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Richard Garriott

Richard Garriott is a engineering topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Richard Garriott rather than just read about it. In short: Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.

Richard Garriott — main illustration
Richard Garriott — illustration

Key takeaways

  • Richard Garriott belongs to engineering; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Richard Garriott to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Richard Garriott from memory before moving on to harder problems.

Reference excerpt

Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear. The creator of the Ultima game series, Garriott was involved in all games in the series, and directly supervised all eleven main installments, starting with 1979's Akalabeth: World of Doom and concluding with 1999's Ultima IX: Ascension. Within the context of Ultima, Garriott presented himself as the fictional persona of Lord British. The series is considered influential, notably helping with establishing the computer role-playing game genre. He founded the video game development company Portalarium in 2009. He was CEO of Portalarium and creative director of Shroud of the Avatar: Forsaken Virtues until 2018 when he shed the title, later relinquishing all Shroud of the Avatar assets to Catnip Games in 2019.

Early life Richard Allen Garriott was born in Cambridge, England, on 4 July 1961, to Helen Mary (née Walker) Garriott (1930–2017) and Owen Garriott, one of NASA's first scientist-astronauts (selected in NASA Astronaut Group 4), who flew on Skylab 3 and Space Shuttle mission STS-9. His parents had been high school sweethearts growing up in Enid, Oklahoma. Although both his parents were Americans, Garriott claims dual citizenship for both the United States and the United Kingdom by birth. Garriott was raised in Nassau Bay, Texas from the age of about two months. Since his childhood, he had dreamed of becoming a NASA astronaut like his father. Eyesight problems discovered at the age of 13 blocked his ambition, however, so he instead came to focus on computer game development. Garriott's "first real exposure to computers" occurred in 1975, during his freshman year at Clear Creek High School. In search of more experience than the single one-semester BASIC class the school offered, and as a fan of The Lord of the Rings and Dungeons & Dragons, Garriott convinced the school to let him create a self-directed course in programming. He used the course to create fantasy computer games on the school's teletype machine. Garriott later estimated that he wrote 28 computer fantasy games during high school. One of Garriott's game pseudonyms is "British", a name he still uses for various gaming characters, including Ultima character Lord British and Tabula Rasa character General British. The name was given to him by his first Dungeons and Dragons friends because he was born in the UK.

Game design career

Early days Garriott began writing computer games in 1974. His first games were created on teletype terminals. The code was stored on paper tape spools, and the game was displayed as an ongoing print-out. In summer 1979, Garriott worked at a ComputerLand store where he first encountered Apple computers. Inspired by their video monitors with color graphics, he began to add perspective view to his own games. After he created Akalabeth for fun, the owner of the store convinced Garriott it might sell. Garriott spent $200 printing copies of a manual and cover sheet that his mother had drawn, then put copies of the game in Ziploc bags, a common way to sell software at the time. Although Garriott sold fewer than a dozen copies at the store, one copy made it to California Pacific Computer Company, which signed a deal with him. The game sold over 30,000 copies, and Garriott received five dollars for each copy sold. The US$150,000 (equivalent to $665,000 in 2025) he earned was three times his father's astronaut salary. Akalabeth is considered the first published computer role playing game. Later that year, Garriott entered the University of Texas at Austin (UT). He joined the school's fencing team, and later, the Society for Creative Anachronism. He lived at home with his parents while attending university, and from there created Ultima I with his friend Ken Arnold. Its cover, and those of several subsequently Garriott games, were painted by Denis Loubet, whose art Garriott discovered during a visit to Steve Jackson Games.

Origin Systems Garriott continued to develop the Ultima series of video games in the early 1980s, eventually leaving UT to work on them full time. Originally programmed for the Apple II, the Ultima series later became available on several platforms. Ultima II was published by Sierra On-Line, as they were the only company that would agree to publish it in a box together with a printed cloth map. By the time he developed Ultima III, Garriott, together with his brother Robert, their father Owen and Chuck Bueche established their own video game publisher, Origin Systems, to handle publishing and distribution, in part due to controversy with Sierra over royalties for the PC port of Ultima II. The use of the term avatar for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game Ultima IV: Quest of the Avatar. In this game, Garriott desired the player's character to be their Earth self manifested into the virtual world. Due to the ethical content of his story, Garriott wanted the real player to be responsible for their character; he thought only someone playing "themselves" could be properly judged based on their in-game actions. Because of its ethically nuanced narrative approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player in the game world.

Garriott sold Origin Systems to Electronic Arts (EA) in September 1992 for $30 million. In 1997, he coined the term massively multiplayer online role-playing game (MMORPG), giving a new identity to the nascent genre previously known as graphical MUDs. In 1999 and 2000, EA canceled all of Origin's new development projects, including Privateer Online, and Harry Potter Online. Garriott resigned from the company and formed Destination Games in April 2000 with his brother and Starr Long (the producer of Ultima Online).

… excerpt ends here. Continue reading the full article.

Illustrations

Richard Garriott illustration
Richard Garriott: Garriott, dressed as his "Lord British" persona, at the 2018 Game Developers Conference
Garriott, dressed as his "Lord British" persona, at the 2018 Game Developers Conference
Richard Garriott: Richard Garriott (far right) aboard the ISS on October 23, 2008, with the MIT SPHERES Satellites.
Richard Garriott (far right) aboard the ISS on October 23, 2008, with the MIT SPHERES Satellites.
Richard Garriott: Screen capture from Windows on Earth, used by Garriott on ISS to identify targets for Earth photography (Coast of Peru).
Screen capture from Windows on Earth, used by Garriott on ISS to identify targets for Earth photography (Coast of Peru).
Richard Garriott: 2022 in Manhattan
2022 in Manhattan

Worked examples

Example 1 — a first encounter with Richard Garriott

Start with the simplest possible case. Write down what Richard Garriott claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In engineering, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Richard Garriott before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Richard Garriott ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Richard Garriott

In research
Richard Garriott appears in engineering research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Richard Garriott in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Richard Garriott is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1961 births, 20th-century American engineers, 20th-century British engineers, so understanding it makes those chapters shorter.
In everyday life
Look for Richard Garriott outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Richard Garriott in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Richard Garriott means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Richard Garriott out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Richard Garriott in simple terms?

Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects o…

Why does Richard Garriott matter?

Because it connects several engineering ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Richard Garriott?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Richard Garriott.

Tags

  • 1961 births
  • 20th-century American engineers
  • 20th-century British engineers
  • 21st-century American engineers
  • 21st-century British engineers
  • Academy of Interactive Arts & Sciences Hall of Fame inductees
  • Amateur radio people
  • American astronauts
  • American businesspeople in the video game industry
  • American technology company founders
  • American video game designers
  • American video game developers

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