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Season pass (video games)

Season pass (video games) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Season pass (video games) rather than just read about it. In short: A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time.

Key takeaways

  • Season pass (video games) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Season pass (video games) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Season pass (video games) from memory before moving on to harder problems.

Reference excerpt

A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season pass/ticket for sports. First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the gaming press.

Approach Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains all content that has been released to date under that season pass and eligible for future, unannounced content. Many season passes state the type of content that players will get even though the exact content may be unknown at the time. Season passes may cover all planned expansion content for a game and represents a one-time purchase. In other cases, season passes cover the content of a game for a limited period of time, on the order of months to years, which allow the developer to continue to add more content in lieu of developing a wholly new title as to continue to draw in revenue. For example, Ubisoft's Rainbow Six Siege has used annual season passes that give players that purchase them access to new playable characters ("operators"), maps, weapons, and game modes. Some of these elements can be obtained by players without a season pass, using in-game credits, while other content remains exclusive to those with the pass. Ubisoft has considered this a better approach for players rather than developing a sequel. Similarly, Destiny 2 used an annual pass model for its second year of content, providing players with access to exclusive content through three DLC drops over the course of the year; for the game's third year, they switched to a season pass model, with each season's seasonal pass available to purchase à la carte.

History One of the first season passes in video games was used by Rockstar Games with L.A. Noire in 2011. Later the same month, Warner Bros. Interactive Entertainment continued the trend with Mortal Kombat, Electronic Arts released their EA Sports Season Ticket in August 2011. By the mid 2010s, season passes had become common in AAA games. By the end of the decade, season passes continued to be offered for many games, although some publishers began to forgo offering them in favor of free DLC due to the negative publicity created by their announcement shortly after release. The rising popularity of loot boxes and microtransactions at the time also played a role in the decreasing popularity of the season pass, although the gaming press has speculated that this may result in less post-release content overall. Alternatively, some games shifted to the "battle pass" concept popularized by Fortnite Battle Royale, which utilize time-limited "seasons" of rewards unlocked via experience points earned through gameplay and in-game challenges, with users able to optionally accelerate progression with microtransactions.

Controversy Season passes have been criticized for being anti-consumer, as they psychologically pressure customers to spend more money. It is also impossible to know if they are worth buying since they cannot be reviewed until they are released, and the discounts they offer are sometimes offset by poor-quality content that the player would otherwise not have bought. Additionally, if a game performs poorly in the market, the prices of the DLC for it can fall faster than any discount people would have received by immediately buying its season pass. Andrew Reiner of Game Informer called some season passes "scams coming from money-hungry corporations" because so little information is divulged that consumers can be subject to bait-and-switch tactics, like using a lower-quality studio to develop the content, or delaying the content's release significantly. GamesRadar+ criticized multiplayer season passes as splitting the community of online games, praising games that had instituted a different model that was more dependent on cosmetic DLC rather than downloadable maps, such as For Honor and Titanfall 2. Shacknews criticized a number of games for having disappointing season passes, such as Evolve and Aliens: Colonial Marines.

References

Worked examples

Example 1 — a first encounter with Season pass (video games)

Start with the simplest possible case. Write down what Season pass (video games) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Season pass (video games) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Season pass (video games) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Season pass (video games)

In research
Season pass (video games) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Season pass (video games) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Season pass (video games) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Business models, Video game controversies, Video game distribution, so understanding it makes those chapters shorter.
In everyday life
Look for Season pass (video games) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Season pass (video games) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Season pass (video games) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Season pass (video games) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Season pass (video games) in simple terms?

A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over…

Why does Season pass (video games) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Season pass (video games)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Season pass (video games).

Tags

  • Business models
  • Video game controversies
  • Video game distribution
  • Video game terminology

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