ArticleslgStudy

science

Response time (technology)

Response time (technology) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Response time (technology) rather than just read about it. In short: In technology, response time is the time a system or functional unit takes to react to a given input. Computing In computing, the responsiveness of a service, how long a system takes to respond to a request for service, is measured through the response time.

Key takeaways

  • Response time (technology) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Response time (technology) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Response time (technology) from memory before moving on to harder problems.

Reference excerpt

In technology, response time is the time a system or functional unit takes to react to a given input.

Computing In computing, the responsiveness of a service, how long a system takes to respond to a request for service, is measured through the response time. That service can be anything from a memory fetch, to a disk IO, to a complex database query, or loading a full web page. Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time. The wait time is how long the request had to wait in a queue before being serviced and it varies from zero, when no waiting is required, to a large multiple of the service time, as many requests are already in the queue and have to be serviced first. With basic queueing theory math you can calculate how the average wait time increases as the device providing the service goes from 0-100% busy. As the device becomes busier, the average wait time increases in a non-linear fashion. The busier the device is, the more dramatic the response time increases will seem as you approach 100% busy; all of that increase is caused by increases in wait time, which is the result of all the requests waiting in queue that have to run first. Transmission time gets added to response time when your request and the resulting response has to travel over a network and it can be very significant. Transmission time can include propagation delays due to distance (the speed of light is finite), delays due to transmission errors, and data communication bandwidth limits (especially at the last mile) slowing the transmission speed of the request or the reply. Developers can reduce the response time of a system (for end users or not) using program optimization techniques.

Real-time systems

In real-time systems the response time of a task or thread is defined as the time elapsed between the dispatch (time when task is ready to execute) to the time when it finishes its job (one dispatch). Response time is different from WCET which is the maximum time the task would take if it were to execute without interference. It is also different from deadline which is the length of time during which the task's output would be valid in the context of the specific system. And it has a relation to the TTFB, which is the time between the dispatch and the time when the response starts.

Display technologies Response time is the amount of time a pixel in a display takes to change. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images. Response times are usually measured from grey-to-grey transitions, based on a VESA industry standard from the 10% to the 90% points in the pixel response curve. In fast paced competitive games such as Counter-Strike, the response time of a display is crucial for optimal performance. Displays that have a lower response time are more responsive to player input and produce less visual errors when displaying a rapidly changing image, making low response time important for competitive gaming. Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in high end monitors, and >1ms response time on less expensive monitors or monitors that have a higher resolution.

See also Latency (engineering) Interrupt latency Application Response Measurement

References

Worked examples

Example 1 — a first encounter with Response time (technology)

Start with the simplest possible case. Write down what Response time (technology) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Response time (technology) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Response time (technology) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Response time (technology)

In research
Response time (technology) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Response time (technology) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Response time (technology) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Television technology, so understanding it makes those chapters shorter.
In everyday life
Look for Response time (technology) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Response time (technology) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Response time (technology) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Response time (technology) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Response time (technology) in simple terms?

In technology, response time is the time a system or functional unit takes to react to a given input. Computing In computing, the responsiveness of a service, how long a system takes to respond to a request for service, is measured through the response time.

Why does Response time (technology) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Response time (technology)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Response time (technology).

Tags

  • Television technology

Keep exploring