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Snakes and ladders

Snakes and ladders is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Snakes and ladders rather than just read about it. In short: Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India as Moksha Patam ("liberation lesson"), and was brought to the United Kingdom in the 1890s.

Snakes and ladders — main illustration
Snakes and ladders — illustration

Key takeaways

  • Snakes and ladders belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Snakes and ladders to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Snakes and ladders from memory before moving on to harder problems.

Reference excerpt

Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India as Moksha Patam ("liberation lesson"), and was brought to the United Kingdom in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes. The game is a simple race based on sheer luck, and it is popular with young children. The historic version had its roots in morality lessons, on which a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is also sold under other names, such as the morality themed Chutes and Ladders, which was published by the Milton Bradley Company starting in 1943.

Equipment The size of the grid varies, but is most commonly 8×8, 10×10 or 12×12 squares. Boards have snakes and ladders starting and ending on different squares; both factors affect the duration of play. Each player is represented by a distinct game piece token. A single die is rolled to determine random movement of a player's token in the traditional form of play; two dice may be used for a shorter game.

History Snakes and ladders originated as part of a family of Indian dice board games. They included gyan chauper and pachisi (which was adapted into Ludo, Parcheesi, and other cross and circle games). Gyan chaupar made its way to England and was sold as "Snakes and Ladders", then the basic concept was introduced in the United States as Chutes and Ladders.

The game was popular in ancient India by the name Moksha Patam. It was also associated with traditional Hindu philosophy contrasting karma and kama, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. The underlying ideals of the game inspired a version introduced in Victorian England in 1892. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The board was covered with symbolic images used in ancient India, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals, flowers and people. The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain liberation (Moksha) through doing good, whereas by doing evil one will be reborn as lower forms of life. The number of ladders was fewer than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably, reaching the last square (number 100) represented the attainment of Moksha (spiritual liberation). Gyan chauper, or jnan chauper, (game of wisdom), the version associated with the Jain philosophy, encompassed the concepts like karma and Moksha. A version popular in the Muslim world is known as shatranj al-'urafa and exists in various versions in India, Iran, and Turkey. In this version, based on sufi philosophy, the game represents the dervish's quest to leave behind the trappings of worldly life and achieve union with God.

When the game was brought to England, the Indian virtues and vices were replaced by English ones in hopes of better reflecting Victorian doctrines of morality. Squares of Fulfilment, Grace and Success were accessible by ladders of Thrift, Penitence and Industry and snakes of Indulgence, Disobedience and Indolence caused one to end up in Illness, Disgrace and Poverty. While the Indian version of the game had snakes outnumbering ladders, the English counterpart was more forgiving as it contained equal numbers of each. The association of Britain's snakes and ladders with India and gyan chauper began with the returning of colonial families from India during the British Raj. The décor and art of the early English boards of the 20th century reflect this relationship. By the 1940s very few pictorial references to Indian culture remained, due to the economic demands of the war and the collapse of British rule in India. Although the game's sense of morality has lasted through the game's generations, the physical allusions to religious and philosophical thought in the game as presented in Indian models appear to have all but faded. There has even been evidence of a possible Buddhist version of the game existing in India during the Pala-Sena time period. In Andhra Pradesh, this game is popularly called Vaikunṭhapāḷi or Paramapada Sopāna Paṭamu (the ladder to salvation) in Telugu. In Hindi, this game is called Saanp aur Seedhi, Saanp Seedhi and Mokshapat. In Tamil Nadu the game is called Parama padam and is often played by devotees of Hindu god Vishnu during the Vaikuntha Ekadashi festival in order to stay awake during the night. In Bengali-speaking regions, West Bengal in India and Bangladesh, it is known as Shap Shiri or Shapludu respectively. In the original game the squares of virtue are: Faith (12), Reliability (51), Generosity (57), Knowledge (76), and Asceticism (78). The squares of vice or evil are: Disobedience (41), Vanity (44), Vulgarity (49), Theft (52), Lying (58), Drunkenness (62), Debt (69), Murder (73), Rage (84), Greed (92), Pride (95), and Lust (99).

Gameplay

… excerpt ends here. Continue reading the full article.

Illustrations

Snakes and ladders illustration
Snakes and ladders: Gyan chaupar (Jain version of the game), National Museum, New Delhi
Gyan chaupar (Jain version of the game), National Museum, New Delhi
Snakes and ladders: Snakes and Ladders from Victorian England, c. 1900, with ladders appearing in squares of good deeds, such as Thrift, Penitence and Industry, and snakes appearing in squares of bad deeds, such as Dishonesty, Cruelty and Indolence
Snakes and Ladders from Victorian England, c. 1900, with ladders appearing in squares of good deeds, such as Thrift, Penitence and Industry, and snakes appearing in squares of bad deeds, such as Dishonesty, Cruelty and Indolence
Snakes and ladders: Milton Bradley Chutes and Ladders gameboard c. 1952. The illustrations show good deeds and their rewards; bad deeds and their consequences.
Milton Bradley Chutes and Ladders gameboard c. 1952. The illustrations show good deeds and their rewards; bad deeds and their consequences.
Snakes and ladders: Modern snakes and ladders board
Modern snakes and ladders board

Worked examples

Example 1 — a first encounter with Snakes and ladders

Start with the simplest possible case. Write down what Snakes and ladders claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Snakes and ladders before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Snakes and ladders ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Snakes and ladders

In research
Snakes and ladders appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Snakes and ladders in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Snakes and ladders is common in secondary-school and first-year university syllabi. It links to neighbouring topics Children's board games, Indian board games, Indian inventions, so understanding it makes those chapters shorter.
In everyday life
Look for Snakes and ladders outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Snakes and ladders in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Snakes and ladders means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Snakes and ladders out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Snakes and ladders in simple terms?

Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India as Moksha Patam ("liberation lesson"), and was brought to the United Kingdom in the 1890s.

Why does Snakes and ladders matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Snakes and ladders?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Snakes and ladders.

Tags

  • Children's board games
  • Indian board games
  • Indian inventions
  • Markov models
  • Milton Bradley Company games
  • Products introduced in 1943
  • Race games
  • Roll-and-move board games
  • Tabletop games
  • Traditional board games

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