ArticleslgStudy

science

Scattergories

Scattergories is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Scattergories rather than just read about it. In short: Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth—all within a set of categories, given an initial letter, within a time limit.

Scattergories — main illustration
Scattergories — illustration

Key takeaways

  • Scattergories belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Scattergories to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Scattergories from memory before moving on to harder problems.

Reference excerpt

Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth—all within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game called Categories.

Gameplay The game is played in sets of 3 rounds. Each player takes a folder with an answering pad and three category cards. Each sheet in the answer pad has three columns of 12 blank lines. In addition, the category cards have four lists, each with 12 unique categories, for a total of 144 categories in the game. In new versions of the game, each card has two lists of 12 unique categories, for a total of 16 lists and 192 categories. All players must agree on the list to use. A 20-sided letter die is rolled to determine the first letter used. The timer is set for up to three minutes. In the time allotted, each player must attempt to write down one word or term for each of the 12 categories that starts with the rolled letter. Any number of words in the answer is allowed as long as the first word starts with the correct letter. Alliteration is encouraged with proper nouns in one game variation (e.g., Ronald Reagan is worth 2 points, and Hubert Horatio Humphrey is worth 3). All players stop writing when the timer is finished and the answers are shared. Players score zero points for an answer that duplicates another answer in that round, and one point for an answer no other player has given. Acceptable answers that are proper nouns using alliteration score one point for each word using the letter. (In the "Junior" version, players earn two points for an answer that begins with the chosen letter, and one point for an answer that does not begin with the chosen letter, but no points for a duplicate answer.) If a player thinks an answer does not fit the category, the player may challenge that answer. When challenged, all players vote on the validity of that answer. If the vote is a tie, the vote of the player who is being challenged is thrown out. In the case of proper nouns, all parts of the answer will be counted as adequate provided one begins with the letter in play. For example, if the category is "U.S. presidents" and the round letter is "S", an acceptable answer would be "Harry S. Truman" because his middle initial is the letter S. Martin Sheen, however, was never a U.S. president and therefore is not a valid answer, rewarding zero points. (This rule does not apply to book titles.) Broad interpretation is allowed for fun and creative gameplay. For example, in the case of things commonly found in the kitchen that start with the letter K, both knife (a kitchen tool) and kelp (a type of food that is commonly cooked in kitchens around the world) are acceptable answers.

Later versions In 1989, Milton Bradley published a "refill" pack for Scattergories. It consisted of 18 cards with 144 new categories and contained 6 new answer pads. In 2008, Winning Moves Games USA published Scattergories The Card Game. It is a fast-playing, portable game of Scattergories. (It is not a booster pack.) The game includes a deck of letter cards, a deck of category cards and two "I Know" cards. To play, players turn over the top card in the letter deck and category deck and the first person to shout out a correct answer takes a card. For example, an S card is turned over and "The Beach" is turned over. If a player slaps the "I Know" card and says "I know! Sand", that player claims either card and turns over a new letter or subject card (depending on what they claimed.) The game ends when one entire deck is exhausted. The player with the most cards wins. In January 2010, Puzzlewright Press published Scattergories Word Search Puzzles by Mark Danna, a former associate editor at Games magazine. Sanctioned by Hasbro, this book provides Scattergories players with a way to play a solitaire version of the game with the following variations: write down two answers, not just one, for every category; instead of coming up with unique answers, try to match answers, which are hidden in a word search; score bonus points by matching answers hidden in the word search grid's leftover letters. There are no rounds. Players try to beat their most recent or their best score. Categories in the book are based on the ones in the board game but have modifications. There are 60 puzzle games in all. In 2010, Winning Moves Games USA published Scattergories Categories, which is a twist on classic Scattergories play. Instead of finding answers that all start with one letter, Scattergories Categories focuses on one category per round and players race to find a unique answer starting with each letter in the category key word, which is related to the category in some way. As the game box shows, if the category word is "CAMPING TRIP" players have 2 minutes to find a word that starts with a C, then an A, then an M, and a P and so on. Players get 1 point for each unique answer and the first player to 25 points wins. The game contains 250 word challenges on 125 cards for players 12 and up. In 2019, Winning Moves Games USA published Scattergories 30th Anniversary Edition. It is a classic reproduction of the original 1989 edition. It includes all original categories and components, including the mechanical timer with three different time settings, six folders, six answer pads, and the multisided, oversized die.

Game show version

Scattergories became an NBC game show in 1993 hosted by Dick Clark. It ran right after Scrabble and featured Chuck Woolery as a regular panelist.

Video game adaptations Hasbro Interactive released Super Scattergories in 1999 for the PC. AllGame gave it a rating of three out of five, saying "it's fun to play but won't replace the paper version". Scattergories was released to the iTunes App Store in 2015. The game was developed by Magmic and licensed through Hasbro.

Reception It was ranked the tenth best-selling toy in 1990 for the United States according to a survey by Playthings - thus being the only board game to be on Playthings' Top 10 list.

References

External links Scattergories Mobile on iTunes Le Jeu du Bac, the French version of the game, on Facebook Scattergories online multiplayer version liste-mots.com, French dictionary Scattergories at BoardGameGeek

Illustrations

Scattergories: The Scattergories 20-sided die includes the letters A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, R, S, T, and W and excludes the letters Q, U, V, X, Y, and Z.
The Scattergories 20-sided die includes the letters A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, R, S, T, and W and excludes the letters Q, U, V, X, Y, and Z.

Worked examples

Example 1 — a first encounter with Scattergories

Start with the simplest possible case. Write down what Scattergories claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Scattergories before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Scattergories ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Scattergories

In research
Scattergories appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Scattergories in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Scattergories is common in secondary-school and first-year university syllabi. It links to neighbouring topics Games and sports introduced in 1988, Mensa Select winners, Milton Bradley Company games, so understanding it makes those chapters shorter.
In everyday life
Look for Scattergories outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Scattergories” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Scattergories in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Scattergories means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Scattergories out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Scattergories in simple terms?

Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth—all within a set of categories, given an initial letter, within a time…

Why does Scattergories matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Scattergories?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Scattergories.

Tags

  • Games and sports introduced in 1988
  • Mensa Select winners
  • Milton Bradley Company games
  • Party board games
  • Party games
  • Word games

Keep exploring