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Robotic art

Robotic art is a engineering topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Robotic art rather than just read about it. In short: Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators.

Robotic art — main illustration
Robotic art — illustration

Key takeaways

  • Robotic art belongs to engineering; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Robotic art to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Robotic art from memory before moving on to harder problems.

Reference excerpt

Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators. The future behavior of such installations can therefore be altered by input from either the artist or the participant, which differentiates these artworks from other types of kinetic art.

History Early examples of robotic art and theater existed in ancient China as far back as the Han dynasty (c. third century BC), with the development of a mechanical orchestra, and other devices such as mechanical toys. These last included flying automatons, mechanized doves and fish, angels and dragons, and automated cup-bearers, all hydraulically actuated for the amusement of emperors by engineer-craftspeople whose names have mostly been lost to history. However, Mo Ti and the artificer Yen Chin are said to have created automated chariots. By the time of the Sui dynasty (sixth century AD), a compendium was written called the Shai Shih t'u Ching, or "Book of Hydraulic Excellencies". There are reports that the Tang dynasty saw Chinese engineers building mechanical birds, otters that swallowed fish, and monks begging girls to sing. An early innovator in the Western world was Hero of Alexandria (c. 10–70 AD), who wrote "On Automatic Theaters, On Pneumatics, and on Mechanics", and is said to have built fully automated theatrical set-pieces illustrating the labors of Hercules among other wonders. In the thirteenth century AD, Badi Al-Zaman'Isma'il Al-Razzaz Al-Jazari was a Muslim inventor who devoted himself to mechanical engineering. Like Hero, he experimented with water clocks and other hydraulic mechanisms. Al-Jaziri's life's work culminated in a book which he called The Book of Knowledge of Ingenious Mechanical Devices, completed in 1206 AD, and often known simply as Automata. In Europe, also in the thirteenth century, Villard de Honnecourt is known to have built mechanical angels for the French court, and in the fifteenth century Johannes Muller built both a working mechanical eagle and a fly. The Prague Astronomical Clock, in Prague's Old Town Square, features four animatronic figures representing Vanity, Greed, Death, and Entertainment. The clock was built in 1410, and the first of the figures, Death, was probably added in 1490. In the 15th-16th century, Leonardo da Vinci invented several theatrical automata, including a lion which walked onstage and delivered flowers from its breast, and a moving suit of armour. The magician Isaac Fawkes, in 1722, created a clock that "played a variety of tunes on the organ, flute and flangolet with birds whistling and singing". He also had a mechanism called the "Temple of the Arts", which featured mechanical musicians, ships and ducks. Fawkes also created a robotic apple tree that would grow, bloom, and produce fruit before the eyes of an unsuspecting audience. This tree was the inspiration for the orange tree illusion in the film The Illusionist. In the same period, a Swiss watchmaker called Pierre Jaquet-Droz made some highly sophisticated automotas, including "The Writer" (made of 6,000 pieces), "The Musician" (2,500 pieces) and "The Draughtsman" (2,000 pieces). These devices are mechanical analog computers and can still be seen in working condition at the Art and History Museum in Neuchâtel, Switzerland. Also surviving to this day is a mechanical theatre that was constructed in the gardens of Hellbrun (near Salzburg), Austria, from 1748 to 1752. Within a cross-section of an 18th-century palace, 141 hydraulically operated figures, representing people from all walks of life, can be seen going about their daily activities. Advances in engineering created new possibilities for robotic art. In 1893, Prof. George Moore created "The Steam Man", a humanoid mechanism powered by a boiler, which he exhibited in New York City. Supported by a horizontal bar attached to a vertical post, it was capable of walking in a circle at a speed of four or five miles an hour; reportedly, it could not be held back by two men. In 1898, the engineer and inventor Nikola Tesla demonstrated a remote-controlled boat in Madison Square Garden, making use of a specially built indoor pond. This device has been identified as the world's first radio-controlled vessel. Tesla described it as having "a borrowed mind", and envisioned a fleet of fifty or a hundred submarines, or any other kind of vehicle, under the command of one or several operators. In 1981, Warhol worked on a project with Peter Sellars and Lewis Allen that would create a traveling stage show called, Andy Warhol: A No Man Show, with a life-sized animatronic robot in the exact image of Warhol. The Andy Warhol Robot would then be able to read Warhol's diaries as a theatrical production. The play would be based on Warhol's books The Philosophy of Andy Warhol and Exposures. Warhol was quoted as saying, "I’d like to be a machine, wouldn’t you?" Robotics have now become a mode of expression for artists confronting fundamental issues and contradictions in our advanced industrial culture.

Performance art

… excerpt ends here. Continue reading the full article.

Illustrations

Robotic art: Mechanical Woman Walking by Mark Galt
Mechanical Woman Walking by Mark Galt
Robotic art: Two robot arms act as DJs in "Juke Bots", an installation created by RobotLab.
Two robot arms act as DJs in "Juke Bots", an installation created by RobotLab.

Worked examples

Example 1 — a first encounter with Robotic art

Start with the simplest possible case. Write down what Robotic art claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In engineering, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Robotic art before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Robotic art ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Robotic art

In research
Robotic art appears in engineering research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Robotic art in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Robotic art is common in secondary-school and first-year university syllabi. It links to neighbouring topics Robotic art, Visual arts media, so understanding it makes those chapters shorter.
In everyday life
Look for Robotic art outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Robotic art in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Robotic art means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Robotic art out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Robotic art in simple terms?

Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators.

Why does Robotic art matter?

Because it connects several engineering ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Robotic art?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Robotic art.

Tags

  • Robotic art
  • Visual arts media

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