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Sim (game)

Sim (game) is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Sim (game) rather than just read about it. In short: Sim is a two-player paper-and-pencil game. Gameplay Six dots (vertices) are drawn.

Sim (game) — main illustration
Sim (game) — illustration

Key takeaways

  • Sim (game) belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Sim (game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Sim (game) from memory before moving on to harder problems.

Reference excerpt

Sim is a two-player paper-and-pencil game.

Gameplay Six dots (vertices) are drawn. Each dot is connected to every other dot by a line (edge). Two players take turns coloring any uncolored lines. One player colors in one color, and the other colors in another color, with each player trying to avoid the creation of a triangle made solely of their color (only triangles with the dots as all corners count; intersections of lines are not relevant); the player who completes such a triangle loses immediately.

Analysis Ramsey theory can also be used to show that no game of Sim can end in a tie. Specifically, since the Ramsey number R(3, 3) is equal to 6, any two-coloring of the complete graph on 6 vertices (K6) must contain a monochromatic triangle, and therefore is not a tied position. This will also apply to any super-graph of K6. For another proof that there must eventually be a triangle of either color, see the Theorem on friends and strangers. Computer search techniques verified in 1974 that the second player can win Sim with perfect play. A strategy that could be easily implemented by human players was found in 2020. The game of Sim is one example of a Ramsey game. Other Ramsey games are possible. For instance, the players can be allowed to color more than one line during their turns. Another Ramsey game similar to Sim and related to the Ramsey number R(4, 4) = 18 is played on 18 vertices and the 153 edges between them. The two players must avoid to color all six edges connecting four vertices. Because the Ramsey number R(3, 3, 3) is equal to 17, any three-coloring of the complete graph on 17 vertices must contain a monochromatic triangle. A corresponding Ramsey game uses pencils of three colors. One approach can have three players compete, while another would allow two players to alternately select any of the three colors to paint an edge of the graph, until a player loses by completing a monochromatic triangle. Finding perfect winning strategies for these variants is most likely out of reach. A technical report by Wolfgang Slany is available online, with many references to literature on Sim, going back to the game's introduction by Gustavus Simmons in 1969, including proofs and estimates of the difficulty as well as computational complexity of Sim and other Ramsey games.

Software An app including its source code in the visual multi-platform Catrobat programming language is available for playing it against one's smartphone.

References

Illustrations

Sim (game): The playing area
The playing area

Worked examples

Example 1 — a first encounter with Sim (game)

Start with the simplest possible case. Write down what Sim (game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Sim (game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Sim (game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Sim (game)

In research
Sim (game) appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Sim (game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Sim (game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Combinatorial game theory, Combinatorics, Mathematical games, so understanding it makes those chapters shorter.
In everyday life
Look for Sim (game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Sim (game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Sim (game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Sim (game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Sim (game) in simple terms?

Sim is a two-player paper-and-pencil game. Gameplay Six dots (vertices) are drawn.

Why does Sim (game) matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Sim (game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Sim (game).

Tags

  • Combinatorial game theory
  • Combinatorics
  • Mathematical games
  • Paper-and-pencil games
  • Positional games
  • Ramsey theory
  • Solved games

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