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Rule of marteloio

Rule of marteloio is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Rule of marteloio rather than just read about it. In short: The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles with the help of the Toleta and basic arithmetic.

Rule of marteloio — main illustration
Rule of marteloio — illustration

Key takeaways

  • Rule of marteloio belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Rule of marteloio to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Rule of marteloio from memory before moving on to harder problems.

Reference excerpt

The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles with the help of the Toleta and basic arithmetic. Those uncomfortable with manipulating numbers could resort to the visual tondo e quadro (circle-and-square) and achieve their answer with dividers. The rule of marteloio was commonly used by Mediterranean navigators during the 14th and 15th centuries, before the development of astronomical navigation.

Etymology The etymology comes from the Venetian language. In his 1436 atlas, Venetian captain and cartographer Andrea Bianco introduced a table of numbers which he called the toleta de marteloio ("table of marteloio"), and the method of using it as the raxon de marteloio ("reason of marteloio"). The meaning of marteloio itself is uncertain. The most widely accepted hypothesis, first forwarded by A.E. Nordenskiöld, is that marteloio relates to "hammer" ("martelo" in Venetian), referring to the small hammer that was used to hit the on-board ship's bell to mark the passage of time. It has been suggested that the -oio suffix implies that marteloio meant not quite the hammer itself nor the hammerer, but rather "the hammering", intending to indicate "the hammering, the din, the racket" from the change of the watch every four hours. As there were many hands on deck during a change of the watch, it would be an opportune moment for the ship's pilot to order a change in bearing (if necessary). Alternative hypotheses (not nearly as accepted) are that "marteloio" is a corruption of mari logio (meaning "rule of the sea"), or from mare tela (meaning "sea network"), or that it derives from the Greek homartologium (όμαρτόλογίον, meaning "companion piece"), or from the Greek imeralogium (ήμερόλογίον, meaning "daily calculation") or that it might be from the northern French matelot, which in turn comes from Breton martolod (meaning "sailors").

Purpose

The "rule of marteloio" was used in European navigation in the Middle Ages, most notably in the Mediterranean Sea between the 14th and 16th centuries, although it may have older roots. It was an integral part of navigation by "compass and chart", before the advent of geographical coordinates and the development of celestial navigation in Europe. Medieval navigation relied on two parameters, direction and distance. On board ship, direction was determined by the mariner's compass (which emerged around 1300). Distance was measured by dead reckoning, (i.e., distance = speed × time), where time was measured by a half-hour-glass, and speed readings were taken with by some form of a chip log (the archaic method, used in the 14th and 15th centuries, involved heaving a piece of wood or flotsam overboard; the crew engaged in a rhythmic chant to mark the time it took for the chip to float past the length of the ship).

Plotting a course required knowing the compass direction and distance between point A and point B. Knowledge of where ports lay relative to each other was acquired by navigators by long experience at sea. This information was sometimes collected and written down in a pilot's handbook, known as a portolano ("port book", in Italian, equivalent to the Greek periplus, the Portuguese roteiro and the English rutter). These handbooks were used to construct a class of nautical maps known as portolan charts. Portolan charts began being produced in Genoa in the late 13th century, and soon spread to Venice and Majorca. Portolan charts were not gridded by longitude and latitude lines, but rather by a web of compass rhumb lines, giving mariners an idea of only the distance and direction between places.

By a handbook or a portolan chart, a navigator could see immediately that, for example, Pisa lay 85 miles southeast ("Scirocco" in the traditional compass rose nomenclature) of Genoa, and so a ship that set out from Genoa to Pisa would simply maintain that bearing for that distance. However, most sailing courses were not nearly that neat. A mariner wishing to sail from Majorca to Naples could tell the latter was due east ("Levante") by some 600 miles – but the island of Sardinia lies in the way, therefore the ship's bearing must be changed along the route. This is easier said than done, as geographical coordinates did not exist during this era. The only way to determine the exact position of the ship at sea would be to calculate via past bearing and distance travelled. Islands were a predictable obstacle – circumventing Sardinia would be simply a matter of sailing southeast for a set distance then changing the bearing to northeast ("Greco") for the remainder. More problematic is if the ship were blown off its intended route by fitful winds, or had to engage in tacking, changing bearing repeatedly. In order to return to its intended course, the rule of marteloio would then be utilized.

The traverse problem The rule of marteloio addressed the problem of changing bearing at sea. More specifically, it helped a navigator plot the traverse from one navigational course to another. For example, suppose a ship was to sail from Corsica to Genoa, a course bearing straight north ("Tramontana") for some 130 miles. But the winds are not cooperative, and the ship was forced to sail northwest ("Maestro") for some 70 miles. How does it return to its original route? Re-setting its bearing to northeast ("Greco") seems sensible enough, but how long should it sail on that bearing? How would a navigator know when the ship had reached its old route and should turn north again? How to avoid overshooting or undershooting the old course?

… excerpt ends here. Continue reading the full article.

Illustrations

Rule of marteloio: The tondo e quadro (circle and square) from Andrea Bianco's 1436 atlas
The tondo e quadro (circle and square) from Andrea Bianco's 1436 atlas
Rule of marteloio: 15th-century mariner consulting a compass aboard ship (from John Mandeville's Travels, 1403)
15th-century mariner consulting a compass aboard ship (from John Mandeville's Travels, 1403)
Rule of marteloio: Anonymous Genoese portolan chart from c. 1325 to c. 1350. (Library of Congress, Washington DC)
Anonymous Genoese portolan chart from c. 1325 to c. 1350. (Library of Congress, Washington DC)
Rule of marteloio: 32-wind compass rose with traditional names (and traditional color code).
32-wind compass rose with traditional names (and traditional color code).
Rule of marteloio: The traverse problem: intended course AB (bearing N), actual course AC (bearing NW). Calculating the ritorno (distance on return course CD, bearing NE) and avanzo (distance made good on intended course) is a matter of solving the triangle ACD
The traverse problem: intended course AB (bearing N), actual course AC (bearing NW). Calculating the ritorno (distance on return course CD, bearing NE) and avanzo (distance made good on intended course) is a matter of solving the triangle ACD

Worked examples

Example 1 — a first encounter with Rule of marteloio

Start with the simplest possible case. Write down what Rule of marteloio claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Rule of marteloio before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Rule of marteloio ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Rule of marteloio

In research
Rule of marteloio appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Rule of marteloio in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Rule of marteloio is common in secondary-school and first-year university syllabi. It links to neighbouring topics Cartography, Navigation, Trigonometry, so understanding it makes those chapters shorter.
In everyday life
Look for Rule of marteloio outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Rule of marteloio in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Rule of marteloio means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Rule of marteloio out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Rule of marteloio in simple terms?

The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles…

Why does Rule of marteloio matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Rule of marteloio?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Rule of marteloio.

Tags

  • Cartography
  • Navigation
  • Trigonometry

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