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Reverse computation

Reverse computation is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Reverse computation rather than just read about it. In short: Reverse computation is a software application of the concept of reversible computing. Because it offers a possible solution to the heat problem faced by chip manufacturers, reversible computing has been extensively studied in the area of computer architecture.

Reverse computation — main illustration
Reverse computation — illustration

Key takeaways

  • Reverse computation belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Reverse computation to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Reverse computation from memory before moving on to harder problems.

Reference excerpt

Reverse computation is a software application of the concept of reversible computing. Because it offers a possible solution to the heat problem faced by chip manufacturers, reversible computing has been extensively studied in the area of computer architecture. The promise of reversible computing is that the amount of heat loss for reversible architectures would be minimal for significantly large numbers of transistors. Rather than creating entropy (and thus heat) through destructive operations, a reversible architecture conserves the energy by performing other operations that preserve the system state. The concept of reverse computation is somewhat simpler than reversible computing in that reverse computation is only required to restore the equivalent state of a software application, rather than support the reversibility of the set of all possible instructions. Reversible computing concepts have been successfully applied as reverse computation in software application areas such as database design, checkpointing and debugging, and code differentiation.

Reverse Computation for Parallel Discrete Event Simulation

Based on the successful application of Reverse Computation concepts in other software domains, Chris Carothers, Kalyan Perumalla and Richard Fujimoto suggest the application of reverse computation to reduce state saving overheads in parallel discrete event simulation (PDES). They define an approach based on reverse event codes (which can be automatically generated), and demonstrate performance advantages of this approach over traditional state saving for fine-grained applications (those with a small amount of computation per event). The key property that reverse computation exploits is that a majority of the operations that modify the state variables are “constructive” in nature. That is, the undo operation for such operations requires no history. Only the most current values of the variables are required to undo the operation. For example, operators such as ++, ––, +=, -=, *= and /= belong to this category. Note, that the *= and /= operators require special treatment in the case of multiply or divide by zero, and overflow / underflow conditions. More complex operations such as circular shift (swap being a special case), and certain classes of random number generation also belong here. Operations of the form a = b, modulo and bitwise computations that result in the loss of data, are termed to be destructive. Typically these operations can only be restored using conventional state-saving techniques. However, we observe that many of these destructive operations are a consequence of the arrival of data contained within the event being processed. For example, in the work of Yaun, Carothers, et al., with large-scale TCP simulation, the last-sent time records the time stamp of the last packet forwarded on a router logical process. The swap operation makes this operation reversible.

History of Reverse Computation as applied to Parallel Discrete Event Simulation

In 1985 Jefferson introduced the optimistic synchronization protocol, which was utilized in parallel discrete event simulations, known as Time Warp. To date, the technique known as Reverse Computation has only been applied in software for optimistically synchronized, parallel discrete event simulation. In December 1999, Michael Frank graduated from the University of Florida. His doctoral thesis focused on reverse computation at the hardware level, but included descriptions of both an instruction set architecture and a high level programming language (R) for a processor based on reverse computation.

… excerpt ends here. Continue reading the full article.

Illustrations

Reverse computation: Taxonomy of digital simulation.
Taxonomy of digital simulation.

Worked examples

Example 1 — a first encounter with Reverse computation

Start with the simplest possible case. Write down what Reverse computation claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Reverse computation before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Reverse computation ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Reverse computation

In research
Reverse computation appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Reverse computation in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Reverse computation is common in secondary-school and first-year university syllabi. It links to neighbouring topics Events (computing), Reversible computing, Simulation, so understanding it makes those chapters shorter.
In everyday life
Look for Reverse computation outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Reverse computation in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Reverse computation means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Reverse computation out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Reverse computation in simple terms?

Reverse computation is a software application of the concept of reversible computing. Because it offers a possible solution to the heat problem faced by chip manufacturers, reversible computing has been extensively studied in the area of computer architecture.

Why does Reverse computation matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Reverse computation?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Reverse computation.

Tags

  • Events (computing)
  • Reversible computing
  • Simulation

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