The Steam Frame is an upcoming virtual reality headset developed by Valve. It was announced in November 2025 as part of a broader Steam hardware lineup and is a successor to the Valve Index. It is expected to be released in the second half of 2026. The Steam Frame is a standalone VR headset utilizing inside-out tracking, competing primarily with similar Android-based headsets such as the Meta Quest. It can run software (including both VR and non-VR games) natively using its Linux-based SteamOS operating system, leveraging the existing Proton compatibility layer for Windows software, as well as additional compatibility layers for Android apps (primarily for running software targeting similar standalone headsets), and running x86-64 code on its ARM-based CPU. It can also stream software wirelessly from a personal computer using Steam Link. Unlike the Valve Index, the Frame does not need to be physically tethered to a PC, nor does it require external "lighthouse" base stations placed in the room.
Specifications
Hardware The Steam Frame has a visor-like design; Valve stated that the base unit had a weight of 185 grams (0.408 lb), and 440 grams (0.97 lb) when the default facial interface, battery, and strap is installed. It uses LCD displays viewed through pancake lenses, with a per-eye resolution of 2160 × 2160, and support for refresh rates of 72, 80, 90, 120 and 144 Hz, and physical interpupillary distance adjustment via a knob. It will support eye tracking, which can be used for foveated rendering. The front portion of the strap contains the facial interface, dual speakers, and the microSD card slot, while the back portion features a USB-C 2.0 port and the battery. The Steam Frame will use a Qualcomm Snapdragon 8 Gen 3 system-on-chip with 16 GB of LPDDR5X memory, and be sold in models with 256 GB and 1 TB of UFS internal storage. Additional storage space is available through a microSD card slot; memory cards can be shared between other SteamOS devices such as Steam Deck and the second-generation Steam Machine. Wi-Fi connectivity will be implemented with multiple Wi-Fi 7 radios in order to split internet and VR streaming traffic across 5 GHz and 6 GHz bands respectively. A Wi-Fi 6E USB adapter will be bundled with the Frame to provide a dedicated 6 GHz connection between a PC and the headset, bypassing local area networks to reduce latency and congestion. Use of the adapter is optional, and users will be able to stream over existing local Wi-Fi networks. The front of the headset contains four monochrome passthrough cameras and infrared emitters for inside-out tracking using simultaneous localization and mapping (SLAM) similar to the Meta Quest 2. Its motion controllers are similar in design to the Touch Plus controllers used by the Meta Quest 3, but with a button layout similar to standard gamepads for improved compatibility with non-VR games, including a D-pad on the left controller and four face buttons on the right. The analog sticks will use tunneling magnetoresistance similar to the 2026 Steam Controller. making them less susceptible to stick drift. Valve will release CAD files and specifications to allow for the development of third-party accessories and attachments. The device includes an expansion port with a lane of PCI Express gen 4 connectivity and a MIPI camera interface; Valve suggested that the port could be used for accessories such as face tracking, depth sensors, full body tracking, color passthrough cameras, and entirely different tracking solutions.
Software The Steam Frame will run a version of Valve's Arch Linux-based operating system SteamOS, supporting both VR and non-VR games from Steam. It will include various compatibility layers for OS and processor support, including Proton for Windows games, FEX-Emu for emulating x86 software on ARM, and a fork of Waydroid called Lepton as an Android Open Source Project (AOSP)-based runtime environment with sideloading support. Lepton is intended primarily for games targeting standalone headsets such as Meta Quest, and the Steam store will also add support for publishing APK files. Similarly to the Steam Deck, the Steam storefront will mark games tested for compatibility with the headset as being "Steam Frame Verified". In July 2026, Collabora published an experimental build of Holo Core, an AArch64 port of Arch Linux for Steam Frame. VR software can also be wirelessly streamed to the Frame from a gaming PC using Steam Link, with Valve emphasizing this functionality by promoting the device as a "streaming-first" headset. Streaming will leverage an encoding technique Valve refers to as "foveated streaming", a variation of foveated rendering where eye tracking data is used to selectively increase the bitrate of the stream based on where the user is looking. Unlike foveated rendering, this technique is applied at the encoder level and does not require a game to be specifically coded to support it.
Development kits The Steam Frame has a software development kit that Steamworks partners can request to develop software with using the Frame's hardware before the headset launches in 2026.
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