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Rigel's Revenge

Rigel's Revenge is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Rigel's Revenge rather than just read about it. In short: Rigel's Revenge is a text adventure published in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers by Mastertronic on their "Bulldog" label. It was written by British studio Smart Egg Software using a heavily modified version of The Quill, an adventure-authoring package.

Rigel's Revenge — main illustration
Rigel's Revenge — illustration

Key takeaways

  • Rigel's Revenge belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Rigel's Revenge to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Rigel's Revenge from memory before moving on to harder problems.

Reference excerpt

Rigel's Revenge is a text adventure published in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers by Mastertronic on their "Bulldog" label. It was written by British studio Smart Egg Software using a heavily modified version of The Quill, an adventure-authoring package.

Plot Harper and Elliot, two 23rd-century investigative journalists, have joined an organisation called the Alterian Corps in order to further their careers. They have been sent on a mission to the planet Rigel V which is in a state of war with one region holding out against the Federation troops attempting to conquer it. The Rigellians claim to possess a Doomsday Machine which will enact a terrible revenge if the Federation refuse to withdraw from the planet. Elliot has been smuggled in by the Alterian Corps in the guise of a Rigellian trooper with a mission to locate the whereabouts of the Doomsday Machine and report to Harper who is to follow one week later. Harper has instructions to meet Elliot at night in a certain backstreet in the occupied sector of the town.[1]

Gameplay The player takes control of Harper. The parser accepts standard text adventure commands and can understand simple sentences such as THROW RUBBLE AT THE TANK and LOOK INSIDE THE SATCHEL. The game's interaction with the player is mainly through text output, but occasionally during the game static graphics are displayed.

Development

Reception

References

External links Rigel's Revenge at SpectrumComputing.co.uk Rigel's Revenge at MobyGames Rigel's Revenge in the Interactive Fiction Database

Worked examples

Example 1 — a first encounter with Rigel's Revenge

Start with the simplest possible case. Write down what Rigel's Revenge claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Rigel's Revenge before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Rigel's Revenge ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Rigel's Revenge

In research
Rigel's Revenge appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Rigel's Revenge in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Rigel's Revenge is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1980s interactive fiction, 1987 video games, Amstrad CPC games, so understanding it makes those chapters shorter.
In everyday life
Look for Rigel's Revenge outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Rigel's Revenge in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Rigel's Revenge means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Rigel's Revenge out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Rigel's Revenge in simple terms?

Rigel's Revenge is a text adventure published in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers by Mastertronic on their "Bulldog" label. It was written by British studio Smart Egg Software using a heavily modified version of The Quill, an adventure-authoring package.

Why does Rigel's Revenge matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Rigel's Revenge?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Rigel's Revenge.

Tags

  • 1980s interactive fiction
  • 1987 video games
  • Amstrad CPC games
  • Commodore 64 games
  • Fiction set around Rigel
  • Mastertronic games
  • Single-player video games
  • Video games developed in the United Kingdom
  • ZX Spectrum games

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