ArticleslgStudy

science

Sonifi Solutions

Sonifi Solutions is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Sonifi Solutions rather than just read about it. In short: SONIFI Solutions, Inc. is a provider of guest-facing entertainment technology in hotels and healthcare settings. The company's corporate headquarters are in Sioux Falls, South Dakota with offices in Los Angeles, California, Mexico, and Canada.

Sonifi Solutions — main illustration
Sonifi Solutions — illustration

Key takeaways

  • Sonifi Solutions belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Sonifi Solutions to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Sonifi Solutions from memory before moving on to harder problems.

Reference excerpt

SONIFI Solutions, Inc. is a provider of guest-facing entertainment technology in hotels and healthcare settings. The company's corporate headquarters are in Sioux Falls, South Dakota with offices in Los Angeles, California, Mexico, and Canada. SONIFI has over 650 employees. SONIFI's primary customer base is in the United States, but they also deliver services in Canada, Mexico, and over 30 other countries through relationships with local licensees.

History

SONIFI Solutions was founded in 1980 as Satellite Movie Company. The company was renamed LodgeNet Entertainment Corporation in 1991 and became a publicly traded corporation in 1993. LodgeNet purchased The Hotel Networks, On Command, and Stay Online corporations in 2006 and 2007, and changed its name to LodgeNet Interactive Corporation in 2008. As LodgeNet, it provided guest room entertainment services to most major hotel chains and cruise ships by installing and maintaining free televisions and offering video-on-demand entertainment; in return, the hotel and LodgeNet received fees. In late 1993, LodgeNet launched its on-demand hospitality service, including worldwide delivery of Super NES games to hotel guests via its proprietary building-wide networks. LodgeNet eventually reported the system being installed in 200,000 hotel guest rooms by April 1996, and 530,000 guest rooms by mid-1999. By April 1996, LodgeNet reported that its partnership with Nintendo to deliver Super NES games had yielded 200,000 worldwide hotel guest room installations. On June 16, 1998, Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 Super NES equipped guest room installations. Lodgenet reported that in five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry". LodgeNet reported that within the middle of 1998 alone, 35 million hotel guests encountered the Nintendo name as an integral amenity, and it reported sales of more than 54 million minutes of Nintendo-based gameplay.

On June 10, 1999, LodgeNet and Nintendo began expanding and upgrading their existing Super NES buildout to include Nintendo 64 support. In mid-1999, LodgeNet reported that its 530,000 hotel room installations were increasing at a rate of 11,000 rooms per month. In September 2000, Nintendo and LodgeNet began delivering newly released Nintendo 64 games to hotel rooms at more than 1,000 hotel sites, concurrently with the games' retail releases, demonstrating "the capacity to update [LodgeNet's] interactive digital systems with fresh content virtually overnight". Facing competition from other companies and the rise of streaming services, the number of hotel rooms LodgeNet served globally dropped from 2 million in 2009 to 1.5 million in 2011. On December 31, 2012, LodgeNet announced its intention to file for a prepackaged Chapter 11 bankruptcy as part of a recapitalization that would give control of the company to Colony Capital, a global investment firm with $38 billion in assets under management and a broad range of hospitality and media industry investments. The commencement of these proceedings was announced on January 28, 2013. During this period the company also announced that Colony had signed a memorandum of understanding with DirecTV under which LodgeNet and DIRECTV would operate as strategic partners within the hospitality and healthcare markets. The agreement extended the parties' current free-to-guest programming agreement to include DIRECTV branding, programming and content, advertising and other operational support. On March 28, 2013, Colony announced that it had completed the acquisition, concurrent with an approximately $70 million recapitalization of the company and a new $358 million long term credit facility. The investor syndicate led by Colony was issued new common stock representing 100% ownership of the company. This completed the company's emergence from Chapter 11. In the same announcement, hospitality industry veteran Mike Ribero was named the company's new CEO. Tom Storey is the president of hospitality, Ed Kaufman is general counsel, and John Chang is the chief financial officer, completing the current executive management team. The company officially became SONIFI Solutions on June 25, 2013, with an announcement at the HITEC trade show. In January 2020, its corporate entity became SONIFI Incorporated.

Games Games were offered for three Nintendo platforms, the Super Nintendo Entertainment System, the Nintendo 64, and the Nintendo GameCube, with support for the Nintendo Entertainment System planned but never released.

See also Nintendo 64 controller § LodgeNet variant Interactive television SpectraVision Smart TV Nintendo Gateway System

References

External links Official website

Illustrations

Sonifi Solutions: The LodgeNet Nintendo 64 controller Hooked up to TVs in hotel rooms, it allow guests to pay to play Nintendo N64 games for a limited time.
The LodgeNet Nintendo 64 controller Hooked up to TVs in hotel rooms, it allow guests to pay to play Nintendo N64 games for a limited time.
Sonifi Solutions: One of the two versions of the Super Nintendo LodgeNet controller.
One of the two versions of the Super Nintendo LodgeNet controller.

Worked examples

Example 1 — a first encounter with Sonifi Solutions

Start with the simplest possible case. Write down what Sonifi Solutions claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Sonifi Solutions before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Sonifi Solutions ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Sonifi Solutions

In research
Sonifi Solutions appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Sonifi Solutions in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Sonifi Solutions is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1980 establishments in South Dakota, 2006 mergers and acquisitions, 2007 mergers and acquisitions, so understanding it makes those chapters shorter.
In everyday life
Look for Sonifi Solutions outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Sonifi Solutions” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Sonifi Solutions in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Sonifi Solutions means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Sonifi Solutions out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Sonifi Solutions in simple terms?

SONIFI Solutions, Inc. is a provider of guest-facing entertainment technology in hotels and healthcare settings. The company's corporate headquarters are in Sioux Falls, South Dakota with offices in Los Angeles, California, Mexico, and Canada.

Why does Sonifi Solutions matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Sonifi Solutions?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Sonifi Solutions.

Tags

  • 1980 establishments in South Dakota
  • 2006 mergers and acquisitions
  • 2007 mergers and acquisitions
  • 2013 mergers and acquisitions
  • Companies based in Sioux Falls, South Dakota
  • Companies formerly listed on the Nasdaq
  • Companies that filed for Chapter 11 bankruptcy in 2013
  • Mass media companies established in 1980
  • Technology companies established in 1980
  • Television technology

Keep exploring