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Wow and flutter measurement

Wow and flutter measurement is a engineering topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Wow and flutter measurement rather than just read about it. In short: Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in subjectively valid terms. Turntables tend to suffer mainly slow wow.

Wow and flutter measurement — main illustration
Wow and flutter measurement — illustration

Key takeaways

  • Wow and flutter measurement belongs to engineering; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Wow and flutter measurement to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Wow and flutter measurement from memory before moving on to harder problems.

Reference excerpt

Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in subjectively valid terms. Turntables tend to suffer mainly slow wow. In digital systems, which are locked to crystal oscillators, variations in clock timing are referred to as wander or jitter, depending on speed. While the terms wow and flutter used to be used separately (for wobbles at a rate below and above 4 Hz respectively), they tend to be combined now that universal standards exist for measurement which take both into account simultaneously. Listeners find flutter most objectionable when the actual frequency of wobble is 4 Hz, and less audible above and below this rate. This fact forms the basis for the weighting curve shown here. The weighting curve is misleading, inasmuch as it presumes inaudibility of flutters above 200 Hz, when actually faster flutters are quite damaging to the sound. A flutter of 200 Hz at a level of -50db will create 0.3% intermodulation distortion, which would be considered unacceptable in a preamp or amplifier.

Measurement techniques

Measuring instruments use a frequency discriminator to translate the pitch variations of a recorded tone into a flutter waveform, which is then passed through the weighting filter, before being full-wave rectified to produce a slowly varying signal which drives a meter or recording device. The maximum meter indication should be read as the flutter value. The following standards all specify the weighting filter shown above, together with a special slow-quasi-peak full-wave rectifier designed to register any brief speed excursions. As with many audio standards, these are identical derivatives of a common specification.

IEC 386 DIN45507 BS4847 CCIR 409-3 AES6-2008 Measurement is usually made on a 3.15 kHz (or sometimes 3 kHz) tone, a frequency chosen because it is high enough to give good resolution, but low enough not to be affected by drop-outs and high-frequency losses. Ideally, flutter should be measured using a pre-recorded tone free from flutter. Record-replay flutter will then be around twice as high as pre-recorded, because worst case variations will add during recording and playback. When a recording is played back on the same machine it was made on, a very slow change from low to high flutter will often be observed, because any cyclic flutter caused by capstan rotation may go from adding to cancelling as the tape slips slightly out of synchronism. A good technique is to stop the tape from time to time and start it again. This will often result in different readings as the correlation between record and playback flutter shifts. On well-maintained, precise machines, it may be difficult to procure a reference tape with higher tolerances. Therefore, a record-playback test using the stop-start technique can be, for practical purposes, the best that can be accomplished.

Audible effects Wow and flutter are particularly audible on music with oboe, string, guitar, flute, brass, or piano solo playing. While wow is perceived clearly as pitch variation, flutter can alter the sound of the music differently, making it sound ‘cracked’ or ‘ugly’. A recorded 1 kHz tone with a small amount of flutter (around 0.1%) can sound fine in a ‘dead’ listening room, but in a reverberant room constant fluctuations will often be clearly heard. These are the result of the current tone ‘beating’ with its echo, which since it originated slightly earlier, has a slightly different pitch. What is heard is quite pronounced amplitude variation, which the ear is very sensitive to. This probably explains why piano notes sound ‘cracked’. Because they start loud and then gradually tail off, piano notes leave an echo that can be as loud as the dying note that it beats with, resulting in a level that varies from complete cancellation to double-amplitude at a rate of a few Hz: instead of a smoothly dying note we hear a heavily modulated one. Oboe notes may be particularly affected because of their harmonic structure. Another way that flutter manifests is as a truncation of reverb tails. This may be due to the persistence of memory with regard to spatial location based on early reflections and comparison of Doppler effects over time. The auditory system may become distracted by pitch shifts in the reverberation of a signal that should be of fixed and solid pitch. The term "flutter echo" is used in relation to a particular form of reverberation that flutters in amplitude. It has no direct connection with flutter as described here, though the mechanism of modulation through cancellation may have something in common with that described above.

Equipment performance Professional tape machines can achieve a weighted flutter figure of around 0.02%, which is considered inaudible. High-end cassette decks struggle to manage around 0.08% weighted, which is still audible under some conditions. Digital music players such as CD, DAT, or MP3 use electronic clocks to govern the speed of replay. The circuits used to control these frequencies do permit a very small amount of flutter (usually termed jitter), but the level is far below that which the human ear can discern. The linear soundtrack on VCR video recorders has much higher wow and flutter than the VHS-HiFi high fidelity track which is contained within the video signal.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Wow and flutter measurement

Start with the simplest possible case. Write down what Wow and flutter measurement claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In engineering, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Wow and flutter measurement before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Wow and flutter measurement ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Wow and flutter measurement

In research
Wow and flutter measurement appears in engineering research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Wow and flutter measurement in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Wow and flutter measurement is common in secondary-school and first-year university syllabi. It links to neighbouring topics Audio engineering, Broadcast engineering, Sound, so understanding it makes those chapters shorter.
In everyday life
Look for Wow and flutter measurement outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Wow and flutter measurement in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Wow and flutter measurement means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Wow and flutter measurement out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Wow and flutter measurement in simple terms?

Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (…

Why does Wow and flutter measurement matter?

Because it connects several engineering ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Wow and flutter measurement?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Wow and flutter measurement.

Tags

  • Audio engineering
  • Broadcast engineering
  • Sound
  • Sound production technology
  • Sound recording

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