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Reflection (mathematics)

Reflection (mathematics) is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Reflection (mathematics) rather than just read about it. In short: In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection.

Reflection (mathematics) — main illustration
Reflection (mathematics) — illustration

Key takeaways

  • Reflection (mathematics) belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Reflection (mathematics) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Reflection (mathematics) from memory before moving on to harder problems.

Reference excerpt

In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example, the mirror image of the small Latin letter p for a reflection with respect to a vertical axis (a vertical reflection) would look like q. Its image by reflection in a horizontal axis (a horizontal reflection) would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state. The term reflection is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. The set of fixed points (the "mirror") of such an isometry is an affine subspace, but is possibly smaller than a hyperplane. For instance, a reflection through a point is an involutive isometry with just one fixed point; the image of the letter p under it would look like a d. This operation is also known as a central inversion (Coxeter 1969, §7.2), and exhibits Euclidean space as a symmetric space. In a Euclidean vector space, the reflection in the point situated at the origin is the same as vector negation. Other examples include reflections in a line in three-dimensional space. Typically, however, unqualified use of the term "reflection" means reflection in a hyperplane. Some mathematicians use "flip" as a synonym for "reflection".

Construction

In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure. To reflect point P through the line AB using compass and straightedge, proceed as follows (see figure):

Step 1 (red): construct a circle with center at P and some fixed radius r to create points A′ and B′ on the line AB, which will be equidistant from P. Step 2 (green): construct circles centered at A′ and B′ having radius r. P and Q will be the points of intersection of these two circles. Point Q is then the reflection of point P through line AB.

Properties The matrix for a reflection is orthogonal with determinant −1 and eigenvalues −1, 1, 1, ..., 1. The product of two such matrices is a special orthogonal matrix that represents a rotation. Every rotation is the result of reflecting in an even number of reflections in hyperplanes through the origin, and every improper rotation is the result of reflecting in an odd number. Thus reflections generate the orthogonal group, and this result is known as the Cartan–Dieudonné theorem. Similarly the Euclidean group, which consists of all isometries of Euclidean space, is generated by reflections in affine hyperplanes. In general, a group generated by reflections in affine hyperplanes is known as a reflection group. The finite groups generated in this way are examples of Coxeter groups.

Reflection across a line in the plane

Reflection across an arbitrary line through the origin in two dimensions can be described by the following formula

Ref l ⁡ ( v ) = 2 v ⋅ l l ⋅ l l − v , {\displaystyle \operatorname {Ref} _{l}(v)=2{\frac {v\cdot l}{l\cdot l}}l-v,}

where v {\displaystyle v} denotes the vector being reflected, l {\displaystyle l} denotes any vector in the line across which the reflection is performed, and v ⋅ l {\displaystyle v\cdot l} denotes the dot product of v {\displaystyle v} with l {\displaystyle l} . Note the formula above can also be written as

Ref l ⁡ ( v ) = 2 Proj l ⁡ ( v ) − v , {\displaystyle \operatorname {Ref} _{l}(v)=2\operatorname {Proj} _{l}(v)-v,}

saying that a reflection of v {\displaystyle v} across l {\displaystyle l} is equal to 2 times the projection of v {\displaystyle v} on l {\displaystyle l} , minus the vector v {\displaystyle v} . Reflections in a line have the eigenvalues of 1, and −1.

Reflection through a hyperplane in n dimensions More generally, if S {\displaystyle S} is a linear subspace and P S {\displaystyle P_{S}} is the orthogonal projection onto S {\displaystyle S} , then reflection across S {\displaystyle S} is given by

R S = 2 P S − I . {\displaystyle R_{S}=2P_{S}-I.}

This fixes every vector in S {\displaystyle S} and negates every vector in S ⊥ {\displaystyle S^{\perp }} . Since

… excerpt ends here. Continue reading the full article.

Illustrations

Reflection (mathematics): A reflection of a chiral shape through an axis (a diagonal red line here)
A reflection of a chiral shape through an axis (a diagonal red line here)
Reflection (mathematics): Point Q is the reflection of point P through the line AB.
Point Q is the reflection of point P through the line AB.
Reflection (mathematics): Reflection across a plane in ℝ³ using an orthogonal projection matrix. Here 
  
    
      
        P
        =
        U
        (
        
          U
          
            T
          
        
        U
        
          )
          
            −
            1
          
        
        
          U
          
            T
          
        
      
    
    {\displaystyle P=U(U^{T}U)^{-1}U^{T}}
  
 projects onto 
  
    
      
        col
        ⁡
        (
        U
        )
      
    
    {\displaystyle \operatorname {col} (U)}
  
, and 
  
    
      
        R
        =
        2
        P
        −
        I
      
    
    {\displaystyle R=2P-I}
  
 is the corresponding reflection.
Reflection across a plane in ℝ³ using an orthogonal projection matrix. Here P = U ( U T U ) − 1 U T {\displaystyle P=U(U^{T}U)^{-1}U^{T}} projects onto col ⁡ ( U ) {\displaystyle \operatorname {col} (U)} , and R = 2 P − I {\displaystyle R=2P-I} is the corresponding reflection.

Worked examples

Example 1 — a first encounter with Reflection (mathematics)

Start with the simplest possible case. Write down what Reflection (mathematics) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Reflection (mathematics) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Reflection (mathematics) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Reflection (mathematics)

In research
Reflection (mathematics) appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Reflection (mathematics) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Reflection (mathematics) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Functions and mappings, Linear operators, Reflection (mathematics), so understanding it makes those chapters shorter.
In everyday life
Look for Reflection (mathematics) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Reflection (mathematics) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Reflection (mathematics) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Reflection (mathematics) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Reflection (mathematics) in simple terms?

In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mi…

Why does Reflection (mathematics) matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Reflection (mathematics)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Reflection (mathematics).

Tags

  • Functions and mappings
  • Linear operators
  • Reflection (mathematics)

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