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RoboCup Standard Platform League

RoboCup Standard Platform League is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand RoboCup Standard Platform League rather than just read about it. In short: The RoboCup Standard Platform League (SPL) is one of several leagues within RoboCup, an international competition with autonomous robotic soccer matches as the main event. Overview In the Standard Platform League all teams use identical (i.e., standard) robots, allowing the teams concentrate on software development rather than the mechanics of robots.

RoboCup Standard Platform League — main illustration
RoboCup Standard Platform League — illustration

Key takeaways

  • RoboCup Standard Platform League belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect RoboCup Standard Platform League to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of RoboCup Standard Platform League from memory before moving on to harder problems.

Reference excerpt

The RoboCup Standard Platform League (SPL) is one of several leagues within RoboCup, an international competition with autonomous robotic soccer matches as the main event.

Overview In the Standard Platform League all teams use identical (i.e., standard) robots, allowing the teams concentrate on software development rather than the mechanics of robots. The robots operate fully autonomously; i.e., there is no remote control by either humans or computers during the games. The League began as the Sony Four-Legged League in 1999 using the Sony AIBO. Initially a small number of teams were invited to join the league. In 2002, the league was opened and teams were allowed to apply through a qualification process. After Sony announced that it would discontinue production of the AIBO in 2006, the League searched for a new platform and decided on the Aldebaran Robotics humanoid NAO. In 2008, the League ran both AIBOs and Naos and was renamed the Standard Platform League. From 2009, only the Naos were used.

History

Summaries of previous World Championships

Technical Challenges Results

Drop-In Competition Results

League Photos

2009 A group photo of all teams participating in RoboCup SPL 2009

2010 A group photo of all teams participating in RoboCup SPL 2010

2011 A group photo of all teams participating in RoboCup SPL 2011

2012 A group photo of all teams participating in RoboCup SPL 2012

2013 A group photo of all teams participating in RoboCup SPL 2013 Robots on display for the Queen of The Netherlands at RoboCup 2013

2014 A group photo of all teams participating in RoboCup SPL 2014

Founders of the League Source:

Hiroaki Kitano, RoboCup Federation Manuela Veloso, Carnegie Mellon University, USA Masahiro Fujita, Sony Corporation, Japan Minoru Asada, Osaka University, Japan Dominique Duhaut, Université de Bretagne Sud, France

Rules RoboCup SPL Rules

Robots 1999–2008 Sony AIBO. 2008–present Aldebaran Robotics humanoid NAO robots.

Technologies

Control of the robots relies on several areas of robotics, including

Adaptive control Artificial Intelligence Bayesian Learning Learning Classification and Clustering Computational Neuroscience Data Mining Techniques Digital Control Digital Image Processing Dimension reduction Evolutionary Computation Kalman Filter, Extended Kalman Filter Flexible Distribution functions Feedback Control and Regulation Manifold learning Motor Control and Legged Locomotion Neural Networks Reinforcement Learning Robot Programming Software Engineering Support Vector Machines Machine vision

See also Nao (robot) AIBO

References

External links

Official website rUNSWift Northern Bites UT Austin Villa Nao-Team HTWK Austrian-Kangaroos NimbRo article, NimbRo website CMurfs - Carnegie Mellon University Cerberus - Bogazici University Archived 2010-10-02 at the Wayback Machine UTS Unleashed! - University of Technology, Sydney Archived 2010-05-23 at the Wayback Machine WrightEagle Unleashed! - University of Technology, Sydney and University of Science and Technology China Archived 2010-06-04 at the Wayback Machine B-Human NUBots NaoTH - Humboldt Universität zu Berlin Nao Devils - TU Dortmund University Bembelbots - Goethe-University Frankfurt DAInamite - TU Berlin Germany AUTManNAO - Amirkabir University of Technology, Tehran, Iran Archived 2013-06-24 at the Wayback Machine MRL-SPL - Qazvin Islamic Azad University, Qazvin, Iran Archived 2013-06-17 at the Wayback Machine RoboEireann - National University of Ireland, Maynooth Dutch Nao Team NTUPal Team - National Taiwan University, Taiwan

Illustrations

RoboCup Standard Platform League: rUNSWift in a four-legged league game from RoboCup 2006 in Bremen, Germany.
rUNSWift in a four-legged league game from RoboCup 2006 in Bremen, Germany.
RoboCup Standard Platform League: A Nao robot of the SPL team B-Human, RoboCup 2016 in Leipzig, Germany
A Nao robot of the SPL team B-Human, RoboCup 2016 in Leipzig, Germany
RoboCup Standard Platform League illustration
RoboCup Standard Platform League illustration
RoboCup Standard Platform League illustration

Worked examples

Example 1 — a first encounter with RoboCup Standard Platform League

Start with the simplest possible case. Write down what RoboCup Standard Platform League claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to RoboCup Standard Platform League before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about RoboCup Standard Platform League ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of RoboCup Standard Platform League

In research
RoboCup Standard Platform League appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses RoboCup Standard Platform League in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
RoboCup Standard Platform League is common in secondary-school and first-year university syllabi. It links to neighbouring topics RoboCup, Robot soccer competitions, Sports leagues established in 1999, so understanding it makes those chapters shorter.
In everyday life
Look for RoboCup Standard Platform League outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study RoboCup Standard Platform League in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what RoboCup Standard Platform League means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain RoboCup Standard Platform League out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is RoboCup Standard Platform League in simple terms?

The RoboCup Standard Platform League (SPL) is one of several leagues within RoboCup, an international competition with autonomous robotic soccer matches as the main event. Overview In the Standard Platform League all teams use identical (i.e., standard) robots, allowing the teams concentrate on sof…

Why does RoboCup Standard Platform League matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study RoboCup Standard Platform League?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on RoboCup Standard Platform League.

Tags

  • RoboCup
  • Robot soccer competitions
  • Sports leagues established in 1999
  • University of Osaka research

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