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SoundEdit

SoundEdit is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand SoundEdit rather than just read about it. In short: SoundEdit was the first popular GUI-based audio editor for digitized audio. It was one of the first significant audio applications for personal computers in general.

Key takeaways

  • SoundEdit belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect SoundEdit to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of SoundEdit from memory before moving on to harder problems.

Reference excerpt

SoundEdit was the first popular GUI-based audio editor for digitized audio. It was one of the first significant audio applications for personal computers in general. SoundEdit was known for its ease of use. It made audio manipulation accessible to those who were not musicians or audio professionals.

History SoundEdit was one of three audio applications created during a sabbatical by Steve Capps during 1986. The Macintosh had no built-in sound input, so the MacRecorder audio digitizer was invented for this purpose in 1985 by Michael Lamoureux, a mathematics student at the University of California, Berkeley. The MacRecorder hardware and software was publicly released through the Berkeley Macintosh Users Group as a kit in late 1985. SoundEdit first shipped in January 1988, as part of a hardware product called MacRecorder Sound System, by a company called Farallon Computing (which eventually became Netopia). The default sampling rate in SoundEdit was 22,256 Hz. One of the major drivers for SoundEdit was Apple's HyperCard. With MacRecorder Sound System, stack makers could finally create alternatives to HyperCard's two built-in sounds. The other multimedia programs of the time, (Director and Authorware) also adopted it right away. In 1991, SoundEdit was bought by Macromind-Paracomp, which became Macromedia (now Adobe Systems).

SoundEdit 16 Macromedia rebranded the program as 'SoundEdit 16' and expanded its capabilities to support CD-quality stereo audio (16-bit) and added QuickTime soundtrack editing and an audio plug-in architecture. The new version also supported handling of sound files bigger than available RAM. A free plug-in was included to convert sound files into '.SWA' format, an early form of mp3 file. These SWA files could be streamed to web viewers using by the free web audio player (downloadable from Macromedia) or by creating a custom interactive Shockwave experience embedded into a web page. Shockwave content is created by using the Director multimedia authoring program. The SoundEdit 16 software was discontinued by Macromedia in December 2004. The final version only runs on PowerPC Macs running Classic Mac OS. It does not run under Mac OS X.

References

Worked examples

Example 1 — a first encounter with SoundEdit

Start with the simplest possible case. Write down what SoundEdit claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to SoundEdit before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about SoundEdit ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of SoundEdit

In research
SoundEdit appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses SoundEdit in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
SoundEdit is common in secondary-school and first-year university syllabi. It links to neighbouring topics Audio editors, Classic Mac OS-only software, Macintosh software stubs, so understanding it makes those chapters shorter.
In everyday life
Look for SoundEdit outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study SoundEdit in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what SoundEdit means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain SoundEdit out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is SoundEdit in simple terms?

SoundEdit was the first popular GUI-based audio editor for digitized audio. It was one of the first significant audio applications for personal computers in general.

Why does SoundEdit matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study SoundEdit?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on SoundEdit.

Tags

  • Audio editors
  • Classic Mac OS-only software
  • Macintosh software stubs

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