Reavers are a fictional group of humans in the television series Firefly and subsequent film Serenity who live on the fringes of civilized space and have become animalistic. Within most of the timeline of the series and movie, the existence of Reavers is officially denied by the Alliance, the ruling government of humanity in the Firefly franchise, but they are a harsh reality around the outer planets. The Reavers are mentioned several times during the course of the television show. A Reaver ship is seen in the pilot episode, and the episode "Bushwacked" shows someone who was exposed to the Reavers’ madness and starts to mimic them. The movie Serenity featured Reavers and reveals their origin.
Concept Joss Whedon, creator of the Firefly series and director of Serenity, has said of Reavers, "Every story needs a monster. In the stories of the old west it was the Apaches". He explained how he removed the racial aspect of the Apache metaphor by using the Reavers. "I used that example by saying that anyone who goes out into space and goes mad can become a monster." The purpose Reavers serve in the show has been compared to the Hollywood "Injuns" of the 1950s in western movies by outside sources. Comic book artist Bernie Wrightson, co-creator of Swamp Thing, contributed Reaver concept designs for the film Serenity. The "mythology" of the Reavers in Firefly and Serenity has been said to be different.
Behavior In Firefly, Reavers are readily recognized in any situation by both appearance and behavior. Whether ritually or in fits of rage, they are portrayed as self-mutilating creatures, peeling off parts of their own skins and shoving pieces of metal into the flesh. Reavers are savage, brutal, and primal, though they engage in some form of social behavior and cooperation within their own group. In the franchise, their contact with normal humans appears to be limited to combat, rape to death, torture, and cannibalism. These contacts are brief and survivors few. As a result, little is known of Reavers' social structure. Reavers growl and snarl like beasts; even radio transmissions within their flotilla seem to be little more than shrieks and moans. However, they presumably communicate on some level as they are still able to cooperate and act purposefully enough to use spaceships and set sophisticated technological traps. In Serenity, the Reavers only begin to closely inspect the disguised Serenity after it fails to respond to a red light pulse from a Reaver ship. This suggests that Reavers have retained some level of higher intelligence and social structure, though they are guided solely by their impulse to capture and consume any humans they come in contact with. The Reavers live on the edge of the human-controlled binary solar systems, rarely venturing deep into occupied space. As a result, most of the inner worlds and many Alliance officials believe them to be myths made to cover for violent criminals. Reavers are known to capture ships and raid colonies on the edge of populated space – as Zoe puts it:
"If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing – and if we're very, very lucky, they'll do it in that order." They occasionally leave intentional survivors of their raids, apparently subjecting them to a form of brainwashing – forcing them to witness the torture of other Reaver victims – that may drive them into the same state of cannibalistic depravity. They travel in macabre ships stained with blood and decorated with corpses chained to the hulls. They appear to live their whole lives in space, only touching down on a planet or moon to carry out a raid.
Technology and battle tactics Reaver ships, captured from their victims, are instantly recognizable by the haphazard red stripes and bodies of victims adorning their hulls. They are also known for flying without proper safety measures such as nuclear engine radiation containment, a practice tantamount to suicide. This makes Reaver ships faster than their normal counterparts, but also makes it easier for their prey to detect their approach and to hide by powering down their ships rather than fleeing. Reavers' habit of ramming their victims with indifference to damaging their own hulls tends to leave their ships appearing battered or torn. Their craft possess a wide variety of exotic weaponry, many of which are designed to snare and capture other ships including EMP cannons, grappling lines, and energy nets. They use weapons that fire giant sharpened disks similar to buzzsaws or shuriken, in addition to more traditional anti-ship ordnance. They also fire long, lance-like metal rods. Rather than firearms, Reavers will use any sharp object as a weapon in personal combat. They also fire toxic darts to cripple their opponents but not kill them. The goal of their weaponry is most likely to increase the number of survivors on victim ships (since Reavers have no interest in victims who are already dead). To cripple rescue ships, they have been known to leave a bait ship intact with a bomb planted on board, set to detonate when another ship docks to help, destroying the already-derelict ship and crippling the ship that tried to provide aid. The Reavers operate a variety of vessels, from Firefly-sized vessels to captured Alliance warships. In the movie Serenity, the most notable of the Reaver ships was a huge colony vessel orbiting Miranda, which is several times larger than any of the Alliance vessels it subsequently attacked. Even with its greater size, the Reavers used the same tactics as with smaller ships, ramming an Alliance flagship and splitting it in half due to the vast difference in mass.
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