of StarCraft rather than just read about it. In short: Blizzard Entertainment's military science fiction media franchise StarCraft revolves around interstellar affairs in the Koprulu Sector, a distant sector of the galaxy, with multiple species and multiple factions all vying for supremacy. The real-time strategy video game series is centered on three playable races: the Terrans, humans descended principally from exiles from Earth; the Zerg, a collective of assimilated…

Races of StarCraft — main illustration
Races of StarCraft — illustration

Key takeaways

  • Races of StarCraft belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Races of StarCraft to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Races of StarCraft from memory before moving on to harder problems.

Reference excerpt

Blizzard Entertainment's military science fiction media franchise StarCraft revolves around interstellar affairs in the Koprulu Sector, a distant sector of the galaxy, with multiple species and multiple factions all vying for supremacy. The real-time strategy video game series is centered on three playable races: the Terrans, humans descended principally from exiles from Earth; the Zerg, a collective of assimilated alien species organized into a biological swarm; and the Protoss, a technologically advanced humanoid species with powerful psionic abilities. Each has distinct units, structures, technologies and methods of production, as well as its own societies and narrative campaigns. Other species important to the setting include the ancient Xel'Naga, whose actions are connected to the development of both the Protoss and Zerg, and Protoss–Zerg hybrids artificially created as part of the plans of the rogue Xel'Naga Amon. The three playable races of StarCraft were first introduced in the 1998 title StarCraft and continued in its expansion StarCraft: Brood War and the StarCraft II trilogy. Their broad gameplay identities have remained consistent across the series: Terran forces emphasize flexibility and conventional military technology, Zerg forces rely on biological production and numbers, and Protoss armies consist primarily of technologically advanced and comparatively costly units. The races differ substantially in how they construct bases, produce armies and develop technology, while being designed to remain competitively balanced against one another.

Concept and design

Development of StarCraft began after Blizzard Entertainment's Warcraft II: Tides of Darkness. Early versions retained much of the visual appearance and technology of Warcraft II, and a version shown publicly at E3 1996 was criticized for appearing too similar to Blizzard's fantasy series. The project subsequently underwent extensive technical and visual changes. Programmer Bob Fitch rewrote much of the engine, while the artwork was redesigned using three-dimensional models that were rendered into two-dimensional sprites. The races also changed considerably during development. Early versions of the Zerg emphasized bright blue and purple colors and more heavily insectoid designs. Protoss concept art similarly changed from an earlier blue-and-green visual scheme, while Terran units were progressively developed into the industrial forms used in the released game. Blizzard sought to make the three sides identifiable both visually and mechanically. Artist Samwise Didier described Terran structures as predominantly square and mechanical, Protoss architecture as rounded and refined, and Zerg structures as organic and spiked. The Terrans were given a worn frontier appearance, the Protoss a more elaborate technological aesthetic, and the Zerg a biological appearance based around flesh, carapaces and other organic forms. Technical limitations also influenced the designs: units were given exaggerated proportions and silhouettes so that they could be distinguished at the small scale used during play. The different appearances accompanied separate production systems and technology trees. Blizzard spent much of development balancing the three sides while retaining abilities such as Zerg burrowing, Protoss cloaking and distinctive methods of construction. Several units and mechanics continued to change late in development; the Terran Valkyrie, for example, appeared during development, was removed before release, and returned in Brood War.

Protoss The Protoss are a humanoid species originating on the jungle world Aiur. They possess strong natural psionic abilities and technology designed in part to complement those abilities. Their history and religion are closely connected with the Xel'Naga, who encountered the early Protoss while attempting to cultivate advanced forms of life.

Society and factions Early Protoss society consisted of numerous tribes whose rivalries eventually developed into prolonged sectarian conflict. The mystic Khas discovered the psionic bond shared by the species and formulated the teachings known as the Khala. Most Protoss accepted the Khala and reorganized themselves into a caste-based civilization. The Judicator caste governed through the Conclave, the Templar served as its warrior caste, and the Khalai comprised the artisans, workers and other members of society. Tribal identities nevertheless continued within the wider Protoss civilization. A minority of Protoss rejected the Khala because they feared the loss of individual identity within the communal psionic link. These Protoss severed their neural connection and were exiled from Aiur, eventually becoming known as the Nerazim. Their warriors are commonly called Dark Templar. After a period of migration, the Nerazim established themselves on Shakuras, where they encountered Xel'Naga ruins and developed a culture distinct from that of the Aiur Protoss. Although the two societies remained separated for generations, the Zerg invasion of Aiur forced its survivors to seek refuge on Shakuras, beginning their eventual reconciliation. StarCraft II further expands upon the diversity of Protoss civilization. The Tal'darim are a militaristic Protoss faction historically devoted to the rogue Xel'Naga Amon and governed through the chain of ascension, a hierarchy in which individuals advance by defeating those above them. During Legacy of the Void, Alarak supplants the Tal'darim highlord Ma'lash and turns much of the faction against Amon. The Purifiers are synthetic beings created by the Protoss, incorporating artificial personalities and preserved memories modeled on living Protoss warriors. They had been constructed as weapons but rebelled after being denied treatment as equals and were subsequently deactivated. Artanis reactivates the Purifiers during Legacy of the Void, and they later join his forces. The coalition assembled by Artanis from the surviving Aiur Protoss, Nerazim, Purifiers and those Tal'darim who choose to remain with them is known as the Daelaam. The different Protoss traditions are incorporated directly into the Legacy of the Void campaign. Many army roles can be filled by units belonging to different Protoss groups, allowing the player to combine military traditions originating with the Aiur Protoss, Nerazim, Purifiers and Tal'darim.

… excerpt ends here. Continue reading the full article.

Illustrations

Races of StarCraft: A Protoss warrior and a Zerg creature, as they appeared during StarCraft's pre-alpha production in 1996.
A Protoss warrior and a Zerg creature, as they appeared during StarCraft's pre-alpha production in 1996.

Worked examples

Example 1 — a first encounter with Races of StarCraft

Start with the simplest possible case. Write down what Races of StarCraft claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Races of StarCraft before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Races of StarCraft ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Races of StarCraft

In research
Races of StarCraft appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Races of StarCraft in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Races of StarCraft is common in secondary-school and first-year university syllabi. It links to neighbouring topics Fictional extraterrestrial species and races by work, Fictional story elements introduced in 1998, StarCraft characters, so understanding it makes those chapters shorter.
In everyday life
Look for Races of StarCraft outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Races of StarCraft in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Races of StarCraft means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Races of StarCraft out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Races of StarCraft in simple terms?

Blizzard Entertainment's military science fiction media franchise StarCraft revolves around interstellar affairs in the Koprulu Sector, a distant sector of the galaxy, with multiple species and multiple factions all vying for supremacy. The real-time strategy video game series is centered on three…

Why does Races of StarCraft matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Races of StarCraft?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Races of StarCraft.

Tags

  • Fictional extraterrestrial species and races by work
  • Fictional story elements introduced in 1998
  • StarCraft characters
  • Video game characters introduced in 1998
  • Video game species and races

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