Sheng Long is a character hoax related to the Street Fighter series, created by Electronic Gaming Monthly as an April Fools' prank in 1992. Conceived by editor Ken Williams due to a mistranslation suggesting the existence of a character named Sheng Long in Capcom's fighting game, Street Fighter II, the publication released an article describing a method to fight the character in the game. Despite intending it to be an obvious joke, many players took it seriously, and other publications reprinted the details as fact without verifying its legitimacy, causing the Sheng Long hoax to spread worldwide. As a result, the magazine later acknowledged it was indeed a hoax, though it revisited the concept for a similar joke in 1997. Claiming Sheng Long would appear in Street Fighter III, they provided a backstory for the character and an appearance designed by editor Mike Vallas. Despite the article trailing off and being incomplete, it resulted in confusion between the North American and Japanese branches of Capcom, with the former calling the latter to ask why they had not been informed about the character. As a character and a hoax, Sheng Long has been described as one of the most famous and well-known legends related to video gaming by publications such as UGO.com and GameSpot. Several publications have attributed the hoax with the creation of Street Fighter character Akuma, who was added to Super Street Fighter II Turbo as a secret boss with several similarities to the original joke. Fan appeal for the character affected later Capcom titles, with public requests for the inclusion of Sheng Long in an actual video game leading to the consideration of his inclusion in the Street Fighter: The Movie video game and the appearance of the character Gouken as both a secret boss and playable character in Street Fighter IV. Capcom has also added in-game achievements referencing Sheng Long in Street Fighter II re-releases, and for the 25th anniversary of the hoax temporarily posted artwork and a profile for the character on their website, this time designed by Shigenori "Kiki" Kiwata. This version of the character was later reused for his appearance as a non-player character in the World Tour mode of Street Fighter 6, acting as a high-difficulty optional boss.
Origin The name Sheng Long comes from a mistranslated portion of the name of a special move performed by the series' main character, Ryu; the characters shō ryū (昇龍, rising dragon) from Shōryūken (昇龍拳), Ryu's flying uppercut, are shēng lóng in Chinese pinyin. This was carried into one of Ryu's quotes to defeated opponents in the English localization of the 1991 arcade game Street Fighter II, changing the Japanese quote "If you cannot overcome the Shoryuken, you cannot win!" (昇龍拳を破らぬ限り、お前に勝ち目はない!, Shōryūken o yaburanu kagiri, omae ni kachime wa nai!) to "You must defeat Sheng Long to stand a chance." As a result, players were given the impression that Ryu was referring to a person instead of the attack. The Super Nintendo Entertainment System (SNES) port of Street Fighter II, released shortly after the April Fools' prank, changed the translation to "You must defeat my Dragon Punch to stand a chance." However, the English instruction manual for the SNES Street Fighter II referred to "Master Sheng Long" as Ryu and Ken's teacher. Instruction manuals for later ports to the SNES and Sega Mega Drive consoles replaced all references to Sheng Long by referring to Ryu and Ken as disciples of the "Shotokan school of karate". A character named Gouken was later introduced in Masaomi Kanzaki's 1993 Street Fighter II manga as Ryu and Ken's sensei and was adapted into the series' backstory in Super Street Fighter II Turbo.
Original April Fools' article
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