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Sensation Seeking Scale

Sensation Seeking Scale is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Sensation Seeking Scale rather than just read about it. In short: The Sensation Seeking Scale is one of the most common psychological instruments for measuring sensation seeking. It was created in 1964 by Marvin Zuckerman, at the University of Delaware.

Key takeaways

  • Sensation Seeking Scale belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Sensation Seeking Scale to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Sensation Seeking Scale from memory before moving on to harder problems.

Reference excerpt

The Sensation Seeking Scale is one of the most common psychological instruments for measuring sensation seeking. It was created in 1964 by Marvin Zuckerman, at the University of Delaware. Zuckerman created the scale with the purpose of better understanding personality traits such as neuroticism, antisocial behavior, and psychopathy. This has gone through a few iterations and is currently on its 1978 version: SSS-V. There are 4 different aspects (subscales), which are: Thrill and Adventure Seeking (TAS); Disinhibition (Dis); Experience Seeking (ES); and Boredom Susceptibility (BS). Each subscale contains 10 items, making a total of 40 items. Zuckerman has proposed that these 'traits' come from a psycho-biological interaction.

History The first Sensation Seeking Scale (SSS) was created by Marvin Zuckerman and others in 1964. This was considered Form I and Form II was similar, though slightly revised. Analysis and use of these two forms showed that there was more than one dimension to sensation seeking behavior. This paper found that there were four components to sensation seeking: thrill; social; visual; and antisocial. Form III was the introduction of an experimental form with 113 items on it. In 1971, the scale was further revised to Form IV and the sensation seeking components were revised with it to include: thrill, experience, disinhibition and boredom susceptibility. This scale also had some reliability issues and the scoring and so in 1978 it was revised one more time to the current Form V. In 1993 a new scale was developed for children. The scale slightly changed the factors to thrill and adventure seeking, drug and alcohol attitudes and social disinhibition.

Outcomes/components Items from the Sensation Seeking Scale include:

Thrill and Adventure seeking (SSS-TAS): also known as ‘stimulus seeking’ or ‘fearlessness’. Individuals tend to participate in high stimulus activities such as sky diving, mountain climbing, bungee jumping, etc. Studied anywhere from those with psychopath tendencies to antisocial behaviors. Disinhibition (SSS-DIS): Participating in drug use, alcohol use, vandalism, and/or unsafe sex. Seen more in adolescence compared to adulthood, and more in males than in females. Experience seeking (SSS-ES): Individuals who participate in travel, psychedelic drugs, art, music, and other less risky sensations. Boredom Susceptibility (SSS-BS): Individual who is prone to boredom and has a need for a constant, new external stimuli, such as social interaction or activities, such as movies.

Scale versions

Adult In the late 1950s, Zuckerman and colleagues conducted a study using a sensory deprivation isolation chamber and recorded participants' reactions. Reactions ranged from anxiety or boredom to hallucinations and cognitive inefficiency. A standardized test was sought out to help predict these reactions, but at the time there was no such test. They began to construct their own scale and began with the optimal level of stimulation and optimal level of arousal theories as the bases of the scale. These two theories can be traced back to Wilhelm Wundt and Sigmund Freud. They opt to put items into a forced-choice form to avoid responses that were socially desirable and with that the first sensation seeking scale was formed, SSS General Scale. Since then revisions have been made to the original scale. The SSS-II General Scale can still be used, but it does not include the four component scales that are largely measured with the more updated versions. The 22-item scale was originally developed to have a much more narrow construct validity when it came to predicting sensory deprivation responses. Experiments done using this scale showed the possibility of subfactors existing within each item. These factors are later used to form the SSS Form IV. The SSS-IV scale has 72 items that are unevenly distributed among the four factors, thrill and adventure seeking, experience seeking, disinhibition, and boredom susceptibility. It also includes the SSS-II General Scale. Research on drinking, extreme sports and drugs were done using these scales. Just like the SSS-IV, the SSS-VI measures the same four subfacets. There are a total of 128 items that are divided between experience scales and intentions scales, where each items falls into a 3-point Likert-type scale. The current form, Form V (SSS-V) of the Sensation Seeking Scale is the most used scale when measuring sensation seeking. This scale is a 40-item self-report that measures all four components. It was meant to shorten the test and is estimated to take about 20 minutes to complete. Each subscales is presented with 10 items and the SSS total score is used to measure sensation seeking as an overall score.

Children The SSS was only designed with adults and late adolescent in mind, so a new scale was sought out for children. Sensation Seeking Scale for Children (SSSC) was introduced in 1991, and held a similar resemblance to the adult version, with the exception of items involving substance abuse and sexual activity. Three factors are measured in the children's scale: thrill and adventure seeking, drug and alcohol attitudes, and social disinhibition. Children aged 7 through 12 years were used to measure the reliability and validity of the scale. The scale was later changed to appropriately included items regarding substance use and sexual activity. There is also a Spanish version and Swedish scale designed for children, for these scales the ages range from 11 to 15 and 12 to 15 respectively. A study conducted on children using a Brief Sensation Seeking Scale for Children (BSSS-C) suggested that children high on sensation seeking would run a high risk of engaging in risky behavior at a young age.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Sensation Seeking Scale

Start with the simplest possible case. Write down what Sensation Seeking Scale claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Sensation Seeking Scale before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Sensation Seeking Scale ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Sensation Seeking Scale

In research
Sensation Seeking Scale appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Sensation Seeking Scale in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Sensation Seeking Scale is common in secondary-school and first-year university syllabi. It links to neighbouring topics Personality traits, Psychological tests and scales, Self-report inventories, so understanding it makes those chapters shorter.
In everyday life
Look for Sensation Seeking Scale outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Sensation Seeking Scale in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Sensation Seeking Scale means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Sensation Seeking Scale out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Sensation Seeking Scale in simple terms?

The Sensation Seeking Scale is one of the most common psychological instruments for measuring sensation seeking. It was created in 1964 by Marvin Zuckerman, at the University of Delaware.

Why does Sensation Seeking Scale matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Sensation Seeking Scale?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Sensation Seeking Scale.

Tags

  • Personality traits
  • Psychological tests and scales
  • Self-report inventories

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