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Snatcher (video game)

Snatcher (video game) is a engineering topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Snatcher (video game) rather than just read about it. In short: Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan.

Snatcher (video game) — main illustration
Snatcher (video game) — illustration

Key takeaways

  • Snatcher (video game) belongs to engineering; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Snatcher (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Snatcher (video game) from memory before moving on to harder problems.

Reference excerpt

Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future Japanese metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an American expat and amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions. Kojima wanted Snatcher to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like Blade Runner, Akira, The Terminator, and Invasion of the Body Snatchers. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story. The game was released to positive reviews, but poor sales. It garnered a cult following, and was remade as a role-playing game called SD Snatcher for the MSX2 in 1990. This was followed by a remake of the original adventure game using CD-ROM technology, released for the PC Engine Super CD-ROM² System in 1992. The game was originally only in Japanese. In 1994, Konami developed an English Sega CD version of Snatcher specifically for Europe and North America. Although it was a commercial failure in North America, the Sega CD version received mostly positive reviews. There is also a fan English translation for the MSX version. Snatcher has been retrospectively acclaimed as both one of the best adventure and cyberpunk games of all time, and identified as a foundation for the themes Kojima explored later in the Metal Gear series. The game was a significant inspiration on Goichi Suda, who worked with Kojima to produce a radio drama prequel, Sdatcher. Snatcher was last rereleased in 1996 on the PlayStation and Sega Saturn. The game was also included in the PC Engine Mini in 2020, though only playable in Japanese. Its lack of availability on modern platforms has surprised industry analysts, given the game's legacy.

Gameplay

Snatcher has been described as both a graphic adventure game and a visual novel. The player controls Gillian Seed as he investigates and hunts "Snatchers", dangerous humanoid robots disguised as humans roaming Neo Kobe City. The game's visuals are static images with some animations that display at the top of the screen. There is no point-and-click interface, with all actions made through a text menu with commands such as move, look, and investigate. The game's puzzles and dialogue trees are simple, lending to an emphasis on linear storytelling. Sometimes character panels are shown below the main graphics window during conversations to convey their facial expressions. The game allows exploration of a semi-open world. There are a handful of action segments where the player shoots at enemies dispersed across a 3x3 grid. The Sega CD version supports the Justifier light gun packaged with Lethal Enforcers for these segments.

Plot

Snatcher is set in 2047, over fifty years after a leaked biological weapon known as Lucifer-Alpha spread across Eastern Europe, Central Asia and the Middle East, wiping out half of the world's population, leaving the United States, Japan and the United Kingdom as the only remaining superpowers. On the artificial island metropolis of Neo Kobe City, Japan, humanoid robots dubbed "Snatchers" have been recently discovered killing humans and replacing them in society. They use an artificial skin that is nigh-impossible to tell apart from regular skin. The Neo Kobe City government quarantines the city from the outside world and establishes JUNKER, a task force to hunt Snatchers. The player takes on the role of Gillian Seed (Yusaku Yara/Jeff Lupetin), an American expat and amnesiac who can only remember that his past, along with that of his wife Jamie (Kikuko Inoue/Susan Mele), is somehow related to Snatchers. He starts working at JUNKER in hopes that hunting Snatchers will bring his past to light.

Act 1: Snatch After arriving at the JUNKER headquarters, Gillian Seed meets Mika Slayton (Miina Tominaga/Kimberly Harne) and Chief Benson Cunningham (Gorō Naya/Ray Van Steen), and receives a robot navigator named "Metal Gear Mk. II" (Mami Koyama/Lucy Childs) from JUNKER's engineer Harry Benson (Ryūji Saikachi/Ray Van Steen). Metal Gear receives a distress call from Jean-Jack Gibson (Isao Inoguchi/Jim Parks), the only other JUNKER agent, so Gillian travels there with Metal Gear, only to find a pair of Snatchers have beheaded him. They try to pursue the Snatchers, but are forced to make a quick escape as the factory explodes. Gillian begins searching for the identity of the Snatchers that murdered Jean-Jack, and after searching his house with the help of his daughter Katrina (Miina Tominaga/Lynn Foosaner) and speaking with his informant "Napoleon" (Gorō Naya/Jim Parks), Gillian identifies a pair of suspects. When hunting down the Snatchers, he is nearly killed but is saved by Random Hajile (Kaneto Shiozawa/Jim Parks), a Snatcher bounty hunter.

Act 2: Cure Random joins Gillian and Metal Gear as they travel to a hospital Jean-Jack identified as suspicious during his investigation. They learn it has been abandoned for several years and harbors a secret basement where they find skeletons of Snatcher victims. Among them, they find Chief Cunningham, meaning the JUNKER chief is a Snatcher. Some Snatchers attack the group, but Random distracts them to allow Gillian and Metal Gear to escape. Back at JUNKER headquarters, Gillian speaks to Harry briefly before he dies, having been mortally wounded by the fake Chief, and kills it after taking Mika hostage. Immediately after this, Gillian receives a call from Jamie, telling him she has regained her memories and is being held in the "Kremlin".

… excerpt ends here. Continue reading the full article.

Illustrations

Snatcher (video game): The player chooses actions on text-based menus to progress the story. In this scene (from the Sega CD version), Gillian is conversing with Katrina Gibson.
The player chooses actions on text-based menus to progress the story. In this scene (from the Sega CD version), Gillian is conversing with Katrina Gibson.
Snatcher (video game): The main cast of Snatcher. From left to right: Jean-Jack Gibson, Harry Benson, Random Hajile, Gillian Seed, Jamie Seed, Katrina Gibson, Benson Cunningham, and Mika Slayton.
The main cast of Snatcher. From left to right: Jean-Jack Gibson, Harry Benson, Random Hajile, Gillian Seed, Jamie Seed, Katrina Gibson, Benson Cunningham, and Mika Slayton.
Snatcher (video game): Science fiction cinema, especially the cyberpunk story and setting from Blade Runner (1982), pictured, were significant inspirations for Snatcher.
Science fiction cinema, especially the cyberpunk story and setting from Blade Runner (1982), pictured, were significant inspirations for Snatcher.
Snatcher (video game): Snatcher features mature themes including gore and sex. Some scenes in the PC Engine version, such as the death of the Lisa Nielsen Snatcher (top), were censored when localized for the Sega CD version (bottom).
Snatcher features mature themes including gore and sex. Some scenes in the PC Engine version, such as the death of the Lisa Nielsen Snatcher (top), were censored when localized for the Sega CD version (bottom).
Snatcher (video game): Hideo Kojima in 2007
Hideo Kojima in 2007

Worked examples

Example 1 — a first encounter with Snatcher (video game)

Start with the simplest possible case. Write down what Snatcher (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In engineering, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Snatcher (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Snatcher (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Snatcher (video game)

In research
Snatcher (video game) appears in engineering research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Snatcher (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Snatcher (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1988 video games, Christmas video games, Cyberpunk video games, so understanding it makes those chapters shorter.
In everyday life
Look for Snatcher (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Snatcher (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Snatcher (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Snatcher (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Snatcher (video game) in simple terms?

Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan.

Why does Snatcher (video game) matter?

Because it connects several engineering ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Snatcher (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Snatcher (video game).

Tags

  • 1988 video games
  • Christmas video games
  • Cyberpunk video games
  • Detective video games
  • Fiction about biorobotics
  • Konami games
  • Light gun games
  • MSX2 games
  • NEC PC-8801 games
  • Neo-noir video games
  • PlayStation (console) games
  • Post-apocalyptic video games

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