ArticleslgStudy

astronomy

Starquake (video game)

Starquake (video game) is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Starquake (video game) rather than just read about it. In short: Starquake is an action-adventure platform game written by Stephen Crow for the ZX Spectrum and published by Bubble Bus Software in 1985. It was ported to the Commodore 64, MSX, Amstrad CPC, Atari 8-bit computers, Tatung Einstein in 1985, BBC Micro in 1987 and IBM compatibles and Atari ST in 1988.

Starquake (video game) — main illustration
Starquake (video game) — illustration

Key takeaways

  • Starquake (video game) belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Starquake (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Starquake (video game) from memory before moving on to harder problems.

Reference excerpt

Starquake is an action-adventure platform game written by Stephen Crow for the ZX Spectrum and published by Bubble Bus Software in 1985. It was ported to the Commodore 64, MSX, Amstrad CPC, Atari 8-bit computers, Tatung Einstein in 1985, BBC Micro in 1987 and IBM compatibles and Atari ST in 1988.

Plot The player controls BLOB (Bio-Logically Operated Being), whose mission is to penetrate the unstable core of a rogue planet which has appeared from a black hole. If the core is not repaired within the set time limit, it will implode, causing a chain reaction which will destroy the entire universe. The planet is inhabited by various primitive creatures, all hazardous to the touch, and the remnants of a previous civilisation which provides the items needed to rebuild and stabilise the planet core.

Gameplay

Within the game, there are multiple ways to get around:

Running is the default. Hover platforms can be used to fly, but prevent BLOB from picking up items. BLOB can only mount and dismount hover platforms at docking stations. BLOB can build his own short-lived platforms to reach high places. BLOB can get through some trap like doors by creating platforms then dropping onto them after they disappear. There are some tube-shaped lifts which will lift BLOB upwards to the top. BLOB cannot enter these whilst on a hover platform. There are also teleport booths scattered around the play area, each with its own destination code. Secret passages allow BLOB to take short cuts from one part of the map to another. An infinite lives cheat printed by Your Sinclair inadvertently removed this ability. BLOB is able to carry up to four items at once, using a FIFO arrangement. Some of the encountered items will be useful to repair the core, while others will need to be exchanged using a Cheops Pyramid for something more useful. There is an Access credit card, which can fill in for any of the numbered chips needed to get through security doors, and for using the aforementioned Pyramid. There is also a Key which can be used to open doors. As well as items needed to repair the core, the Access card and Key, there are items which will top up BLOB's energy, his platform building capacity or his firepower. There is also one cylinder like object which will top up whichever level is lowest, and even add a life if BLOB is down to his last. BLOB can also top up his lives by collecting joysticks which represent an extra life. Points are scored for shooting the various moving hazardous creatures, worth between 80 and 320 points each, and 10,000 points per core item replaced. 250 points are scored each time BLOB enters a new screen. There are also other hazards, dangerous spikes and energy fields which will kill BLOB on contact, as will the mines that move around like the creatures. The game features 512 screens. The placement of the objects, and the identities of those needed to fix the core are randomized at the start of the game. The map/screens including locations of teleport booths remain fixed as do their destination codes. There are nine core elements to replace in order to complete the game.

Reception

The ZX Spectrum version was ranked 27th in the Your Sinclair Official Top 100 Games of All Time and 10th in Retro Gamer magazine's "Top 25:Spectrum Games".

References

External links Starquake at Lemon 64 Starquake at SpectrumComputing.co.uk Starquake on the Einstein ZX Spectrum Starquake instructions Archived 2011-07-17 at the Wayback Machine Map of Starquake

Illustrations

Starquake (video game): ZX Spectrum start screen
ZX Spectrum start screen

Worked examples

Example 1 — a first encounter with Starquake (video game)

Start with the simplest possible case. Write down what Starquake (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Starquake (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Starquake (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Starquake (video game)

In research
Starquake (video game) appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Starquake (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Starquake (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1985 video games, Action-adventure games, Amiga games, so understanding it makes those chapters shorter.
In everyday life
Look for Starquake (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Starquake (video game)” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Starquake (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Starquake (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Starquake (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Starquake (video game) in simple terms?

Starquake is an action-adventure platform game written by Stephen Crow for the ZX Spectrum and published by Bubble Bus Software in 1985. It was ported to the Commodore 64, MSX, Amstrad CPC, Atari 8-bit computers, Tatung Einstein in 1985, BBC Micro in 1987 and IBM compatibles and Atari ST in 1988.

Why does Starquake (video game) matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Starquake (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Starquake (video game).

Tags

  • 1985 video games
  • Action-adventure games
  • Amiga games
  • Amstrad CPC games
  • Atari 8-bit computer games
  • Atari ST games
  • BBC Micro and Acorn Electron games
  • Bubble Bus Software games
  • Commodore 64 games
  • DOS games
  • Fiction about rogue planets
  • MSX games

Keep exploring