ArticleslgStudy

science

Reality–virtuality continuum

Reality–virtuality continuum is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Reality–virtuality continuum rather than just read about it. In short: The reality-virtuality continuum is a theoretical framework that describes the continuous scale between the completely virtual, a virtuality, and the completely real, reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

Reality–virtuality continuum — main illustration
Reality–virtuality continuum — illustration

Key takeaways

  • Reality–virtuality continuum belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Reality–virtuality continuum to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Reality–virtuality continuum from memory before moving on to harder problems.

Reference excerpt

The reality-virtuality continuum is a theoretical framework that describes the continuous scale between the completely virtual, a virtuality, and the completely real, reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept was first introduced in 1994 by Paul Milgram, a professor at the University of Toronto that pioneered wearable computing research. Since the inception of the continuum, scholars have argued the continuum should be updated to match the current state of wearable computing systems. The area between the two extremes, where both the real and the virtual are mixed, is called mixed reality. This in turn is said to consist of both augmented reality, where the virtual augments the real, and augmented virtuality, where the real augments the virtual. This continuum has been extended into a two-dimensional plane of virtuality and mediality. The development of virtual reality products has allowed society to integrate and apply AR and AV into various industries like education, e-commerce, entertainment, gaming, and many more. Products such as VR headsets, haptic suits, digital measuring devices, green screens, and smart glasses allow users to interact with reality and virtual objects simultaneously.

Components across the continuum The reality-virtuality continuum is a continuous scale ranging from the real environment to virtual environment. Mixed reality is the variation between the two environments, based on the composition of real and virtual objects. Augmented reality (AR) and augmented virtuality (AV) are mixed realities on the continuum, located based on their composition towards the two extremes.

Real Environments The real environment contains the physical and tangible world, where all things occur naturally, and not artificially made. The interaction of biotic factors such as animals, plants, and abiotic factors such as water, air, natural resources, are naturally occurring and physical. In contrast to the real environment, is the virtual environment which synthetically builds virtual content through computers. The real environment includes the interaction of individuals with the physical aspects of the environment.

Virtual Environments A virtual environment simulates aspects of human sensory experience using digital information through computer networks. Users are able to interact with computer environments such as emails, chatlogs, and document sharing through the web at a surface level. Virtual environments can progress to immersive virtual environments (IVEs) when individuals are in a psychological state perceiving themselves existing within the virtual environment.

Mixed Reality Mixed reality is the application of technology that merges the virtual and real environment by simulating physical environments in the digital world. Human senses such as sight, hearing, and touch can be replicated and simulated by technology to simulate real world occurrences. An individual's perception of reality shifts based on the composition of real and virtual objects implemented. Virtual content blends real and virtual environments by adapting and responding to user interactions to simulate realities.

Augmented Reality Augmented reality (AR) applies digital information onto the real world, enhancing human perception of real physical surroundings overlaid with digital content. AR is positioned towards the real environment as virtual objects are integrated into the real environment. The main focus of AR applications is to enhance and augment the real environment, with virtual objects. Virtual objects are spatially registered to the real world, where users can see and interact with the real environment continuously.

Augmented Virtuality Augmented virtuality (AV) integrates real-world objects to the virtual environment. AV is positioned towards the virtual environment as real world elements are integrated into the virtual environment. Augmented reality focuses on bringing a sense of the real world into a simulated space with digital applications. Real objects are integrated into the virtual environment, where users can see and interact with the virtual environment continuously. In contrast to AR, AV focuses on embedding live real environment content into the virtual space.

History

Predating the Continuum Early characterizations of technologies within the continuum can be dated back to the 1970s when Myron Krueger first introduced the terms 'artificial reality` and `video place`. While earning his Computer Science Ph.D at the University of Wisconsin-Madison, his early interactive computer graphics work marks him as a first generation researcher in the space. In the 1980s, the "God-father of VR", Jarod Lainer founded VPL Research, one of the earliest companies to develop and sell VR products. During his 20s, he conducted a widely distributed interview with Whole Earth Review, where he shares ideas of the possible applications for virtual reality as well as dissecting a framework for virtual reality.

Origins of the Reality–Virtuality Continuum In 1994, Paul Milgram, Haruo Takemura, Akira Utsumi and Fumio Kishino published "Augmented Reality: A class of displays on the reality-virtuality continuum". They were the first to coin the term 'virtuality-reality continuum' in this article, defining the continuum as a continuous line, where the endpoints consist of the real environment and the virtual environment. The article categorized existing mixed reality hardware within the continuum based on a three dimensional framework based on extent of world knowledge, reproduction fidelity and extent of presence.

Applications

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Reality–virtuality continuum

Start with the simplest possible case. Write down what Reality–virtuality continuum claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Reality–virtuality continuum before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Reality–virtuality continuum ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Reality–virtuality continuum

In research
Reality–virtuality continuum appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Reality–virtuality continuum in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Reality–virtuality continuum is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1994 introductions, Augmented reality, Extended reality, so understanding it makes those chapters shorter.
In everyday life
Look for Reality–virtuality continuum outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Reality–virtuality continuum” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Reality–virtuality continuum in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Reality–virtuality continuum means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Reality–virtuality continuum out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Reality–virtuality continuum in simple terms?

The reality-virtuality continuum is a theoretical framework that describes the continuous scale between the completely virtual, a virtuality, and the completely real, reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

Why does Reality–virtuality continuum matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Reality–virtuality continuum?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Reality–virtuality continuum.

Tags

  • 1994 introductions
  • Augmented reality
  • Extended reality
  • Mixed reality
  • Multimodal interaction
  • Virtual reality

Keep exploring