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computer science

SoftwareX

SoftwareX is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand SoftwareX rather than just read about it. In short: SoftwareX is a biannual peer-reviewed open-access scientific journal covering scientific software. It is published by Elsevier, and its editors-in-chief are Kate Keahey, Randall Sobie, and David Wallom.

SoftwareX — main illustration
SoftwareX — illustration

Key takeaways

  • SoftwareX belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect SoftwareX to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of SoftwareX from memory before moving on to harder problems.

Reference excerpt

SoftwareX is a biannual peer-reviewed open-access scientific journal covering scientific software. It is published by Elsevier, and its editors-in-chief are Kate Keahey, Randall Sobie, and David Wallom. The journal has an official GitHub repository where the software/code of all publications are archived. Articles are licensed under the Creative Commons Attribution License.

Abstracting and indexing The journal is abstracted and indexed in the following bibliographic databases:

Emerging Sources Citation Index Inspec Scopus

References

External links Official website

Worked examples

Example 1 — a first encounter with SoftwareX

Start with the simplest possible case. Write down what SoftwareX claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to SoftwareX before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about SoftwareX ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of SoftwareX

In research
SoftwareX appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses SoftwareX in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
SoftwareX is common in secondary-school and first-year university syllabi. It links to neighbouring topics Academic journals established in 2015, Biannual journals, Computer science journals, so understanding it makes those chapters shorter.
In everyday life
Look for SoftwareX outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study SoftwareX in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what SoftwareX means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain SoftwareX out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is SoftwareX in simple terms?

SoftwareX is a biannual peer-reviewed open-access scientific journal covering scientific software. It is published by Elsevier, and its editors-in-chief are Kate Keahey, Randall Sobie, and David Wallom.

Why does SoftwareX matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study SoftwareX?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on SoftwareX.

Tags

  • Academic journals established in 2015
  • Biannual journals
  • Computer science journals
  • Creative Commons Attribution-licensed journals
  • Elsevier academic journals
  • English-language journals
  • Online-only journals
  • Open-access journals

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