A skeuomorph (also spelled skiamorph, ) is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original. Skeuomorphs are typically used to make something new feel familiar and thus easier to understand and use. They employ elements that, while essential to the original object, serve no pragmatic purpose in the new system, except for identification. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal, or a software calendar that imitates the appearance of binding on a paper desk calendar.
Etymology and scope The term skeuomorph is compounded from the Greek skeuos (σκεῦος), meaning "container or tool", and morphḗ (μορφή), meaning "shape". It has been applied to material objects since 1890. In graphical computer interfaces starting in the 1980s, skeuomorphs are a design convention for graphic elements. Skeuomorphs may be deliberately employed to make a new design more familiar and comfortable or may be the result of cultural influences and norms on the designer. They may be the artistic expression on the part of the designer. The usability researcher and academic Don Norman describes skeuomorphism in terms of cultural constraints: interactions with a system that are learned only through culture. Norman also popularized perceived affordances, where the user can tell what an object provides or does based on its appearance, which skeuomorphism can enable. The concept of skeuomorphism overlaps with other design concepts. Mimesis is an imitation, coming directly from the Greek word. Archetype is the original idea or model that is emulated, where the emulations can be skeuomorphic. Skeuomorphism is parallel to, but different from, path dependence in technology, where an element's functional behavior is maintained even when the original reasons for its design no longer exist.
Physical examples
Many features of wooden buildings were repeated in stone by the Ancient Greeks when they transitioned from wood to masonry construction. Decorative stone features in the Doric order of classical architecture in Greek temples such as triglyphs, mutules, guttae, and modillions are supposed to be derived from true structural and functional features of the early wooden temples. The triglyph and guttae are seen as recreating, respectively, the carved beam-ends and six wooden pegs driven in to secure the beam in place. Historically, high-status items such as the Minoans' elaborate and expensive silver cups were recreated for a wider market using pottery, a cheaper material. The exchange of shapes between metalwork and ceramics, often from the former to the latter, is near-constant in the history of the decorative arts. Sometimes pellets of clay are used to evoke the rivets of the metal originals. There is also evidence of skeuomorphism in material transitions. Leather and pottery often carry over features from the wooden counterparts of previous generations. Clay pottery has also been found bearing rope-shaped protrusions, pointing to craftsmen seeking familiar shapes and processes while working with new materials. Another example is the small non-functional handles on glass maple syrup bottles, which evoke stoneware jug handles. In this context, skeuomorphs exist as traits sought in other objects, either for their social desirability or psychological comforts. In the modern era, cheaper plastic items often mimic more expensive wooden and metal products, though they are only skeuomorphic if new ornamentation references the original functionality, such as molded screw heads in molded plastic items. The lever on a mechanical slot machine, or "one-armed bandit", is skeuomorphic on a modern video slot machine, since mechanical force is no longer necessary. Articles of clothing are also given skeuomorphic treatment; for example, faux buckles on certain strap shoes such as Mary Janes for small children, which retain the aesthetic but use velcro fastening to make them easier to use.
Automotive design has historically been full of physical skeuomorphisms, such as the transformation from wooden framed and bodied early vehicles produced by coachworks to those which incorporated both functional wood and steel (referred to as "woodies") to, ultimately, simulated vinyl woodgrain cladding entirely for style by the 1960s. Other examples include thinly faux chrome-plated plastic components and imitation leather, gold, interior wood, pearl, or crystal jeweled elements. In The Design of Everyday Things, Don Norman notes that early automobiles were designed after horse-drawn carriages. Indeed, the early automobile design Horsey Horseless even included a wooden horse head on the front to try to minimize scaring the real animals. In the 1970s, opera windows and vinyl roofs on many luxury sedan cars similarly imitated carriage work from the horse and buggy era. As of 2019, most electric cars feature prominent front grilles, even though there is little need for intake of air to cool an absent internal combustion engine.
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