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Silent Bomber

Silent Bomber is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Silent Bomber rather than just read about it. In short: Silent Bomber is a 1999 action video game developed by CyberConnect and published by Bandai for the PlayStation. Silent Bomber is based on the classic top down shoot 'em up genre but with a twist: Instead of shooting the enemy, the player blows them up using bombs.

Silent Bomber — main illustration
Silent Bomber — illustration

Key takeaways

  • Silent Bomber belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Silent Bomber to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Silent Bomber from memory before moving on to harder problems.

Reference excerpt

Silent Bomber is a 1999 action video game developed by CyberConnect and published by Bandai for the PlayStation. Silent Bomber is based on the classic top down shoot 'em up genre but with a twist: Instead of shooting the enemy, the player blows them up using bombs. It was the second and last game to be developed by CyberConnect, after Tail Concerto, before they rebranded as CyberConnect2 in 2001. In 2006, it was released for the PlayStation Network in Japan.

Gameplay The player takes control of the protagonist, Jutah, whose mission is to attack and destroy the facilities and defenses of the colossal space dreadnought Dante. The player can either plant bombs simply where they stand, or by launching them using the lock-on reticle. Bombs that are launched at enemies also attach to their target. Bombs can then be detonated at any time at the player's discretion. This introduces the chaining element of gameplay, where the number of enemies simultaneously destroyed awards more points. Bombs can also be "stacked", and a larger number of bombs in the same place is more destructive. Jutah can set only a limited number of bombs at one time, so the set bombs must be detonated before more bombs can be set. Jutah also has access to material liquids, which are enhanced bombs with special effects. Napalm continues to burn after it is detonated, damaging enemies within the flames. It is also more effective against biological enemies. Gravity forms a miniature black hole, sucking in nearby enemies. Paralysis temporarily disables electrical devices. It also does extra damage to mechanical enemies. Material liquids can also be stacked and chained with standard bombs. Jutah can upgrade the number of bombs he can plant before needing to detonate them, the range of his bomb-planting hologram and his resistance to enemy attack by using E-Chips hidden throughout the levels. Jutah's E-Chips can be configured at any time to adapt his skills to different situations. In keeping with arcade style tradition, many levels end with a powerful boss that Jutah must destroy or repel to move on through the game's 14 levels.

Plot The game begins with Jutah Fate, a war criminal, being drafted into a covert military operation by his home planet of Hornet. Seven years prior, he was ordered to destroy an enemy stronghold, only to find that there are civilians inside. Due to the trauma of having to follow his orders, he is largely devoid of emotions. The mission is to destroy a space cruiser, known as the Dante, that is threatening the planet. Also part of the mission are Benoit Manderubrot, a political criminal; Micino Tifone, a spy; and John Loss, an escape artist and member of an oppressed tribe. The operation is headed by CO Annri Ohara. Upon arrival at the Dante, their ship is shot down by Dante's anti-aircraft weapons. Everyone lands on the cruiser unharmed, but Jutah is separated from the group. As the game progresses and Jutah is asked to destroy various parts of Dante, Jutah and Annri begin to develop feelings for each other. Finally, Jutah reaches Dante's bridge, but finds that the crew was killed by its own defenses. A hologram of Benoit appears and reveals that it was he who killed the crew, and that he had taken control of the ship and still planned to destroy Hornet. After Jutah refuses to join with Benoit, Benoit tries to kill Jutah by ejecting him into space. He is rescued by his crew as Benoit seals off Dante. Jutah breaks back into the ship and destroys Dante's powerful cannon in time to save Hornet. With the cannon gone, Jutah finds Benoit in the ship's core, and discovers that Benoit has bonded himself to the Dante's AI. After the final battle, Benoit activates Dante's self-destruct system. Jutah tries to get back to his ship, but his way is blocked, forcing the others to leave without him. The game ends with Jutah visiting Annri at her home three years later.

Characters Jutah Fate: A genetically engineered man created by the military government Tarakhan and based on the planet controlled by it and named for it-Tarakhan-as part of its Elite Fighter Engineering Project. He was trained as a military weapon, specialising in spying, assassination, and demolition. He lived only to destroy. Then the military government collapsed, and he was sentenced to 30 decades in prison. There, he had a mental breakdown. Now, he's fighting for his freedom. Annri Ohara: An elite military officer and computer specialist that graduated from the military academy at the head of her class. Annri sought fulfillment in the Hornet government maintaining planet-wide peace. But, after joining the Hornet army, she discovered there were problems with the government, as with any large institution. Annri is the only member of Operation Toroy from the Hornet Military. Benoit Manderubrot: An international political criminal and chess master who has joined and led seven major revolutions. Benoit assumed a different identity and embraced a different ideology for each conflict. He believes that revolution is like chess, and uses people as game pieces. He volunteered for Operation Toroy. Benoit is considered the most mysterious member of the troop, his ability as a soldier exceeding even Jutah's. Micino Tifone: A professional spy who will do anything for money. Micino has stolen state secrets by seducing government officials with her beauty. Her strong points are her physical strength and cat-like agility, and her uncanny sixth sense. John Loss: A hero, he uses guerrilla tactics to fight for the liberation of the oppressed Nufu tribe, a 'primitive' tribe held in government "preservation". He agreed to join Operation Toroy on condition that the tribe be freed. His character is described as intelligent and quiet, but once he's on the battlefield, his bravery and ferocity are unmatched. Tim Palmer: The youngest member of the mission, Tim is a brilliant and resourceful pilot. He needs only a few minutes to master any vehicle. He gets his nickname "Mr. Escape" from his previous career of breaking prisoners out of jail. He's a talented weapons operator and is master of the hasty retreat.

Reception

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Silent Bomber

Start with the simplest possible case. Write down what Silent Bomber claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Silent Bomber before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Silent Bomber ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Silent Bomber

In research
Silent Bomber appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Silent Bomber in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Silent Bomber is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1999 video games, Action games, Bandai games, so understanding it makes those chapters shorter.
In everyday life
Look for Silent Bomber outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Silent Bomber in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Silent Bomber means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Silent Bomber out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Silent Bomber in simple terms?

Silent Bomber is a 1999 action video game developed by CyberConnect and published by Bandai for the PlayStation. Silent Bomber is based on the classic top down shoot 'em up genre but with a twist: Instead of shooting the enemy, the player blows them up using bombs.

Why does Silent Bomber matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Silent Bomber?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Silent Bomber.

Tags

  • 1999 video games
  • Action games
  • Bandai games
  • CyberConnect2 games
  • Fiction about holography
  • Multiplayer and single-player video games
  • PlayStation (console)-only games
  • PlayStation (console) games
  • PlayStation Network games
  • Science fiction video games
  • Video games developed in Japan

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