Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.
History
One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer graphics. Notable early two-dimensional examples include the flow map of Napoleon's March on Moscow produced by Charles Joseph Minard in 1869; the "coxcombs" used by Florence Nightingale in 1857 as part of a campaign to improve sanitary conditions in the British Army; and the dot map used by John Snow in 1855 to visualise the Broad Street cholera outbreak.
Data visualization methods
Criteria for classifications:
dimension of the data method textura based methods geometry-based approaches such as arrow plots, streamlines, pathlines, timelines, streaklines, particle tracing, surface particles, stream arrows, stream tubes, stream balls, flow volumes and topological analysis
Two-dimensional data sets Scientific visualization using computer graphics gained in popularity as graphics matured. Primary applications were scalar fields and vector fields from computer simulations and also measured data. The primary methods for visualizing two-dimensional (2D) scalar fields are color mapping and drawing contour lines. 2D vector fields are visualized using glyphs and streamlines or line integral convolution methods. 2D tensor fields are often resolved to a vector field by using one of the two eigenvectors to represent the tensor each point in the field and then visualized using vector field visualization methods.
Three-dimensional data sets For 3D scalar fields the primary methods are volume rendering and isosurfaces. Methods for visualizing vector fields include glyphs (graphical icons) such as arrows, streamlines and streaklines, particle tracing, line integral convolution (LIC) and topological methods. Later, visualization techniques such as hyperstreamlines were developed to visualize 2D and 3D tensor fields.
Topics
Computer animation Computer animation is the art, technique, and science of creating moving images via the use of computers. It is becoming more common to be created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films. Applications include medical animation, which is most commonly utilized as an instructional tool for medical professionals or their patients.
Computer simulation Computer simulation is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modelling of many natural systems in physics, and computational physics, chemistry and biology; human systems in economics, psychology, and social science; and in the process of engineering and new technology, to gain insight into the operation of those systems, or to observe their behavior. The simultaneous visualization and simulation of a system is called visulation. Computer simulations vary from computer programs that run a few minutes, to network-based groups of computers running for hours, to ongoing simulations that run for months. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using the traditional paper-and-pencil mathematical modeling: over 10 years ago, a desert-battle simulation, of one force invading another, involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the DoD High Performance Computing Modernization Program.
Information visualization Information visualization is the study of "the visual representation of large-scale collections of non-numerical information, such as files and lines of code in software systems, library and bibliographic databases, networks of relations on the internet, and so forth". Information visualization focused on the creation of approaches for conveying abstract information in intuitive ways. Visual representations and interaction techniques take advantage of the human eye's broad bandwidth pathway into the mind to allow users to see, explore, and understand large amounts of information at once. The key difference between scientific visualization and information visualization is that information visualization is often applied to data that is not generated by scientific inquiry. Some examples are graphical representations of data for business, government, news and social media.
Interface technology and perception Interface technology and perception shows how new interfaces and a better understanding of underlying perceptual issues create new opportunities for the scientific visualization community.
Surface rendering Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three-dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics image. The term may be by analogy with an "artist's rendering" of a scene. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output. Important rendering techniques are:
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![Scientific visualization: A scientific visualization of a simulation of a Rayleigh–Taylor instability caused by two mixing fluids.[1]](https://upload.wikimedia.org/wikipedia/commons/thumb/5/54/Rayleigh-Taylor_instability.jpg/330px-Rayleigh-Taylor_instability.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)




