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Smart toy

Smart toy is a engineering topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Smart toy rather than just read about it. In short: A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.

Smart toy — main illustration
Smart toy — illustration

Key takeaways

  • Smart toy belongs to engineering; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Smart toy to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Smart toy from memory before moving on to harder problems.

Reference excerpt

A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input. Typically, it can adjust to the abilities of the player. A modern smart toy has electronics consisting of one or more microprocessors or microcontrollers, volatile and/or non-volatile memory, storage devices, and various forms of input–output devices. It may be networked together with other smart toys or a personal computer in order to enhance its play value or educational features. Generally, the smart toy may be controlled by software which is embedded in firmware or else loaded from an input device such as a USB flash drive, Memory Stick or CD-ROM. Smart toys frequently have extensive multimedia capabilities, and these can be utilized to produce a realistic, animated, simulated personality for the toy. Some commercial examples of smart toys are Amazing Amanda, Furby and iDog. The first smart-toy was the Mego Corporation's 2-XL robot (2XL), invented in the 1970s

Common confusions

Smart toys are frequently confused with toys for which it is claimed that children who play with them become smarter. Examples are educational toys that may or may not provide on-board intelligence features. A toy which merely contains a media player for telling the child a story should not be classified as a smart toy even if the player contains its own microprocessor. What best distinguishes a smart toy is the way the on-board intelligence is holistically integrated into the play experience in order to create simulated human-like intelligence or its facsimile.

History Smart toys have their early roots in clockworks such as those of the eighteenth and nineteenth century cuckoo clocks, music boxes of the nineteenth, and Disney audio-animatronics of the twentieth. Perhaps the biggest early contribution is from novelty and toy makers from the 1800s who made automatons such as Vaucanson's mechanical duck, von Kempelen's The Turk, and the Silver Swan. All pre-twentieth-century precursors had in common that they were mechanical contrivances. By the second half of the 1900s toys featuring built-in media players became common. For example, Mattel introduced a variety of dolls in the 1960s and 1970s that used a pull string activated talking device to make the dolls "talk" such as the talking Crissy doll and Chatty Cathy. However, it remained until the introduction of the microprocessor in the mid-1970s for smart toys to come into their own. Texas Instrument's Speak & Spell which came on the market in the late 1970s was one of the first full-featured smart toys. The device is similar to a very limited laptop with LED read-out. It is used for spelling games and guessing a "mystery code". It speaks and makes a variety of sound effects. Another early example is Teddy Ruxpin, a robotic teddy bear, which came out in the 1980s. It reads children's stories via a recording device built into its back and swivels its eyes and mouth. Even the earliest toys, from the nineteenth century on, have in common with their modern-day smart toy counterparts that they appear to be sentient and lifelike, at least to the extent possible using the technology available at the time. Contemporary smart toys utilize speech recognition and activation; that is, they appear to comprehend and react to words that are spoken. Through speech synthesis, smart toys speak prerecorded words and phrases. These kinds of technologies, when combined together, animate the toys and give them a lifelike persona. Another hardware feature of modern smart toys is sensors which enable the smart toy to be aware of what is going on in its environment. These permit the toy to tell its orientation, determine if it is being played with indoors or outdoors, and know who is playing with it based upon the strength of the squeeze the child's hand gives it or similar factors. A typical example is Lego Mindstorms, a series of robotic-like devices, which integrate LEGO pieces with sensors and accessories. These toys include microcontrollers which control the robots. They are pre-programmed by a personal computer and utilize light and touch sensors along with accelerometers. Accelerometers and temperature, pressure and humidity sensors, can also be used to create various effects by smart toy designers. The development of smart toys received a major boost in 1998 when semiconductor manufacturer, Intel, and toy maker, Mattel, Inc. entered into a joint venture to open a Smart Toy Lab in Portland, Oregon. This led to products that were marketed under the Intel Play brand. The first product in the line was the QX3 Computer Microscope. The Lab evolved into a toy company known today as Digital Blue, a division of Prime Entertainment, Inc. of Marietta, GA.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Smart toy

Start with the simplest possible case. Write down what Smart toy claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In engineering, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Smart toy before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Smart toy ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Smart toy

In research
Smart toy appears in engineering research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Smart toy in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Smart toy is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1970s toys, Electronic toys, Smart devices, so understanding it makes those chapters shorter.
In everyday life
Look for Smart toy outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Smart toy in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Smart toy means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Smart toy out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Smart toy in simple terms?

A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.

Why does Smart toy matter?

Because it connects several engineering ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Smart toy?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Smart toy.

Tags

  • 1970s toys
  • Electronic toys
  • Smart devices
  • Social robots
  • Toy controversies

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