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Razer Inc.

Razer Inc. is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Razer Inc. rather than just read about it. In short: Razer Inc. is a Singaporean-American multinational corporation and technology company that manufactures, develops, and markets gaming-focused computer hardware and other consumer electronics as well as financial services. Razer was founded in 1998 as a subsidiary of kärna LLC; after kärna declared bankruptcy in 2001, Razer was refounded in 2005 by Min-Liang Tan and Robert "RazerGuy" Krakoff.

Razer Inc. — main illustration
Razer Inc. — illustration

Key takeaways

  • Razer Inc. belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Razer Inc. to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Razer Inc. from memory before moving on to harder problems.

Reference excerpt

Razer Inc. is a Singaporean-American multinational corporation and technology company that manufactures, develops, and markets gaming-focused computer hardware and other consumer electronics as well as financial services. Razer was founded in 1998 as a subsidiary of kärna LLC; after kärna declared bankruptcy in 2001, Razer was refounded in 2005 by Min-Liang Tan and Robert "RazerGuy" Krakoff. The company is dual-headquartered in the one-north sub-zone of Queenstown, Singapore, and Irvine, California, U.S.

History

1998–2005: Founding and early challenges Razer began as a San Diego, California-based subsidiary of Kärna LLC in 1998, which was created to develop and market a high-end computer gaming mouse, the Boomslang, targeted to computer gamers. Kärna was shut down in 2001 due to bankruptcy. The current iteration of Razer was founded in 2005 by Min-Liang Tan, a Singaporean NUS graduate, and Robert Krakoff after they procured the rights to the Razer brand following a large investment from Hong Kong tycoon Li Ka-shing and Singaporean holding company Temasek Holdings.

2015–2016: Ouya acquisition and Forge TV Razer bought the software assets of an Android-based microconsole called Ouya from its parent company Ouya Inc. on 27 July 2015, while the hardware was discontinued. Ouya's technical team joined Razer's team in developing its own microconsole, the Forge TV, which was discontinued in 2016.

2016–2018: THX, Nextbit acquisition and expansions According to THX CEO Ty Ahmad-Taylor, Razer purchased THX from Creative Technology in October 2016. Razer noted that THX's expertise in audio and visual quality would complement its own gaming-focused offerings, potentially expanding to areas like virtual reality and live streaming. In January 2017, Razer bought manufacturer Nextbit, the startup behind the Robin smartphone. Shortly after in November that, Razer unveiled the Razer Phone, its first smartphone whose design is based on that of the Robin. In July 2017, Razer filed to go public through an IPO in Hong Kong. In October, it was confirmed that Razer plans to offer 1,063,600,000 shares at a range of $0.38–$0.51. On 14 November, Razer was officially listed on Hong Kong Stock Exchange under the stock code 1337, a reference to leet speak commonly used by gamers. Razer's IPO closed 18% up on the first day of trading and was the 2nd most successful IPO of 2017 in Hong Kong. In April 2018, Razer announced that it was planning to fully acquire the e-payments platform MOL for about $61 million. In July, Razer made its debut in Malaysia by launching an e-wallet service called Razer Pay. They also announced the Razer Phone 2 in October. On 21 December 2018, Razer announced its new seven-story South-east Asia headquarters in the one-north subzone of Queenstown, Singapore. The building was expected to be ready by 2020, with Boustead Projects' joint venture firm constructing it. The exterior would be lit with LED strips representing a central processing unit in operation. Razer held its ground-breaking ceremony on 22 February 2019, with a new digital real estate start-up called Echo Base launched the same day. 600 more staff were planned over the next few years, adding to the 400 staff based then. The first smart city project in the region would be developed soon.

2019–2020: Razer Game Store closure and pandemic response In February 2019, Razer announced it was closing its Razer Game Store as part of the company's realignment plans. On 21 May 2019, Razer released a statement that announced that Ouya online accounts and services would be discontinued on 25 June 2019. According to Razer, most apps will become unusable on the platform, many relying on the user accounts to work. Razer suggests that users may be able to transfer purchases to other storefront platforms like Google Play if developers and publishers agree to such. In May 2020, Razer announced the Razer Health initiative, sponsoring high-quality certified surgical masks to governments, healthcare organizations, and individuals around the world. In October 2020, Razer announced it was launching a new virtual prepaid debit card starting with Singapore in January 2021.

2021–present: New headquarters and StreamElements acquisition In 2021, Razer announced the shutting down of Razer Pay (Beta) e-wallet in Malaysia and Singapore. In February 2021, CEO Tan Min-Liang announced that Razer will move its Singapore headquarters to a much larger building that would open in the second quarter of 2021. Razer planned to hire up to 1,000 positions for the new headquarters. The headquarters officially opened on 26 October 2021, which was officiated by the Deputy Prime Minister of Singapore, Heng Swee Keat, at the ceremony. The building consisted of a "RazerStore" and a "RazerCafe". On 26 April 2022, Razer co-founder Robert Krakoff died. As of 12 May 2022, no cause of death has been confirmed from the company or his family. In May 2022, Razer delisted from the Hong Kong Stock Exchange. On 2 April 2025, Razer halted sales of all laptops and certain accessories from its U.S. website. This was the same day as the announcement of upcoming U.S. reciprocal tariffs. As of April 8, 2025, Razer has not published an official statement regarding the sales halt and if it was related to the tariffs. In August 2025, Razer started the new AI Center of Excellence in Singapore and hired 150 people to fill AI-related roles at the center. This is the first of three planned, with others being planned in Europe and the U.S. In October 2025 the company faced criticism for a TikTok video promoting an active noise cancellation feature for its gaming headsets, which viewers found to have utilized misogynistic cliches. On 31 July 2026, Razer announced its acquisition of StreamElements, a provider of tools for live streaming.

Products

… excerpt ends here. Continue reading the full article.

Illustrations

Razer Inc. illustration
Razer Inc. illustration
Razer Inc.: A Razer Store in Miami, Florida, U.S., in 2023
A Razer Store in Miami, Florida, U.S., in 2023
Razer Inc.: Razer gaming headsets, keyboard and mouse in 2022
Razer gaming headsets, keyboard and mouse in 2022
Razer Inc.: A Razer DeathAdder Elite (left) next to a Razer Lancehead Tournament Edition in 2018
A Razer DeathAdder Elite (left) next to a Razer Lancehead Tournament Edition in 2018

Worked examples

Example 1 — a first encounter with Razer Inc.

Start with the simplest possible case. Write down what Razer Inc. claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Razer Inc. before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Razer Inc. ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Razer Inc.

In research
Razer Inc. appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Razer Inc. in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Razer Inc. is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1998 establishments in California, 2017 initial public offerings, American companies established in 1998, so understanding it makes those chapters shorter.
In everyday life
Look for Razer Inc. outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Razer Inc. in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Razer Inc. means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Razer Inc. out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Razer Inc. in simple terms?

Razer Inc. is a Singaporean-American multinational corporation and technology company that manufactures, develops, and markets gaming-focused computer hardware and other consumer electronics as well as financial services. Razer was founded in 1998 as a subsidiary of kärna LLC; after kärna declared…

Why does Razer Inc. matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Razer Inc.?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Razer Inc..

Tags

  • 1998 establishments in California
  • 2017 initial public offerings
  • American companies established in 1998
  • Companies based in Irvine, California
  • Companies formerly listed on the Hong Kong Stock Exchange
  • Companies of Singapore
  • Computer hardware companies
  • Computer keyboard companies
  • Computer peripheral companies
  • Computer systems companies
  • Consumer electronics brands
  • Electronics companies established in 1998

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