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Shaded Picture System

Shaded Picture System is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Shaded Picture System rather than just read about it. In short: The Shaded Picture System was a 3D raster computer display processor introduced by Evans & Sutherland in October 1973. The Shaded Picture System was the first general-purpose, commercially available raster computer graphics display processor capable of real-time, shaded 3D graphics.

Shaded Picture System — main illustration
Shaded Picture System — illustration

Key takeaways

  • Shaded Picture System belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Shaded Picture System to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Shaded Picture System from memory before moving on to harder problems.

Reference excerpt

The Shaded Picture System was a 3D raster computer display processor introduced by Evans & Sutherland in October 1973. The Shaded Picture System was the first general-purpose, commercially available raster computer graphics display processor capable of real-time, shaded 3D graphics. It could only display black and white graphics at a resolution of 256 by 256. It was extremely expensive, and very few units were ever sold.

History

The principles of shaded, hidden-line true 3D graphics were pioneered at the University of Utah in 1967. However, this algorithm was slow and would take several minutes to produce an image. In 1970, Gary Watkins developed a FORTRAN simulator of a faster algorithm that would theoretically generate shaded 3D images in real-time, "if implemented in suitable hardware". The simulator itself was still not capable of real-time shaded 3D image rendering. Evans & Sutherland developed a functional prototype of this "suitable hardware", which was later sold as the Shaded Picture System in 1973.

About a year earlier in 1972, Evans & Sutherland sold the first and only CT1 to Case Western Reserve University. The CT1, or Continuous Tone 1, was a specialized image generator, not meant as a marketable or mass-produced product. At the time, the CT1, along with G.E./NASA's upgraded Electronic Scene Generator from 1971, would have been the only real-time raster graphics systems sold to customers comparable to the Shaded Picture System, although both the CT1 and Electronic Scene Generator were intentionally produced as one-off products and specialized for the needs of their customers. The Shaded Picture System, in contrast, was intentionally marketed.In early 1975, Evans & Sutherland demonstrated a random-access video frame buffer using relatively low-cost semiconductor memory, which was much more capable than the Shaded Picture System. When interfaced with a (non-shaded) E&S Picture System, the frame buffer had a resolution of 512 by 512 in grayscale and partial color capabilities. By the end of 1975, this frame buffer was commercially available.

See also LDS-1 (Line Drawing System-1)

References

Illustrations

Shaded Picture System: A color image of a church generated by the FORTRAN simulator of the Watkins algorithm at the University of Utah in 1970.
A color image of a church generated by the FORTRAN simulator of the Watkins algorithm at the University of Utah in 1970.
Shaded Picture System: An image of a Klein bottle generated by an E&S Picture System (left) and displayed shaded and in color on the frame buffer (right) in 1975.
An image of a Klein bottle generated by an E&S Picture System (left) and displayed shaded and in color on the frame buffer (right) in 1975.

Worked examples

Example 1 — a first encounter with Shaded Picture System

Start with the simplest possible case. Write down what Shaded Picture System claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Shaded Picture System before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Shaded Picture System ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Shaded Picture System

In research
Shaded Picture System appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Shaded Picture System in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Shaded Picture System is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer graphics, Display devices, Graphical terminals, so understanding it makes those chapters shorter.
In everyday life
Look for Shaded Picture System outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Shaded Picture System in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Shaded Picture System means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Shaded Picture System out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Shaded Picture System in simple terms?

The Shaded Picture System was a 3D raster computer display processor introduced by Evans & Sutherland in October 1973. The Shaded Picture System was the first general-purpose, commercially available raster computer graphics display processor capable of real-time, shaded 3D graphics.

Why does Shaded Picture System matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Shaded Picture System?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Shaded Picture System.

Tags

  • Computer graphics
  • Display devices
  • Graphical terminals

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