Rebecca Chambers (Japanese: レベッカ・チェンバース, Hepburn: Rebekka Chenbāsu) is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. She was first introduced as a supporting character in the original Resident Evil (1996) and became a player character in the prequel game Resident Evil Zero (2002). In the first Resident Evil, Rebecca is a young officer with the Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit and is trapped in a zombie-infested mansion. Rebecca also appears in several Resident Evil games, novelizations, CG-animated films, and other game franchises, including Dead by Daylight (2016). Several actresses have portrayed Rebecca, including American actress Erin Cahill in the animated sequels Resident Evil: Vendetta (2017) and Resident Evil: Death Island (2023). Rebecca has received mostly positive reviews from video game publications, with some critics praising her for being a formidable female character who does not conform to stereotypical gender norms.
Concept and design Rebecca Chambers was created by director Shinji Mikami and designer Isao Ohishi. In a 2014 interview, Mikami described Rebecca as his personal least favorite female character in the series because he considered her submissive and lacking in independence. Mikami revealed in another interview that his colleagues at Capcom had wanted a character like Rebecca included in the original Resident Evil because the archetype is popular with Japanese audiences. Early concept material for the original Resident Evil featured Chris Redfield and Jill Valentine, but not Rebecca or Barry Burton. Jason Faulkner of Shacknews suggested that the latter characters were added later in development. Rebecca was redesigned for Resident Evil Zero while the game was being developed for the Nintendo 64. Her prototype design included a beret and shoulder pads, both of which were removed from her final appearance. An early version of the story allowed either Rebecca or Billy Coen to die while the other completed the game, but this was abandoned because Rebecca's death would contradict her later appearance in the original Resident Evil. After a lengthy absence from the media franchise, Rebecca returned to a major role in the 2017 animated film Resident Evil: Vendetta. Producer Hiroyuki Kobayashi said that the production team wanted to use a female character who had not appeared in the preceding animated films. Jill Valentine was originally considered for the role, but her intervening history was considered difficult to accommodate, leading the filmmakers to choose Rebecca and develop her earlier stage-play portrayal as a university professor.
Portrayal In the original Resident Evil (1996), Rebecca is portrayed in the game's live-action cutscenes by an unknown actress simply credited as "Linda". Rebecca's voice actress in the original game is Lynn Harris. Philip J. Reed reported that fellow cast members Dean Harrington and Barry Gjerde also identified Harris as the uncredited director of the English-language voice cast. In the 2002 title Resident Evil, she was voiced by English actress Hope Levy and Ami Koshimizu in Japanese. Her likeness for Resident Evil 0 is based on Japanese singer Ayumi Hamasaki, who participated in promotional activities for the game in Japan. In Resident Evil: The Umbrella Chronicles (2007), Resident Evil 5: Gold Edition (2009), and Resident Evil: The Mercenaries 3D (2011), she was voiced by Stephanie Sheh. Megan Orvold-Scheider voiced her in Dead by Daylight (2016). In Resident Evil: Vendetta and Resident Evil: Death Island (2023), she was voiced by English actress Erin Cahill and Japanese actress Ami Koshimizu. For the Japanese versions of the high-definition remasters, Ami Koshimizu characterized Rebecca as a scientifically minded rookie who attempts to appear more confident than she feels. Koshimizu added breaths and emotional reactions that were absent from the English track, reasoning that Rebecca's responses to the creatures should reflect the player's. During recording, the developers asked her to portray Rebecca as initially more guarded towards Billy Coen, since her first performance suggested that Rebecca trusted him too quickly.
Appearances
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