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Rama (video game)

Rama (video game) is a engineering topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Rama (video game) rather than just read about it. In short: Rama is a point and click adventure game developed by the Dynamix subsidiary of publisher Sierra On-Line and released for MS-DOS and Windows in 1996 and Classic Mac OS in 1997. A PlayStation version was released in 1998 exclusively in Japan.

Rama (video game) — main illustration
Rama (video game) — illustration

Key takeaways

  • Rama (video game) belongs to engineering; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Rama (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Rama (video game) from memory before moving on to harder problems.

Reference excerpt

Rama is a point and click adventure game developed by the Dynamix subsidiary of publisher Sierra On-Line and released for MS-DOS and Windows in 1996 and Classic Mac OS in 1997. A PlayStation version was released in 1998 exclusively in Japan. The game is based upon Arthur C. Clarke's books Rendezvous with Rama and Rama II, combining elements of their plots with a story that sees the player assuming the role of a replacement crew member for an expedition to investigate an interstellar ship and uncover its mysteries. The game was praised for its music, story, and alien creatures. Critics mentioned similarities to Myst. It is the second game that Clarke was involved in, following the 1984 interactive fiction game Rendezvous with Rama by Telarium. A sequel to Rama was planned, but not developed.

Gameplay Rama is played from a first person perspective. Players can interact with objects, picking up items and examining them in their inventory, along with using them to solve puzzles. To assist in exploration, the player has a wrist-based computer system designed to receive communication from other characters, examine data files, and provide a map of locations. Players also receive help from a small android which acts as the equivalent of an interface element for examining objects.

Plot Four years ago, a gigantic cylindrical object entered the Solar System. The International Space Agency (ISA) named it Rama and sent an expedition named "Newton Team" to investigate. They soon discovered that Rama is a hollow, rotating cylinder with enormous cities, populated by other alien species that have been collected during its travels: Myrmicats (seen in images but never encountered in the game), Avians, Octospiders. The "native" beings of Rama are the Biots (biological robots) constructed by the aliens who built Rama, and are a part of it. As in many Myst-like adventure games, the player is an anonymous, silent protagonist—an astronaut who is assigned to replace the late Valeriy Borzov who died during the mission under mysterious conditions, as the introduction explains. The player at first must investigate the area known as "the Plains" and find items that will help solve the logical/mathematical puzzles. Two Raman cities, nicknamed "London" and "Bangkok" by the expedition crew, will be visited in order to learn more about the species that accompany the astronauts. To proceed, the player must solve "complete with the shape which is logically missing" puzzles as well as mathematic exercises in the octal and hexadecimal number systems. After the Plains have been explored (actually when the player has managed to reach and obtain all the useful inventory items), Rama changes towards an impact course with Earth and a special team inside the expedition (originally consisting of Heilmann, Borzov and O'Toole) proceeds to the "Project Trinity" and arms a bomb network to destroy Rama and its inhabitants. The player then proceeds to the "New York" island within the Cylindrical Sea which houses one of the bombs. While there, the player learns that Rama's course has diverted away from Earth and is no longer a risk, but the bombs have already been armed to explode in six hours. Unfortunately, O'Toole, who knows the code to disarm it, is lost, and during the six in-game hours, the player has to interpret the code and find the bomb in order to disarm it.

Characters Many of the characters first appeared in the novel Rama II. Characters are portrayed by live actors. There are several hints throughout the game about the characters' relations that point to a secondary plot. There are also some characters who are never met but are referred to elsewhere in the game:

Shigeru Takagishi (Scientist) (played by Jim Ishida) David Brown (Mission Commander) (played by Robert Nadir) Francesca Sabatini (Video Journalist) (played by Tiffany Helm) Otto Heilmann (Chief Security Officer) (played by Sean Griffin) Michael O'Toole (Codemaster) (played by Robert E. Henry) Richard Wakefield (Chief Engineer) (played by Stephan Weyte) Reggie Wilson (Print Journalist) (played by Donald Willis) Irina Turgenyev (Career Cosmonaut) (Voiced by Sharon Mann) Nicole des Jardins (Medical Officer) (played by Amy Hunter) Puck (little robot) (played by Kevin Donovan) Falstaff (little robot) (played by Edward F. D'Arms) Hiro Yamanaka (IBI Agent) Janos Tabori (IBI Agent) Valeriy Borzov (IBI Agent; Deceased before the game and replaced by the player character)

Development

The game was created using version three of the SCI game engine. The visuals are a combination of 3D rendered scenery and live-action actors in 256 colours. The game comes on two CD-ROMs, with a third reserved for videos. The first part of the videos show the prologue, concerning the reaction on Earth when Rama was discovered in a form of a journalist show, and hosts interviews of the characters that will be seen later in the game. The other features a brief interview with Arthur C. Clarke and Gentry Lee. Clarke himself appears in some scenes of the game, such as when the player dies, and in the epilogue, gives advice to the player. He is implemented into the scenery and humorously interacts with it, provoking a Biot into a fight in one example. The epilogue implies a sequel, which was already scheduled for production, but was never completed.

Reception

… excerpt ends here. Continue reading the full article.

Illustrations

Rama (video game): Rama on the cover of the Holiday 1996 edition of Interaction, the Sierra On-Line fan magazine
Rama on the cover of the Holiday 1996 edition of Interaction, the Sierra On-Line fan magazine

Worked examples

Example 1 — a first encounter with Rama (video game)

Start with the simplest possible case. Write down what Rama (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In engineering, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Rama (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Rama (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Rama (video game)

In research
Rama (video game) appears in engineering research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Rama (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Rama (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1996 video games, Adaptations of works by Arthur C. Clarke, Adventure games set in outer space, so understanding it makes those chapters shorter.
In everyday life
Look for Rama (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Rama (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Rama (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Rama (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Rama (video game) in simple terms?

Rama is a point and click adventure game developed by the Dynamix subsidiary of publisher Sierra On-Line and released for MS-DOS and Windows in 1996 and Classic Mac OS in 1997. A PlayStation version was released in 1998 exclusively in Japan.

Why does Rama (video game) matter?

Because it connects several engineering ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Rama (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Rama (video game).

Tags

  • 1996 video games
  • Adaptations of works by Arthur C. Clarke
  • Adventure games set in outer space
  • Classic Mac OS games
  • DOS games
  • Fiction about biorobotics
  • First-person adventure games
  • Full-motion video games
  • PlayStation (console) games
  • Point-and-click adventure games
  • Rama series
  • Science fiction video games

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