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Seed (2006 video game)

Seed (2006 video game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Seed (2006 video game) rather than just read about it. In short: Seed was a massively multiplayer online role-playing game (MMORPG) developed by Danish studio Runestone Game Development. Aiming for a radically different experience than most other games in the genre, the game focused on character interaction and politics to the extent that combat was entirely removed from the design.

Key takeaways

  • Seed (2006 video game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Seed (2006 video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Seed (2006 video game) from memory before moving on to harder problems.

Reference excerpt

Seed was a massively multiplayer online role-playing game (MMORPG) developed by Danish studio Runestone Game Development. Aiming for a radically different experience than most other games in the genre, the game focused on character interaction and politics to the extent that combat was entirely removed from the design. Beta testing started on February 1, 2006. Open beta testing started on April 25, 2006. The game was released to the public on May 2, 2006. As of September 28, 2006, Runestone decided to file a bankruptcy petition to the court of Aarhus, Denmark. A public statement explained that the lack of money was caused by failing to achieve a partnership deal with publishers and MMO companies.

Story Having successfully colonized the Moon and Mars, humanity was looking to spread far across the universe. The creation of ram scoop propulsion made this dream a reality. Five seed ships were built, each a kilometer long and populated with machinery designed to terraform a suitable planet. Humans would not ride along for the journey; instead, DNA codes, sperm, and eggs were carried along in cryocoolers to be hatched by the TAU computers at the appropriate time. The TAU computers also carried a wealth of human knowledge. This was the subject of a long and heated debate on what should be included. Finally, it was decided to make the colonies idealist societies; therefore, references to wars and violence were not included. After searching the universe for several years, the first suitable planet was spotted near the star Beta Hydri 24.4 light years from the Sun. Probes indicated that the planet had an atmosphere, water and living microorganisms. It was to be the destination of the first seed ship. However, something went wrong and suddenly the colony has found itself on a planet that has not been terraformed, as was the plan, and without contact to Earth.

Gameplay Players were colonists and instead of doing combat in the traditional sense the game focused on politics and manual labor. Players politically fought for sectors of the station which could then be equipped to provide services to other players. Using tools the player could manufacture new technology as well as repair parts of the station that were slowly degrading. Letting too many failing systems in the station rendered machinery unavailable until players repaired them.

Technology

Seed ships Seed ships ships use the latest technology Earth has to offer. Employing ram scoop propulsion, they are able to travel vast distances across the universe. The ship's primary purpose is to find a habitable planet, and to terraform it as necessary for human life. These massive ships are a kilometer in length and carry all the machinery needed to start a colony on a new planet.

TAU The Terraforming Assistance Unit is the central AI of the colony.

Ring The "guilds" or "clans" of seed.

Closed As of September 28, 2006, Runestone, the developer and publisher of Seed, officially announced the game's closing.

References

External links Developer's site Qube Software Archived 2004-09-04 at the Wayback Machine Forum of the Seed Community Post-mortem interview with Lars Kroll Kristensen

Worked examples

Example 1 — a first encounter with Seed (2006 video game)

Start with the simplest possible case. Write down what Seed (2006 video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Seed (2006 video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Seed (2006 video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Seed (2006 video game)

In research
Seed (2006 video game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Seed (2006 video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Seed (2006 video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2006 video games, Fiction set around Beta Hydri, Inactive massively multiplayer online games, so understanding it makes those chapters shorter.
In everyday life
Look for Seed (2006 video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Seed (2006 video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Seed (2006 video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Seed (2006 video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Seed (2006 video game) in simple terms?

Seed was a massively multiplayer online role-playing game (MMORPG) developed by Danish studio Runestone Game Development. Aiming for a radically different experience than most other games in the genre, the game focused on character interaction and politics to the extent that combat was entirely rem…

Why does Seed (2006 video game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Seed (2006 video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Seed (2006 video game).

Tags

  • 2006 video games
  • Fiction set around Beta Hydri
  • Inactive massively multiplayer online games
  • Massively multiplayer online role-playing games
  • Science fiction massively multiplayer online role-playing games
  • Science fiction video games
  • Video games developed in Denmark
  • Windows-only games
  • Windows games

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