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Shane Cooper (artist)

Shane Cooper (artist) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Shane Cooper (artist) rather than just read about it. In short: Shane Cooper is a visual effects software developer, and an installation artist specializing in Internet and interactive art. As a visual effects developer, he has contributed work to such films as Avatar, the Lord of the Rings trilogy, Rise of the Planet of the Apes, Dawn of the Planet of the Apes, The Adventures of Tintin, and King Kong.

Key takeaways

  • Shane Cooper (artist) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Shane Cooper (artist) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Shane Cooper (artist) from memory before moving on to harder problems.

Reference excerpt

Shane Cooper is a visual effects software developer, and an installation artist specializing in Internet and interactive art. As a visual effects developer, he has contributed work to such films as Avatar, the Lord of the Rings trilogy, Rise of the Planet of the Apes, Dawn of the Planet of the Apes, The Adventures of Tintin, and King Kong. In 2015, he was awarded an Academy Scientific and Technical Award by The Academy of Motion Picture Arts and Sciences. As an artist, there are common themes emphasized in his works. Most of them feature interactivity with the viewer and computer learning. In many of his works, the actions of the viewer are somehow recorded and later used in the art itself. His work 'Remote Control' was made part of the permanent exhibition at The ZKM - Center for Art and Media Karlsruhe. He has also worked with musicians, such as Devo in Santa Monica, California in 1996 and Graham Nash in Los Angeles, in 1995.

Installation art In Cooper’s 1999 art installation Remote Control, a television displays an anchorman that looks and sounds real, yet is completely computer-generated. The newscast being shown is generated in real-time, using live feeds from various Internet news sources. A remote control with two buttons, labeled “Truth 1” and “Truth 2”, allows the viewer to choose between two channels: one where the news being reported is true, and one where the facts have been reversed. This work is now in the permanent exhibition at The ZKM - Center for Art and Media Karlsruhe. In Reflection (2002) (also known as “Parasight”), the viewer stands in front of a wall that has an image of another person, standing in a similar way as them, projected onto it. When the viewer moves in any way, the image projected on the screen changes to match the new way that the viewer is standing. The result is that the viewer sees their “reflection” on the screen, except that the reflection is in fact the image of a previous visitor. In addition, every viewer is also filmed and added to the database of images that can be projected. In this way, every new viewer adds to the exhibit, and increases the accuracy of the next viewer's reflection. In Echo (2009), Cooper designed what was to be an heirloom that steadily acquires sounds in its environment, and plays them back years in the future - at the same yearly time and date they were recorded. Sounds that it absorbs may possibly be echoed back many times in the future, at the same exact time of day and day of year that they were originally recorded. Feed (2006) and Life Support (2009) both examine ways in which art literally survives according human presence.

Early internet art Shane has also created several early Internet art works which still appear at his personal website. Live (1998) is a simulated chatroom, which is actually full of bots. The bots learn new conversations from the humans that come into the room, which is another example of Cooper's recurring theme of the viewer leaving an impression on the artwork itself. It also features a “live webcam” that is actually a series of images that repeat over and over, with only the timestamp changing. Caption (1998) is a black web page showing only an image and a string of text. Usually, the pair appears to have a meaning of some sort, making it seem like the text was written specifically to go with the image. However, the image and text are chosen completely at random. (This can be verified by simply reloading the page until the same image appears twice, in which case it will most likely be matched with a different text string.) The project serves to illustrate how the human mind will find a link between any two randomly matched items.

Notable exhibitions Various items at F.I.L.E. Electronic Language International Festival in São Paulo 1999 Various items atVisionNetwork in Tokyo 1999 Remote Control, in net_condition Archived 2003-11-04 at the Wayback Machine, ZKM, Karlsruhe, Germany 1999-2001 Remote Control, at GFT Creative Lab, Berlin 2001 Remote Control in Graz, Austria 2001 Reflection at Intermedium2, ZKM, Karlsruhe, Germany 2002 Reflection at Volkswagen AG in Berlin 2002 Remote Control in Vectors: Digital Art in our Time, New York Digital Salon, New York 2003 Remote Control in Experimenta's House of Tomorrow, Melbourne 2003 Reflection in Ciber:Art Bilbao 2004 in Bilbao Spain Remote Control in Reality Show, Aarau, Switzerland, 2005 Live in Radiodays, De Appel Center for Contemporary Art, Amsterdam 2005 Remote Control in Kunstfest Weimar, "Masterpieces of Art from the ZKM Karlsruhe Collection", The Bauhaus, Weimar, Germany, 2005 Reflection at Ottawa School of Art, Ottawa, Canada, 2005 Feed at Massey University, Wellington, New Zealand, 2006 Feed at MOCA Taipei, Taiwan, 2007 Relapse at Gallery 155B Ottawa, Canada, 2007 Remote Control in YOU_ser. Das Jahrhundert des Konsumenten (The Century of the Consumer) Germany 2008 Echo in Infinite Libraries, Crewest Gallery, Los Angeles 2009 Life Support in Bouillants #1, Le Diapason (Université de Rennes 1 – Campus de Beaulieu) / Les Bouillants (Vern sur Seiche) / Le Volume (espace culturel de Vern sur Seiche) / La Station VasteMonde à Saint-Brieuc (espace de création dédié à l’art contemporain), France 2009

References

External links Shane Cooper's official website Shane Cooper on New York Digital Salon Shane Cooper at IMDb Shane Cooper in the ZKM Permanent Exhibition Remote Control in YOU_ser. Das Jahrhundert des Konsumenten (The Century of the Consumer) Germany 2008 Shane Cooper honored with an Academy Award

Worked examples

Example 1 — a first encounter with Shane Cooper (artist)

Start with the simplest possible case. Write down what Shane Cooper (artist) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Shane Cooper (artist) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Shane Cooper (artist) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Shane Cooper (artist)

In research
Shane Cooper (artist) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Shane Cooper (artist) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Shane Cooper (artist) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Academy Award for Technical Achievement winners, American installation artists, American special effects people, so understanding it makes those chapters shorter.
In everyday life
Look for Shane Cooper (artist) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Shane Cooper (artist) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Shane Cooper (artist) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Shane Cooper (artist) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Shane Cooper (artist) in simple terms?

Shane Cooper is a visual effects software developer, and an installation artist specializing in Internet and interactive art. As a visual effects developer, he has contributed work to such films as Avatar, the Lord of the Rings trilogy, Rise of the Planet of the Apes, Dawn of the Planet of the Apes…

Why does Shane Cooper (artist) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Shane Cooper (artist)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Shane Cooper (artist).

Tags

  • Academy Award for Technical Achievement winners
  • American installation artists
  • American special effects people
  • Living people

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