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Rubik's Magic

Rubik's Magic is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Rubik's Magic rather than just read about it. In short: Rubik's Magic, like the Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s. The puzzle consists of eight black square tiles (changed to red squares with goldish rings in 1997) arranged in a 2 × 4 rectangle; diagonal grooves on the tiles hold wires that connect them, allowing them to be folded onto each other and unfolded again in two perpendicular directio…

Rubik's Magic — main illustration
Rubik's Magic — illustration

Key takeaways

  • Rubik's Magic belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Rubik's Magic to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Rubik's Magic from memory before moving on to harder problems.

Reference excerpt

Rubik's Magic, like the Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s. The puzzle consists of eight black square tiles (changed to red squares with goldish rings in 1997) arranged in a 2 × 4 rectangle; diagonal grooves on the tiles hold wires that connect them, allowing them to be folded onto each other and unfolded again in two perpendicular directions (assuming that no other connections restrict the movement) in a manner similar to a Jacob's ladder toy. The front side of the puzzle shows, in the initial state, three separate, rainbow-colored rings; the back side consists of a scrambled picture of three interconnected rings. The goal of the game is to fold the puzzle into a heart-like shape and unscramble the picture on the back side, thus interconnecting the rings. Numerous ways to accomplish this exist, and experienced players can transform the puzzle from its initial into the solved state in less than 2 seconds. Other challenges for Rubik's Magic include reproducing given shapes (which are often three-dimensional), sometimes with certain tiles required to be in certain positions and/or orientations.

History Rubik's Magic was first manufactured by Matchbox in 1987. Professor Rubik holds both a Hungarian patent (HU 1211/85, issued 19 March 1985) and a US patent (US 4,685,680, issued 11 August 1987) on the mechanism of Rubik's Magic. In 1987, Rubik's Magic: Master Edition was published by Matchbox; it consisted of 12 silver tiles arranged in a 2 × 6 rectangle, showing 5 interlinked rings that had to be unlinked by transforming the puzzle into a shape reminiscent of a W. Around the same time, Matchbox also produced Rubik's Magic Create the Cube, a "Level Two" version of Rubik's Magic, in which the puzzle is solved when folded into a cube with a base of two tiles, and the tile colors match at the corners of the cube. It did not have as wide a release, and is rare to find. In 1996, the original version of Rubik's Magic was re-released by Oddzon, this time with yellow rings on a red background; other versions (for example, a variant of the original with silver tiles instead of black ones) were also produced, and there also was a strategy game based on Rubik's Magic. An unlicensed 2 × 8 version was also produced, with spheres printed on its tiles instead of rings. Custom versions as large as 2 × 12 have been built using kits available from Oddzon.

Details

It can be seen that the total number of 2 × 4 rectangles that can possibly be created using Rubik's Magic is only thirty-two; these can be created from eight distinct chains. The easiest way to classify chains is by the means of the middle tile of the puzzle's finished form (the only tile that has segments of all three rings) and the tile next to it featuring a yellow/orange ring segment (the indicator tile). Every chain either has the middle tile on the outside (O) or the inside (I) of the chain; if it is arranged so that the indicator tile is to the right of the middle tile, then the position of the ring segment on the indicator tile can either be the upper left (UL), upper right (UR), lower left (LL), or lower right (LR) corner. The position and orientation of the remaining tiles are then determined by the middle and indicator tiles, and eight distinct chains (OUL to ILR) are obtained, although the naming convention is not standardized. Similarly, the 2 × 4 rectangle forms of them can be categorized. Each of these forms has exactly one chain associated with it, and each chain yields four different rectangle forms, depending on the position of the edge where it is folded with regard to the middle tile. By concatenating one of the numbers 0, 1, 2, or 3 to the chain's name, depending on whether the number of tiles to the right of the middle tile before the folding edge, a categorization of the rectangle forms is obtained. The starting position, for example, is rectangle form OUR2. The cube now is rainbow and has silver rings. A game rule for this one is you can match the silver rings and color squares, which can make it more complicated. A similar classification can also be obtained for the heart-shaped forms of the puzzle, of which 64 exist.

Analysis One question when analyzing Rubik's Magic concerns its state space: What is the set of configurations that can be reached from the initial state? This question is harder to answer than for Rubik's Cube, because the set of operations on Rubik's Magic does not form a mathematical group. The basic operation (move) consists of transferring a hinge between two tiles T1 and T2, from one pair of edges (E11 of T1 and E21 on T2) to another pair E12 and E22. Here, edges E11 and E12 are adjacent on tile T1, and so are edges E21 and E22 on tile T2 but in opposite order. See the figure below for an example, where E11 is the East edge of the yellow tile, E21 is the West edge of the red tile, and both E21 and E22 are the North edges.

In order to carry out such a move, the hinge being moved cannot cross another hinge. Thus, the two hinges on a tile can take up one of five relative positions (see figure below). The positions are encoded as a number in the range from -2 to +2, called the wrap. The difference between wrap -2 and wrap +2 is the order of the neighboring tiles (which one is on top). The total wrap of a configuration is calculated as the alternating sum of the wraps of the individual tiles in the chain. The total wrap is invariant under a move. Thus, one can calculate the number of theoretically possible shapes of the chain (disregarding the patterns on the individual tiles) as 1351.

Furthermore, the other tiles in the chain will have to move through space appropriately to allow the folding and unfolding needed to carry out a move. This limits the practically reachable number of configurations further. That number also depends on how much stretching of the wires you tolerate.

Records The world record for a single solve of the Magic is 0.69 seconds, set by Yuxuan Wang. Yuxuan Wang also holds the record for an average of five solves - 0.76 seconds set at the Beijing Summer Open 2011 competition. Due to the World Cube Association no longer recognizing Rubik's Magic as an official event in 2012, Yuxuan Wang holds the permanent official world record for this puzzle.

Top 5 Magic singles

Top 5 solvers by average of 5 solves

Rubik's Magic: Master Edition

… excerpt ends here. Continue reading the full article.

Illustrations

Rubik's Magic: Rubik's Magic
Rubik's Magic
Rubik's Magic: Rubik's Magic (solved)
Rubik's Magic (solved)
Rubik's Magic: A Rubik's Magic chain
A Rubik's Magic chain
Rubik's Magic: A basic move, transferring a hinge between two tiles to another pair of edges
A basic move, transferring a hinge between two tiles to another pair of edges
Rubik's Magic: All possible relative positions of the two hinges on a single tile; the number below the tile is the amount of wrap
All possible relative positions of the two hinges on a single tile; the number below the tile is the amount of wrap

Worked examples

Example 1 — a first encounter with Rubik's Magic

Start with the simplest possible case. Write down what Rubik's Magic claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Rubik's Magic before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Rubik's Magic ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Rubik's Magic

In research
Rubik's Magic appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Rubik's Magic in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Rubik's Magic is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1980s fads and trends, 1980s toys, 1985 introductions, so understanding it makes those chapters shorter.
In everyday life
Look for Rubik's Magic outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Rubik's Magic in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Rubik's Magic means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Rubik's Magic out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Rubik's Magic in simple terms?

Rubik's Magic, like the Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s. The puzzle consists of eight black square tiles (changed to red squares with goldish rings in 1997) arranged in a 2 × 4 rectangle; diagonal grooves on the tiles h…

Why does Rubik's Magic matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Rubik's Magic?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Rubik's Magic.

Tags

  • 1980s fads and trends
  • 1980s toys
  • 1985 introductions
  • 1985 works
  • Combination puzzles
  • Hungarian inventions
  • Mechanical puzzles

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