Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes (solids). Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design, and in general, support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.
Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly expanded to include sheet metal manufacturing, injection molding, welding, pipe routing, etc. Beyond traditional manufacturing, solid modeling techniques serve as the foundation for rapid prototyping, digital data archival and reverse engineering by reconstructing solids from sampled points on physical objects, mechanical analysis using finite elements, motion planning and NC path verification, kinematic and dynamic analysis of mechanisms, and so on. A central problem in all these applications is the ability to effectively represent and manipulate three-dimensional geometry in a fashion that is consistent with the physical behavior of real artifacts. Solid modeling research and development has effectively addressed many of these issues, and continues to be a central focus of computer-aided engineering.
Mathematical foundations The notion of solid modeling as practised today relies on the specific need for informational completeness in mechanical geometric modeling systems, in the sense that any computer model should support all geometric queries that may be asked of its corresponding physical object. The requirement implicitly recognizes the possibility of several computer representations of the same physical object as long as any two such representations are consistent. It is impossible to computationally verify informational completeness of a representation unless the notion of a physical object is defined in terms of computable mathematical properties and independent of any particular representation. Such reasoning led to the development of the modeling paradigm that has shaped the field of solid modeling as we know it today. All manufactured components have finite size and well behaved boundaries, so initially the focus was on mathematically modeling rigid parts made of homogeneous isotropic material that could be added or removed. These postulated properties can be translated into properties of regions, subsets of three-dimensional Euclidean space. The two common approaches to define "solidity" rely on point-set topology and algebraic topology respectively. Both models specify how solids can be built from simple pieces or cells.
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