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S.T.A.L.K.E.R.

S.T.A.L.K.E.R. is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand S.T.A.L.K.E.R. rather than just read about it. In short: S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World. The series is set in an alternate version of the present-day Chernobyl exclusion zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.

S.T.A.L.K.E.R. — main illustration
S.T.A.L.K.E.R. — illustration

Key takeaways

  • S.T.A.L.K.E.R. belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect S.T.A.L.K.E.R. to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of S.T.A.L.K.E.R. from memory before moving on to harder problems.

Reference excerpt

S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World. The series is set in an alternate version of the present-day Chernobyl exclusion zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006. As a result, the physical, chemical, and biological processes in the area were altered, spawning numerous nature-defying anomalies, artifacts, and mutants. The player takes the role of a "stalker" - a name given to trespassers and adventurers who have come to explore the exclusion zone and its strange phenomena. The series is based on the novel Roadside Picnic by Arkady and Boris Strugatsky, and influenced by the 1979 film Stalker by Andrei Tarkovsky which was itself adapted from Roadside Picnic.

Setting

The franchise takes place in an alternate Chernobyl exclusion zone (or "the Zone"), where a number of classified laboratories were established following the nuclear disaster of 1986. Due to the experiments conducted in these laboratories, a second catastrophe occurred in 2006, which caused physical and meteorological phenomena all over the exclusion zone and mutation of local plant and animal life. After the second disaster, the Zone grew rich with anomalies — inexplicable phenomena that do not obey the laws of physics. The anomalies are causing artifacts to appear, which are items with unique and extraordinary properties such as anti-gravity or radioactivity absorption. People who have come to explore the Zone in search of personal enrichment such as artifacts are known as "stalkers". Many of them are working on their own, though there are several organized factions present. The Duty are a paramilitary organization that believes the Zone is a threat to humanity that must be destroyed. Conversely, members of the Freedom faction believe the Zone is a gift that should be freely accessible to all people. Bandits are wanted criminals and outlaws that have come to the Zone to hide from authorities, while the Clear Sky seek to understand the Zone, out of the context that they themselves came out of the scientist group leading the experiments that created it. To protect the Zone from intruders, a military checkpoint known as the Cordon was established by the Ukrainian Military Forces. The military have an uneasy relationship with stalkers – while official orders are to shoot any trespassers on sight, military personnel are often bribed to look the other way. Additionally, military squads carry out operations in the Zone, such as elimination missions or securing strategic points. The most dangerous of the Zone dwellers are other stalkers, particularly a fanatical sect called the Monolith that protects the center of the Zone, and mutants, some of which possess psionic powers.

The protagonists in the series have different goals and allegiances, but often must work together. Typically, every game's primary goal is to reach the center of the Zone, with a number of adventures, dangers, and challenges on the way.

Plot

Shadow of Chernobyl (2007)

In the first game, the player takes on the role of an amnesiac stalker referred to as Mecheniy, or the "Marked One", tasked with killing another stalker named Strelok, or Shooter in Russian language. The protagonist uncovers clues to his past and true identity while helping other stalkers and encountering dangerous mutants. He learns about the nature and origins of the Zone by exploring mysterious underground laboratories in the area. Shadow of Chernobyl features seven endings which are dependent on multiple factors such as money earned, supporting certain factions, or how much of the protagonist's memory was pieced together.

Clear Sky (2008)

Clear Sky, the second game, is a prequel to Shadow of Chernobyl. The player assumes the role of Scar, a veteran mercenary and the lone survivor of a huge energy emission he was caught in while escorting a group of scientists through the Zone. He is rescued by and ends up working for a group calling themselves the Clear Sky, who are dedicated to researching and understanding the nature of the Zone. The player can choose to have Scar side with or against certain factions in the area to help achieve Clear Sky's goal.

Call of Pripyat (2009)

The third game, Call of Pripyat, takes place shortly after the events of Shadow of Chernobyl. Having discovered the open path to the center of the Zone, the government decides to establish control of the situation through Operation Farvater (Fairway). This includes sending a number of reconnaissance helicopters into the Zone before dispatching the main military force thoroughly. Despite these preparations, the military operation fails, with all helicopters mysteriously crashing. As a result, the Security Service of Ukraine deploys former stalker turned military operative Major Alexander Degtyarev into the Zone to investigate.

Heart of Chornobyl (2024)

Yevhen "Skif" Martynenko, a veteran of the Ukrainian Marine Corps, has returned from a three year long deployment in an unspecified conflict. He awakens to find that his apartment has been destroyed by an Anomaly mysteriously manifesting outside of the Zone, which leaves an unknown artifact. In order to earn money for a new home, he allows the scientist Professor Hermann to smuggle him into the Zone with a piece of technology called the Scanner that creates local Anomalies and can apparently "recharge" depleted Artifacts. After many misadventures and quests, Skif reaches one of four different endings depending on the player's choice of allies during the game.

Reception

All but one game in the S.T.A.L.K.E.R. series had received generally positive reviews from critics. The series scored between 73 and 85 on Metacritic. By August 2010, the franchise had sold over 4 million copies. In August 2021, GSC and Koch Media claimed over 15 million total sales for the franchise.

Board game A board game was developed by Awaken Realms titled S.T.A.L.K.E.R. The Board Game. It was announced in March 2023 and funded successfully through Gamefound in July 2023. IGN gave it a positive review and concluded: "It offers compelling gameplay and a rich setting, regardless of one's familiarity with the source material."

… excerpt ends here. Continue reading the full article.

Illustrations

S.T.A.L.K.E.R.: Attendees of Stalker-Fest 2009
Attendees of Stalker-Fest 2009

Worked examples

Example 1 — a first encounter with S.T.A.L.K.E.R.

Start with the simplest possible case. Write down what S.T.A.L.K.E.R. claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to S.T.A.L.K.E.R. before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about S.T.A.L.K.E.R. ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of S.T.A.L.K.E.R.

In research
S.T.A.L.K.E.R. appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses S.T.A.L.K.E.R. in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
S.T.A.L.K.E.R. is common in secondary-school and first-year university syllabi. It links to neighbouring topics Alternate history video games, Fiction about the Chernobyl disaster, First-person shooters, so understanding it makes those chapters shorter.
In everyday life
Look for S.T.A.L.K.E.R. outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study S.T.A.L.K.E.R. in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what S.T.A.L.K.E.R. means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain S.T.A.L.K.E.R. out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is S.T.A.L.K.E.R. in simple terms?

S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World. The series is set in an alternate version of the present-day Chernobyl exclusion zone in Ukraine, where, according to the series' backstory, a mysterious second Cherno…

Why does S.T.A.L.K.E.R. matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study S.T.A.L.K.E.R.?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on S.T.A.L.K.E.R..

Tags

  • Alternate history video games
  • Fiction about the Chernobyl disaster
  • First-person shooters
  • Mutants in fiction
  • Paranormal fiction
  • Post-apocalyptic video games
  • S.T.A.L.K.E.R.
  • Science fiction video games
  • Survival horror video games
  • Video game franchises introduced in 2007
  • Video games about the paranormal
  • Video games developed in Ukraine

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