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Richard Shoup (programmer)

Richard Shoup (programmer) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Richard Shoup (programmer) rather than just read about it. In short: Richard Shoup (July 30, 1943 – July 18, 2015) was an American computer scientist and entrepreneur, mainly known from his pioneering work on computer graphics and animation. Originally from Gibsonia, Pennsylvania, he last resided in San Jose, California.

Richard Shoup (programmer) — main illustration
Richard Shoup (programmer) — illustration

Key takeaways

  • Richard Shoup (programmer) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Richard Shoup (programmer) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Richard Shoup (programmer) from memory before moving on to harder problems.

Reference excerpt

Richard Shoup (July 30, 1943 – July 18, 2015) was an American computer scientist and entrepreneur, mainly known from his pioneering work on computer graphics and animation. Originally from Gibsonia, Pennsylvania, he last resided in San Jose, California. He earned a B.S.E.E. and a Ph.D. in computer science from Carnegie Mellon University. His Ph.D. thesis was the first to explore programmable logic and reconfigurable hardware, now widely used in computers and consumer electronics. In 1973, while working as one of the first employees at the Xerox Palo Alto Research Center, he built SuperPaint, one of the first image editing programs. Future Pixar cofounder Alvy Ray Smith contributed to program development as an independent contractor. Although he had been directly recruited by Robert Taylor following the collapse of the Berkeley Computer Corporation, Shoup's interests in video graphics and color, pixel-based imaging clashed with the office of the future research program cultivated by Taylor and Butler Lampson, ultimately precipitating his departure from Xerox. In 1979, he co-founded Aurora Systems, a company that was an early producer of digital animation hardware and software. He received a special Emmy Award (shared with Xerox) in 1983 and an Academy Scientific Engineering Award (shared with Smith and Thomas Porter) in 1998 for his work on SuperPaint. During the 1990s, he was a member of the research staff at Interval Research Corporation in Palo Alto. From 2000 until his death, he was an associate at the Boundary Institute for the Study of Foundations, a nonprofit organization involved in research into physical sciences and parapsychology. A musician in his spare time, Shoup played jazz trombone for many years in various big bands throughout the San Francisco Bay Area. Shoup died from lung cancer on July 18, 2015.

References

Illustrations

Richard Shoup (programmer): Richard Shoup's SuperPaint computer, a Data General Nova 800, at the Computer History Museum
Richard Shoup's SuperPaint computer, a Data General Nova 800, at the Computer History Museum

Worked examples

Example 1 — a first encounter with Richard Shoup (programmer)

Start with the simplest possible case. Write down what Richard Shoup (programmer) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Richard Shoup (programmer) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Richard Shoup (programmer) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Richard Shoup (programmer)

In research
Richard Shoup (programmer) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Richard Shoup (programmer) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Richard Shoup (programmer) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1943 births, 2015 deaths, American computer scientists, so understanding it makes those chapters shorter.
In everyday life
Look for Richard Shoup (programmer) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Richard Shoup (programmer) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Richard Shoup (programmer) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Richard Shoup (programmer) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Richard Shoup (programmer) in simple terms?

Richard Shoup (July 30, 1943 – July 18, 2015) was an American computer scientist and entrepreneur, mainly known from his pioneering work on computer graphics and animation. Originally from Gibsonia, Pennsylvania, he last resided in San Jose, California.

Why does Richard Shoup (programmer) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Richard Shoup (programmer)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Richard Shoup (programmer).

Tags

  • 1943 births
  • 2015 deaths
  • American computer scientists
  • American computer specialist stubs
  • Carnegie Mellon University alumni
  • Computer graphics pioneers
  • Scientists at PARC (company)

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