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ScratchJr

ScratchJr is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand ScratchJr rather than just read about it. In short: ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language.

ScratchJr — main illustration
ScratchJr — illustration

Key takeaways

  • ScratchJr belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect ScratchJr to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of ScratchJr from memory before moving on to harder problems.

Reference excerpt

ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. It is available as a free app for iOS, Android and Chromebook. ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.

History ScratchJr was developed by a collaborative team including Marina Umaschi Bers at Tufts University, Mitchel Resnick at the MIT Media Lab, and Paula Bonta and Brian Silverman at the Playful Invention Company. The project was given a $1.3 million grant from the National Science Foundation and raised additional funds on the Kickstarter platform. The initial release was launched in July 2014 for iPad; an Android version was released in March 2015 and a Chromebook app followed in March 2016. There is also a version called PBS Kids ScratchJr, which was released in partnership with PBS Kids in 2015. This version has sprites and backgrounds drawn from popular children's animated series such as Nature Cat and Wild Kratts.

User interface

Children create code in objects called sprites, which can be characters or other objects. ScratchJr comes with a library of sprites, and sprites can be edited or new ones created using the paint editor. The paint editor allows painting in different colours with different thicknesses. Users can draw shapes and erase paint. Code is created by dragging blocks into a coding area and snapping them together. All the blocks are completely icon-based (no text other than for values) which is how children can use this language before they can read. Blocks are connected from left to right, like words, contradicting the top-to-bottom connections that the original Scratch language uses. The main coding area is displayed at the bottom of the screen, with the stage in the centre, the scene on the right, and the sprites on the left. Sprites are unique to each scene. The user interface is much simpler than that of Scratch. Both the number of categories of programming blocks and the number of blocks within each category have been reduced, so that only most basic ones were retained.

In addition to sprites, children can add backgrounds to projects to create a setting and atmosphere. Each background is treated like a page in a book, and has its own set of sprites. A project can have a maximum of four backgrounds.

Use in school settings ScratchJr is an app for developing computational thinking skills in elementary classrooms, especially in settings with pre-reading students such as Pre-K to 2nd grade (approximately aged 5-7 years old). It is used in a plethora of schools including many classrooms across Massachusetts. For instance, it is utilized by Kindergarten classrooms at the Eliot-Pearson Children's School in Medford, affiliated with the Tufts University, and in the Jewish Community Day School in Watertown, Boston. Beyond classroom use, the platform is also utilized as a bridge for transitional learning, helping students move from basic logic games to creative algorithm building through structured project workflows.

Languages ScratchJr is available in Catalan, Chinese, Dutch, Danish, English, French, German, Italian, Japanese, Norwegian, Polish, Portuguese, Brazilian Portuguese, Spanish, Swedish, Thai, Turkish and Welsh.

References

External links Official website

Illustrations

ScratchJr illustration

Worked examples

Example 1 — a first encounter with ScratchJr

Start with the simplest possible case. Write down what ScratchJr claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to ScratchJr before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about ScratchJr ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of ScratchJr

In research
ScratchJr appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses ScratchJr in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
ScratchJr is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2014 software, Educational programming languages, Free educational software, so understanding it makes those chapters shorter.
In everyday life
Look for ScratchJr outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study ScratchJr in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what ScratchJr means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain ScratchJr out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is ScratchJr in simple terms?

ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language.

Why does ScratchJr matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study ScratchJr?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on ScratchJr.

Tags

  • 2014 software
  • Educational programming languages
  • Free educational software
  • MIT Media Lab
  • Pedagogic integrated development environments
  • Visual programming languages

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