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StarForce: Alpha Centauri

StarForce: Alpha Centauri is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand StarForce: Alpha Centauri rather than just read about it. In short: StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board wargame published by Simulations Publications Inc. (SPI) in 1974.

StarForce: Alpha Centauri — main illustration
StarForce: Alpha Centauri — illustration

Key takeaways

  • StarForce: Alpha Centauri belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect StarForce: Alpha Centauri to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of StarForce: Alpha Centauri from memory before moving on to harder problems.

Reference excerpt

StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board wargame published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.

Description StarForce is a board game for 1–3 players using a map with 74 star systems in a sphere 40 light years in diameter, with Earth at the center. Ships are moved from place to place through telekinetic powers. If opposing ships end up in the same space, combat results. The game has two sets of rules for Basic and Advanced games. The rules also include fifteen scenarios, including one for solo play. More scenarios were subsequently published in SPI's Moves.

Components The game contains:

22"x34", mounted star map 200 die-cut cardboard playing pieces rules folder Simultaneous Movement Plotting Pad plastic storage tray

Mechanics The game map represents a three-dimensional volume of space within 20 light years of Earth, with star positions based on astronomical data from the edition of the Gliese Catalogue of Nearby Stars available in 1974. Game pieces represent one StarGate, or single or multiple StarForces (squadrons of four TeleShips). Game turns represent 12 hours (strategic turns) or 1 hour (tactical turns). The Basic Game restricts action to the just-described star map. Groups of StarForces maneuver on the map and, when they come into combat, battle through an abstract combat system; fixed StarGate units at given star systems both enhance movement ranges and assist in combat. All movement is pre-plotted and resolved simultaneously. Also, movement is "semi-hidden": the vertical positions of StarForces are not revealed to the opponent, nor are the actual numbers of StarForces in given hexes, until they are moved into positions where that information would need to be revealed to determine if combat takes place. Many scenarios are provided, based on conflicts in the background future history for the game; their victory conditions are based on neutralizing enemy StarGates and occupying star systems that are under contention. The Advanced Game adds a small tactical maneuver map and rules for tactical combat. When enemy forces engage, they are transferred to the tactical map and maneuver, attack, and defend using a set number of action points per tactical turn. Unlike the Basic Game combat system, a successful attack does not destroy a StarForce, but transfers it to a random location on the strategic map. In addition to the Basic and Advanced Game rules, many optional rules are provided for players who wish to experiment with them, including use of reserve forces that may be brought into battle after an engagement starts, decoy units ("FakerForces"), enhanced movement options with StarGates, and suggested procedures for doing away with plotted movement.

Publication history Starforce: Alpha Centauri, the first mass market science fiction wargame produced, was designed by Redmond A. Simonsen, who also did all the graphical design and artwork. The game was a bestseller for SPI, appearing on SPI's monthly Top 10 list 14 times. and resulted in two spin-off board games: Outreach (1976) and StarSoldier (1977).

Reception In the March 1975 edition of Airfix Magazine, Bruce Quarrie was ambivalent about the game, saying, "Generally it is a good game though not inspiring." He found that "The tactical display is cumbersome to use initially, but after a few games this passes — although some skilful alteration of the rules might by no means be a bad thing." In Issue 3 of Perfidious Albion, Charles Vasey and Geoff Barnard traded comments about the game. Barnard noted, "I found this game much more interesting that I had imagined. My only real complaint was the fact that the suggested 'future history' that underlies the game and is the basis for the motive forces does not fit in with any of the [science fiction] that I have ever read, and is therefore difficult to accept." Vasey replied, "As I consider most SF theories to be weakly reasoned drivel, I found it less of a problem to 'accept' this theory of space travel over any other. I found the designer (Redmond Simonsen) has made a good job of building up his premises ... I found the tactical system rather long winded and cumbersome." They concluded, "Combat, both tactical and strategic, has many novel features and one needs to play the game several times to really get to grips with it." In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer called StarForce "one of the most successful and widely played space games." In Issue 8 of Phoenix, Stuart McGregor noted that "actual play is fairly complex, although experienced players should find no difficulties." He concluded by calling Starforce "a fascinating game and certainly worth getting." In the inaugural issue of Ares Magazine (March 1980), Eric Goldberg gave a retrospective review of the game published six years earlier, and commented "Play can seem very stale at times, due to the peculiarities of the system. StarForce was the first mass market science fiction wargame, and holds up remarkably well." Goldberg concluded by giving the game an average rating of 6 out of 9. In the 1980 book The Complete Book of Wargames, game designer Jon Freeman noted that long playing times caused by written movement plots were further exacerbated by the Advanced Game's combat system. Nevertheless, Freeman found that the uncertainty caused by the simultaneous movement system "creates an air of tension seldom realized in wargames." Freeman concluded by giving this game an Overall Evaluation of "Good."

Awards Starforce: Alpha Centauri was a finalist for the Charles S. Roberts Award for "Best Professional Game of 1974".

Other reviews and commentary Strategy & Tactics #45 Space Gamer #3 American Wargamer Vol. 2, #12 Pursue & Destroy Vol. 1, #4 1980 Games 100 in Games

Cultural impact The synthpop group The Human League took their name from one of the StarForce interstellar states.

References

Worked examples

Example 1 — a first encounter with StarForce: Alpha Centauri

Start with the simplest possible case. Write down what StarForce: Alpha Centauri claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to StarForce: Alpha Centauri before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about StarForce: Alpha Centauri ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of StarForce: Alpha Centauri

In research
StarForce: Alpha Centauri appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses StarForce: Alpha Centauri in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
StarForce: Alpha Centauri is common in secondary-school and first-year university syllabi. It links to neighbouring topics Board games introduced in 1974, Fiction set around Alpha Centauri, Jim Dunnigan games, so understanding it makes those chapters shorter.
In everyday life
Look for StarForce: Alpha Centauri outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study StarForce: Alpha Centauri in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what StarForce: Alpha Centauri means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain StarForce: Alpha Centauri out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is StarForce: Alpha Centauri in simple terms?

StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board wargame published by Simulations Publications Inc. (SPI) in 1974.

Why does StarForce: Alpha Centauri matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study StarForce: Alpha Centauri?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on StarForce: Alpha Centauri.

Tags

  • Board games introduced in 1974
  • Fiction set around Alpha Centauri
  • Jim Dunnigan games
  • Redmond Simonsen games
  • Science fiction board wargames
  • Simulations Publications games
  • The Human League
  • Wargames introduced in 1974

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