ArticleslgStudy

computer science

Overwatch animated media

Overwatch animated media is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Overwatch animated media rather than just read about it. In short: Overwatch is a series of shorts published by Blizzard Entertainment and released in YouTube in 2016, several computer-generated cinematic trailers and teasers are made, as well as animated short films, to promote and develop the story for their 2016 first-person shooter video game, Overwatch. The shorts have been met with positive reception from fans and online publications alike.

Overwatch animated media — main illustration
Overwatch animated media — illustration

Key takeaways

  • Overwatch animated media belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Overwatch animated media to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Overwatch animated media from memory before moving on to harder problems.

Reference excerpt

Overwatch is a series of shorts published by Blizzard Entertainment and released in YouTube in 2016, several computer-generated cinematic trailers and teasers are made, as well as animated short films, to promote and develop the story for their 2016 first-person shooter video game, Overwatch. The shorts have been met with positive reception from fans and online publications alike.

Plot and setting

Overwatch is set in a fictionalized version of Earth, sixty years into the future; the Overwatch organization was established thirty years prior to this future setting. These pre-game events are also chronicled by Soldier: 76 in his origin story video. The story of Overwatch begins with the in-universe "Omnic Crisis" event; the event's cause is unknown. However, prior to the event, humanity developed omnics, artificial intelligence (AI) that led efforts in creating global economic equality and manufacturing. These AI bots were soon developed by omniums, large facilities designed specifically for their creation. Eventually, the world's omniums began producing hostile omnics that attacked humans; the United Nations (UN) established a task force called Overwatch, composed of soldiers and scientists, in response to this Omnic Crisis. Overwatch was originally led by Gabriel Reyes and Jack Morrison, who are known in the game as Reaper and Soldier: 76, respectively. Morrison's battlefield success helped him take control of Overwatch from Reyes, relegating Reyes to lead Blackwatch, a covert operations division of Overwatch. The Omnic Crisis would eventually end, with Overwatch subsequently presiding over a period of maintained peace; those born in this period would be called the "Overwatch Generation". After a few decades, Overwatch would soon face allegations of corruption, mismanagement, weapons proliferation, and human rights abuses, among others, leading to worldwide protests against the organization. Infighting between Reyes and Morrison also occurred; during a UN investigation of Overwatch, a fight broke out at Overwatch's headquarters, leading to an explosion, which destroyed the building and supposedly killed both Reyes and Morrison. The UN would soon pass a resolution that declared any act in the name of Overwatch illegal. This resolution, dubbed the Petras Act, was signed six years prior to the game's setting. In the Soldier: 76 Origin Story animation, Morrison accounts that the allegations against Overwatch were part of a conspiracy. Following this back story are five of the first six animated shorts (the exception is Dragons, which takes place during the era in which Overwatch maintained peace), as well as the first cinematic trailer.

Characters

Background and development

Overwatch's animated media is interconnected, taking place in the same continuity. Through this animated media, in conjunction with comics and fictional news reports, Blizzard developed the story of Overwatch, rather than including it in the video game. Within the video game, the story is instead "hinted at through environments and character quips, with each individual personality reacting to the events of the battle in their own way", as Kirk McKeand of The Telegraph detailed. Jeff Chamberlain, the director of the initial Overwatch cinematic trailer, revealed that Blizzard opted to develop their storytelling through this unconventional method because, "A long time ago we [realized Overwatch] doesn't have a linear storyline, like other games we do," adding that "[Blizzard] has been doing storytelling outside of the game, for Draenor and Legacy of the Void, so we have a precedent for short animations outside the game." Chamberlain said that they "wanted to create a lot of stories as quickly as we could", and in conjunction with making the cinematic release trailer, found the animated shorts to be best way to present these stories. While they were initially focused on exposition with the first shorts, further shorts are more focused on developing these characters and other stories, rather than driving to any narrative conclusion. When these stories have multiple characters involved, Blizzard may opt to instead create a digital comic. The animated shorts take between six and eight months to complete from storyboarding to rendering, and there are usually two to three shorts in the production line. The animation team sometimes works in conjunction with the art and level design teams; Chamberlain said that the "Watchpoint: Gibraltar" map was developed simultaneously with the Recall short which took place at that location, and the animation and level design team worked to incorporate the assets and ideas developed by the other team. To further develop the game's story, Blizzard released short videos that include animated stills with narrated voice-overs, such as the aforementioned Soldier: 76 Origin Story video. In addition, Blizzard released A Moment in Crime Special Report: "The Junkers", which was a fake news report chronicling the criminal activities caused by Junkrat and Roadhog. Ana was the first character added to the game post-release; beginning with her, each new character has had their addition to the game's playable roster accompanied by a short origin story video. Blizzard used an animated short Junkertown: The Plan, starring Junkrat and Roadhog, to introduce the new Junkertown map for the game during the 2017 Gamescom. Overwatch's lead designer Jeff Kaplan considers The Last Bastion as the last installment of the first season of animated Overwatch shorts; he detailed: "We think of them as in seasons. That's how we [Blizzard Entertainment] talk about them internally. So our first season started with Recall and ended with The Last Bastion." In 2017, Kaplan stated that a debut for a second season was "making good progress," although the Infiltration short had premiered at BlizzCon 2016, between The Last Bastion and his comments. Kaplan also stated that after the animation team had produced so many shorts in 2016; as a result, the team opted to slow down to prevent burnout, explaining the limited number of shorts in 2017 and 2018.

… excerpt ends here. Continue reading the full article.

Illustrations

Overwatch animated media illustration
Overwatch animated media: Tracer in the Alive short
Tracer in the Alive short
Overwatch animated media: Overwatch Lead designer Jeff Kaplan in 2019
Overwatch Lead designer Jeff Kaplan in 2019

Worked examples

Example 1 — a first encounter with Overwatch animated media

Start with the simplest possible case. Write down what Overwatch animated media claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Overwatch animated media before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Overwatch animated media ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Overwatch animated media

In research
Overwatch animated media appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Overwatch animated media in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Overwatch animated media is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2010s American animated films, 2010s YouTube videos, 2010s animated short films, so understanding it makes those chapters shorter.
In everyday life
Look for Overwatch animated media outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Overwatch animated media” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Overwatch animated media in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Overwatch animated media means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Overwatch animated media out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Overwatch animated media in simple terms?

Overwatch is a series of shorts published by Blizzard Entertainment and released in YouTube in 2016, several computer-generated cinematic trailers and teasers are made, as well as animated short films, to promote and develop the story for their 2016 first-person shooter video game, Overwatch. The s…

Why does Overwatch animated media matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Overwatch animated media?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Overwatch animated media.

Tags

  • 2010s American animated films
  • 2010s YouTube videos
  • 2010s animated short films
  • 2016 web series debuts
  • 2020s American animated films
  • 2020s YouTube videos
  • 2020s animated short films
  • American animated short films
  • American animated web series
  • American computer-animated films
  • Animated films set in the 2070s
  • Blizzard Entertainment

Keep exploring