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Revenge of the Mutant Camels

Revenge of the Mutant Camels is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Revenge of the Mutant Camels rather than just read about it. In short: Revenge of the Mutant Camels is a horizontally scrolling shooter written by Jeff Minter for the Commodore 64 and published by Llamasoft in 1984. Enhanced versions for the Atari ST, Amiga, and IBM PC were released in 1992 as shareware.

Revenge of the Mutant Camels — main illustration
Revenge of the Mutant Camels — illustration

Key takeaways

  • Revenge of the Mutant Camels belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Revenge of the Mutant Camels to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Revenge of the Mutant Camels from memory before moving on to harder problems.

Reference excerpt

Revenge of the Mutant Camels is a horizontally scrolling shooter written by Jeff Minter for the Commodore 64 and published by Llamasoft in 1984. Enhanced versions for the Atari ST, Amiga, and IBM PC were released in 1992 as shareware.

Gameplay

A sequel of sorts to Attack of the Mutant Camels (also known as Advance of the Mega-Camels), this time the player controls a camel. The camel is armed by default with small blue shots, but can obtain other weapons and weapon upgrades by collecting power-ups during the game. In all but the Commodore 64 version, the camel is teamed up with a bipedal goat, who can be controlled either by the computer or by a second player. If the camel crouches down, the goat can mount it and ride on its back, enabling them to focus their firepower. The game features a host of bizarre enemies, including: British telephone boxes, Polo mints, exploding sheep, skiing kangaroos, guys sitting on flying toilets, and even the jet plane controlled by the player in Attack of the Mutant Camels and a wave of Jeff Minters. In versions other than the Commodore 64 version, a variety of power-ups are available, including ecstasy tablets (for a turn of speed), spliffs (to fly over life's troubles), and apples (because they're good for you). Unlike Attack of the Mutant Camels, it is possible for the player to win Revenge. After 42 waves of enemies are defeated the player is declared the winner. In the Commodore 64 version, this was indicated simply by the message "WELL DONE! YOU HAVE SAVED CAMELKIND!" being briefly flashed over the playfield before the game restarted on the first level.

Development Revenge of the Mutant Camels was announced in the Dec 1983/Jan 1984 issue of Commodore Horizons with a prospective release for mid-December 1984. The game was written over a two month period. Ideas for various attack waves were created by Minter whilst on holiday in Crete and written down in a notebook. An innovation at the time was that this was the first UK program to use a fast loader – the German TURBO system. Minter was influenced by the reaction to the game Manic Miner having 20 levels, and so improved on this by creating 42 different levels for Revenge. The theme music for the Commodore 64 version was arranged by James Lisney and was based on Ballet égyptien by Alexandre Luigini.

Legacy

Llamasoft developed a sequel to Revenge of the Mutant Camels entitled Revenge of the Mutant Camels II for the PC. It was published by Kool Dog Entertainment, a division of Guildhall Leisure which has since closed down. Due to poor sales and reception the title was withdrawn from shelves just weeks after release. The plot is a continuation of the story from the original Revenge of the Mutant Camels. For Amiga, Revenge of Mutant Camels II was released with poor reception by Mastertronic in 1988. This release did not involve Minter himself, but in 1992 Minter released his own Amiga version entitled simply Revenge of the Mutant Camels as a shareware game (this is similar to the Atari ST version). Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.

References

External links Revenge of the Mutant Camels at Lemon 64 Revenge of the Mutant Camels at Amiga Hall of Light

Illustrations

Revenge of the Mutant Camels: Screenshot from the original Commodore 64 game.
Screenshot from the original Commodore 64 game.

Worked examples

Example 1 — a first encounter with Revenge of the Mutant Camels

Start with the simplest possible case. Write down what Revenge of the Mutant Camels claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Revenge of the Mutant Camels before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Revenge of the Mutant Camels ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Revenge of the Mutant Camels

In research
Revenge of the Mutant Camels appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Revenge of the Mutant Camels in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Revenge of the Mutant Camels is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1984 video games, Amiga games, Atari ST games, so understanding it makes those chapters shorter.
In everyday life
Look for Revenge of the Mutant Camels outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Revenge of the Mutant Camels in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Revenge of the Mutant Camels means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Revenge of the Mutant Camels out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Revenge of the Mutant Camels in simple terms?

Revenge of the Mutant Camels is a horizontally scrolling shooter written by Jeff Minter for the Commodore 64 and published by Llamasoft in 1984. Enhanced versions for the Atari ST, Amiga, and IBM PC were released in 1992 as shareware.

Why does Revenge of the Mutant Camels matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Revenge of the Mutant Camels?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Revenge of the Mutant Camels.

Tags

  • 1984 video games
  • Amiga games
  • Atari ST games
  • Commodore 64 games
  • DOS games
  • Horizontally scrolling shooters
  • Llamasoft games
  • Multiplayer and single-player video games
  • Sequel video games
  • Video games about mammals
  • Video games developed in the United Kingdom

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