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Reapers (Mass Effect)

Reapers (Mass Effect) is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Reapers (Mass Effect) rather than just read about it. In short: The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the Mass Effect trilogy. The design of the Reapers was inspired by H.

Reapers (Mass Effect) — main illustration
Reapers (Mass Effect) — illustration

Key takeaways

  • Reapers (Mass Effect) belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Reapers (Mass Effect) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Reapers (Mass Effect) from memory before moving on to harder problems.

Reference excerpt

The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the Mass Effect trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers are cosmic horrors that cause galactic-level mass extinctions every fifty-thousand years. The Reapers have never once needed to "defeat" a civilization that they could persuade to surrender itself; they and their technology are capable of brainwashing organic life, and true synthetics subverted through digital means, through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms. The Citadel at the heart of the relay system is a massive trap set by the Reapers; they guide rising civilizations along the same technological paths and encourage them to set up a central government on the Citadel itself. All this makes it much easier for the Reapers to harvest the galaxy, because everyone is dependent on the relays that they control. Notable Reapers include Sovereign, first mentioned in the 2007 novel Mass Effect: Revelation, and Harbinger, a major antagonist of Mass Effect 2, and leader of the Reaper invasion on Earth in Mass Effect 3. Sovereign and Harbinger are voiced by Peter Jessop and Keith Szarabajka, respectively. The Reapers were generally well received by critics, and regularly feature on lists of the greatest video game antagonists.

Background The Reapers are colossal entities which reside in dark space, the vast, mostly starless space between galaxies, where they hibernate and remain dormant for recurring cycles of fifty thousand years. As part of their perpetual plan for the galaxy's organic species, the Reapers set up the Citadel and created the docile Keepers as its caretakers; it is in fact a giant mass relay, the mass transit devices used by starships to traverse the galaxy in the Mass Effect universe. The Reapers allow organic life to develop, with the Citadel serving its purpose as a hub for the intergalactic species of the Milky Way galaxy, until they are ready to harvest it. Upon invading through the Citadel at the conclusion of every extinction cycle, the Reapers quickly deliver a decapitation strike to the major population centers and leaders of organic civilizations, crippling their ability to react. The Reapers then isolate each star system by controlling the galaxy wide mass relay network and engaging a war of attrition with the remnants of galactic civilization, hunting down any survivors via records kept at the Citadel. In dialogue with Commander Shepard, Sovereign states that they do not refer to themselves by the term "Reapers", but rather it is a name given to them by the Protheans, who lived in the cycle immediately preceding the current one. Mass Effect 3's Leviathan DLC reveal that the Reapers' origins began more than one billion years before the events of the Mass Effect series, when the Milky Way galaxy was controlled by a species called the Leviathans. Observing a repeating cycle in which their contemporary civilizations would collapse after creating synthetic lifeforms that turn on their creators, the Leviathans seek to break this cycle by, ironically, creating a synthetic intelligence called the Catalyst. The Catalyst was intended to bridge the differences between organic and artificial life, and to preserve organic species at any cost. The Catalyst eventually came to a conclusion that conflict is inevitable, and decided to achieve this by harvesting organic civilizations at their peak, shortly before they are responsible for their own downfalls, and absorbing their genetic material into new lifeforms that it can maintain and preserve forever. The Catalyst begins with its own creators, the Leviathans, transforming them into the first Reapers and beginning the war its creators had tried to avoid. Much like the Leviathans, each Reaper possesses some kind of mechanism which enables them to subtly influence: synthetics can be forcefully subsumed by a galaxy-wide "Reaper code" broadcast, and the minds of any organic individual within range through a mind control process known as indoctrination, gradually rendering them incapable of independent thought.

Development

… excerpt ends here. Continue reading the full article.

Illustrations

Reapers (Mass Effect): A leaf insect nymph. Its silhouette serves as the basis for the Reaper Destroyer.
A leaf insect nymph. Its silhouette serves as the basis for the Reaper Destroyer.
Reapers (Mass Effect): The pariah is repurposed as the adjutant for the Mass Effect 3: Omega DLC pack.
The pariah is repurposed as the adjutant for the Mass Effect 3: Omega DLC pack.

Worked examples

Example 1 — a first encounter with Reapers (Mass Effect)

Start with the simplest possible case. Write down what Reapers (Mass Effect) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Reapers (Mass Effect) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Reapers (Mass Effect) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Reapers (Mass Effect)

In research
Reapers (Mass Effect) appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Reapers (Mass Effect) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Reapers (Mass Effect) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Artificial intelligence characters in video games, Bioships, Cosmic horror, so understanding it makes those chapters shorter.
In everyday life
Look for Reapers (Mass Effect) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Reapers (Mass Effect) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Reapers (Mass Effect) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Reapers (Mass Effect) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Reapers (Mass Effect) in simple terms?

The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the Mass Effect trilogy. The design of the Reapers was inspired by H.

Why does Reapers (Mass Effect) matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Reapers (Mass Effect)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Reapers (Mass Effect).

Tags

  • Artificial intelligence characters in video games
  • Bioships
  • Cosmic horror
  • Fictional extraterrestrial characters
  • Fictional organizations
  • Fictional spacecraft
  • Fictional terrorists
  • Mass Effect species
  • Video game bosses
  • Video game characters introduced in 2007
  • Zombie characters in video games

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